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#1 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Owensboro, United States
Posts: 6
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![]() Great game.... but I can't figure out a lot of the controls.
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Brooklyn, United States
Posts: 667
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![]() I'll have the manuals done and uploaded tomorrow (2/17/2008). Then it's a matter of where in the pecking order the updaters can get them on the site.
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"The gadfly has returned! Thou simpering, whining stable dropping. I have defeated thee repeatedly and still thou darest crawl back for more punishment. Chastise thee I shall. Thy stature is insignificant and thy name moronic. Brother to the vole! Offspring of money grubbing know nothings!" ... Spellcraft: Aspects of Valor |
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,615
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![]() The specific controls are in a separate document called "technical supplement", since the manual is the same for every platform (Amiga, Atari ST, Commodore 64).
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Life starts every day anew. Prospects not so good... |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Brooklyn, United States
Posts: 667
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![]() I scanned the technical supplement as well.
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"The gadfly has returned! Thou simpering, whining stable dropping. I have defeated thee repeatedly and still thou darest crawl back for more punishment. Chastise thee I shall. Thy stature is insignificant and thy name moronic. Brother to the vole! Offspring of money grubbing know nothings!" ... Spellcraft: Aspects of Valor |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Settlement, Christmas Island
Posts: 31
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![]() I am a big fan of modern submarine warfare (i don't really like WW2 sub games though), and i play often with Sonalyst/Jane serie 688i Hunter Killer, Sub Command and Dangerous Waters.
After toying around with Red Storm Rising, i just can't believe i missed that game for so long. It is an incredible game, certainly not as realistic as the other sub sim i play as the combats are a bit simplified in the detection department, but the campaign is way more interesting than them due to its dynamic nature. Microprose was really something, it is sad there is no such modern sub sim made with this kind of dynamic world and only ww2 sub sim ones have some.
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I know the cure for everything...beer |
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#6 | ||
Join Date: May 2008
Location: Swan River, Canada
Posts: 842
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![]() if I could code, I would wanna make a modern sub sim, but it would placed in either the Pacific or atlantic or indian ocean. It would be derived from the game 'Submarine Simulation' because you could actually go pretty much anywhere in that game, which is why it was so awesomeness.
Cept it would be like a freeplay sort of game, where you will like get a mission like 'Sail to the Sea of Japan and spend a 1 week patrol of the area there' or 'Oh Noez red october is going to America!' or something, or you could be a rouge and nuke Russia or something awesome like that But i dont have coding abilities. Unti lthen, ill have to do with this great game |
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#7 | ||
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![]() I actually own the DOS version of this game, red box and all. Unfortunately, a) I lost the floppy disks a long time ago, b) even if I hadn't lost them they probably wouldn't work anymore (magnetic media like floppy disks do actually go bad in 10 years or less), and c) my latest computer doesn't have a floppy drive anyway.
I loved playing this game. Some may have a problem with the fact that the battles are often very slow and ponderous, but if you try to fight them too fast you just end up dead. Things like torpedo trajectory matter, and the AI is surprisingly smart, and will attempt to trace back a torpedo based on where it came from. They zig-zag through the water so you can't reliably sneak up on their rear. The diesel-electrics are practically ghosts until they surface for air. Destroying a convoy while remaining undetected is very satisfying. Playing the game in the Seawolf time period is arguably a cheat. Some of the "future weapons" are just there for the sake of making the game easy, like the swimout torpedoes which don't produce a launch signature. Great game, and hopefully I'll be able to get it working in dosbox so I can play it again. |
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#8 | ||
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![]() The game works, but now I don't know what key to press to confirm an acoustic signature. It's not on the keyboard overlay in the PDF. Enter doesn't work. Shift+enter doesn't work. The manual says to "hold down the Vessel Signatures key [which is shift?] while pressing the Confirm Choice key [which is apparently not enter?]." I've tried most key combinations that aren't marked and nothing seems to work.
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#9 | ||
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![]() Quote:
In difficulties below ultimate, craft will automatically be identified once your solution gets high enough. Also, at any difficulty you can identify ships by going to 55 ft and using the periscope with F4. Rapidly pressing "c" in periscope view allows you to cycle through all ships you have any solution on, identifying them and boosting your solution up to 99%. I'll use this at distances of about 20ky. |
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#10 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2006
Location: Pula, Croatia
Posts: 6
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