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![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
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Posts: 4,615
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![]() That's not for dots, it's for bodies in 3D with up to six degrees of freedom each
I don't know Flash but that can be integrated step by step blazing fast by coding in any generic language. For the integration of the differential equations a coarse first-order finite difference approximation would be enough for credible effects--you only need better approximations if you need to predict the behaviour of a real physical system.
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Life starts every day anew. Prospects not so good... Last edited by Japo; 24-01-2009 at 10:25 AM. |
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