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#51 | ||
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![]() I used to play the demo version back when I was in the primary school - we had it installed on the school iMacs :cool: This is a great game, I especially like the music, some tunes are really calming ^^ This game just recalls the good old times...
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#52 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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![]() I was wondering if it would be possible to upload a little newer version. This is...gamma version? Other versions have bigger pictures of Jazz and Spaz, the Shareware episode, multiplayer possibility over the internet and possibility to make and play your own levels.
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#53 | ||
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![]() I'd be glad to give the better version to the site if it's OK.
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#54 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() It would be great.
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#55 | ||
![]() ![]() Join Date: Sep 2008
Posts: 1
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![]() I'd love to see the Christmas Chronicles on here with it, this is probably the greatest game I've ever played, and I agree with the summary thing that this has an amazing soundtrack which just can't be compared to by any other game
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#56 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2008
Location: Hodmezovasarhely, Hungary
Posts: 76
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![]() Yes, looks like I'm not the only dopefish maniac here! :thumbs:
It's true, Jazz Jackrabbit really has a dopefish reference. On the official dopefish website, there are detailed information about getting there. "1. Work your way to "A Diamondus Forever" as either character, any difficulty. 2. From the start of the level, work your way to the point where there are blocks with the blue bouncy bullet symbol on them (Two spheres together, you'll know it if you play the game). 3. Keep going through that path, through a couple springs, to the tall tree. Shoot it and walk over it. 4. Next, you should see two blocks with stars on 'em, tucked up at the top of a passage. Shoot 'em and get up there. 5. See the passage directly below? There's a fall-through-the-floor to it. 6. Go to the springs on the right. Make sure you hold left when you spring after you go through the ceiling, else you'll shoot past the crate you need to smash. Might take you a couple tries. 7. Smash the metal crate. 8. Now, hit the blue spring below you and shoot up through the small log above you. (Translation: hit the spring and shoot straight up) 9. Those three green-and-blue blocks you see will lead you up to another platform. Go to the left, kill a turtle, and find the sign." The text has only one fault, you have to go with Jazz, because Spaz starts from another area and the 'meeting point' of the level is just a bit further where the appearance is. And about the soundtrack, XMPlay can handle the file format. It's really great in my opinion, and it really fits in the environment. Some of these tracks are already on my playlist |
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#57 | ||
![]() ![]() ![]() Join Date: Jan 2008
Location: Christchurch, New Zealand
Posts: 1,044
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![]() Winamp can play them nicely as well.
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#58 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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![]() yeah just don't forget to select "all files" instead of "all supported files", it doesn't show xm and mod and other such formats as supported i don't know why
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#59 | ||
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![]() this game is fun. remember playing the crap out of the demo. the one big problem i'm having with this beta version is, i'd be walking along, then all of the sudden i would die, and start from the starting point or save point. this has happened to me many times, and i even have full health, so anybody else just randomly dieing?
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#60 | ||
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![]() ja ne znam kako instalirati ovu igricu!!
pa vas molim ako netko zna kako ju instalirati napišite!! than you!! Quote:
Last edited by The Fifth Horseman; 15-03-2009 at 10:58 AM. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Jazz Jackrabbit | tradiaz | Approved Requests | 48 | 30-07-2014 11:04 AM |
Jazz Jackrabbit 2 | Paco | J | 1 | 06-05-2013 01:56 PM |
Jazz Jackrabbit 2 | Pellaeon | Mêlée Island | 0 | 17-01-2009 09:16 PM |
Jazz Jackrabbit | Indie | Gaming Zone | 17 | 29-10-2004 12:01 PM |
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