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Old 01-04-2006, 01:24 AM   #171
Japo
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The worst thing about Colonization was the random nature of combat results. :ranting: A game can't be a strategy game if you can't anticipate the results of your actions with some likelihood. :not_ok: I don't know why units had combat rankings, if an unarmed colonist could perfectly defeat a veteran dragoon.

There was a curious feature about this: if you lost a couple of combats in a single turn, you'd better end the turn without attacking with the rest of your units, because apparently luck came in runs in this game and you would lose all of them, no matter your combat ratings.
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Old 01-04-2006, 02:24 AM   #172
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The worst thing about Colonization was the random nature of combat results. ranting.gif A game can't be a strategy game if you can't anticipate the results of your actions with some likelihood. not_ok.gif I don't know why units had combat rankings, if an unarmed colonist could perfectly defeat a veteran dragoon. wallbash.gif
I have no idea of what you are talking about.

I actually bought this game, and I had (I am not sure if I still have it) a spreadsheet which showed me the strenght of all units and and defensive bonus of all terrain. This mean that a unit fortified in a mountain square (not hill) get +50% if fortified, +100% because of the mountain and +50% if it's a veteran. This mean a whoping 200%, and this is not even counting the fact that Dragoons are stronger than Soldiers to begin with...
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Old 01-04-2006, 05:40 AM   #173
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Originally posted by Eagle of Fire@Apr 1 2006, 02:24 AM
I actually bought this game, and I had (I am not sure if I still have it) a spreadsheet which showed me the strenght of all units and and defensive bonus of all terrain.
Yes I know that numbers, they are in the Colonizopaedia and if you activate a certain game option an analysis is shown before each combat, including each unit's basic strength and all modifiers, caused not just by terrain. But hasn't it happened to you that an enemy loaded (-25%) caravel (2) defeated one of your Privateers (8) which was of course attacking (+50%) and even if you had Francis Drake (+50%)? That's 2 against 16, it's just an example, and things like that or worse happened to me ALL the time.

It doesn't happen to you? WHY?? Oh boy, this game would be so much better to me if this wasn't so!
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Old 01-04-2006, 05:52 AM   #174
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Of course this kind of stuff happens. Can you imagine a caravel manned with actual soldiers, prepared to fight on the decks with pirates off of privateers? Sometimes the puny get lucky. Sometimes that poor inca brave will somehow hurt your cannon.

It was made from the same people who made civilization, and thus a phalanx does have a minute chance to kill a armor.
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Old 01-04-2006, 05:53 AM   #175
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Naval battles are not the same thing at all. It happen to me all the time that my privateers get beaten by smaller ships... However, you will be able to seize cargo way more often than not, and it's probably programmed this way because if you manage to completely deny the access to a port to another nation then you pretty much locked them out from the game unless his colonies are already well developped...
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Old 01-04-2006, 01:10 PM   #176
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I stand by my worlds. :angel: A strategy game is greatly spoiled if you have no clue of what your strategic planning will result. And there's a limit to unexpected results in real life.

There was a curious feature about naval battles. The bigger your navy is, the greater the likelihood of getting your ships sunk. I don't remember if just losing (getting sunk or damaged) will be more likely, but if you have only one warship, everytime she lose she'll be damaged not sunk. Whereas if you have plenty of warships most of them will be gone before you have time to build a single replacement.

Civilization 1 was also way too random for my taste (then Civ2 had pretty fixed results, then Civ3 got a bit more random). But the randomness in other games is really random, in this one it's modified by other factors not represented in the modifiers like those mentioned.
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Old 12-04-2006, 02:56 PM   #177
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I love this game and have been playing it since...95? Tuff game! I've played through it afew times without cheating and had a ball. I now cheat (by editing the attack/defend rating of missionarys to 99, thus adding the power of god into them) and i jsut run around the place with the aim of new-world domination. Great way to play for faster fun. You still have to build resources etc, but the attacks are swifter and surer.

Just 1 Q, is it in anyway possible to desert a colony after it has a stockade?
                       
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Old 12-04-2006, 03:09 PM   #178
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Originally posted by jessman0a@Apr 12 2006, 04:56 PM
Just 1 Q, is it in anyway possible to desert a colony after it has a stockade?
Nope. I'm sure the game already told you so.
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Old 16-04-2006, 11:18 AM   #179
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Nooo! Once the colony gets 3 population rating you can't abandon it...you can before that! k: :bye:
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Old 16-04-2006, 11:28 AM   #180
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Originally posted by Grand Dad@Apr 16 2006, 01:18 PM
Nooo! Once the colony gets 3 population rating you can't abandon it...you can before that! k: :bye:
You may abandon a colony regardless of its population provided that it doesn't have any fortifications, may you? But then there's a founding father who builds a stockade in any colony with 3 or more colonists. Well the case is that you can't do what the game says you can't, and there's no way around it, as far as I know. Although... Have you tried starving one of the three colonists? Naw that would be too cruel. :twisted:

And no, when you abandon a colony it disappears, it doesn't turn into an "abandoncolony". LOL
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