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Old 23-04-2010, 11:54 PM   #11
Borodin
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Join Date: Dec 2004
Location: Medina, United States
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Quote:
Originally Posted by Smiling Spectre View Post
My experiences (v1.31) says that computer never break any pacts by it's initiative. It is only your fault.
I suspect you don't mean this to sound either so dismissive or so certain. I've been playing MoM since it first came out (I reviewed it at the time), and I've certainly had allies break pacts with me. Happens all the time. As soon as you become powerful enough to be perceived as a threat, even the friendliest AI players will turn on you. This bit of AI was developed by Sid Meier, and it turns up again in Alpha Centauri (which was not, contrary to belief, authored by Meier, but used much of his AI code). You can just watch the impression you make on AI-driven players slowly drift down as you become very big--and it's not too long before pacts are broken for stated reasons that make no sense at all.

Which is why I've always preferred Civ IV's system of telling you exactly why an opponent AI feels the way they do about you, even down to giving it exact numbers.

Perhaps you just played on the easy level. I have no other idea why you would state such a thing, because it runs completely contrary to the way the game acts.
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