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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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#2 | ||
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BTW, last two days I spend in MoM. Guys, you manage to found problems, where it is nothing. I take custom wizard. It was one book of each: Nature, Life, Chaos and Sorcery, so research would be simple and short. For race I take Halfings. It have little for buildings and even less useful units, to say the least. And yes, it is v1.31, Impossible, four opponents, large earth and normal magic. Well, beginning as slightly hard. I lose two towns for rampart monsters and one for neutrals before learn to build at least one spearman before building anything else. And halfling seasoned spearmen is surprisingly good against first level monsters! Then I receved my first hero - Healer - and problems became easier. Then I received second - Wind Mage - and with his Wind Walking all lesser lairs bows before this pair. Strenghten with two swordmen and two spearmen. Then other players surfaced. Well, I made wizard pact with S'sra, and play some time with neutral Lo Pang and Freya. I managed to exchange lot of useful spells from this three, but no one harmful, except Phantom Warriors. After that Freya decide to kill me and was shrinked to one capital before agreed to made peace->wizard pact with me. Lo Pan was annoying, but never gave problems - four or five cities don't count. By this time S'sra manage to shift his capital to Myrran and Seal Planes. Here he become superstrong. I dispel his enchantment... and meet last wizard, Tauron. Uh-oh, this guy don't like jokes! He have ugly combat chaos spells like fireball and fire strike and several times he manage to start Armageddon and Great Wasting before I received Spell Blast). He and S'sra is way ahead of us, three other wizards... at least, so they thinked. In that moment S'sra decide that he is overstrong, and proclaimed war to me. Ok, then he lose last four cities on day plane. So I began to destroy S'sra on Myrror, taken Tauron cities, when I could. Tauron, in his turn, began to destroy this cities just before I manage to defend it good. But I have whole plane, with paladins and wizards (units), and he lose and lose his influence... At that time I decite to stop playing. I have about thirty cities on Arcanus, about ten towns on Myrran and neverending stream of good units. And Tauron have great magic (not much help against paladins) and diminished stream of battle units. Winner is obvious, as for me. Resuming: Game is easy, even in most harmful conditions. 1. Diplomacy work here two ways: when you are too weak, and opponent don't consider you as threat, and when you are comparable or mightier than he. In-between he treats you as threat 2. Don't be over-agressive. Never threat, attack enemy cities or proclaim war, if you are not sure! Until you attack enemy, most time there is no war. And no war means "every city is safe, even when two thousand enemy units near to it". You will lose one-two settlers and engineers, though, but nothing too big. Better defence mean less reason to war for enemy. And in my case "better" was 1-2 spearmen and city walls. Note: any army, except Settlers, treats like threat if it is in two squares all-around from enemy city. It harms your relation more than even capturing this city! (if you are in war, of course, else it still harmful, but capturing this city automatically starts war, so it is even more harmful). 3. Enemy wizards is over-stupid about nodes. No one captured any node in my game. Except me, of course. Last edited by Smiling Spectre; 24-08-2009 at 08:05 PM. |
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