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Old 05-05-2010, 09:37 PM   #11
Philos73
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Default Roads don't seem to increase income

@ Pex: The Demon does not have magical immunity but it has quite high
shielding and also quite high resistance. After all this is a top level monster.
Star Fires only has 5 attack value. So it might also be a rounding issue when calculating the odds. If after calculating the effect of defense/resistance the possible damage goes below 1 point/1 heart then it might just be rounded downwards and never do any damage at all. Civilization 1 was full of such rounding issues. Since MoM has taken a lot from Civ it might be the same thing here. There are even some bugs that existed in Civ and also show up in MoM.

I did not have a lot of casting skill left after summoning the Fire Elemental in that battle. So I initially thought that casting a number of cheap spells woud give me a higher chance of doing damage than casting one heavy spell. But I may have been wrong. Of course I'm still a bit of a noob at MoM but I have observed that Fire Bolt misses more often than Psionic Blast does. The latter is more expensive - so one would expect it to have some advantage over the cheaper spell - maybe the greater chance to hit is what makes it more costly.

Moving on the road peculiarity I noticed. While the game manual states that roads give you extra tax revenue when they connect two cities I have been suspicious for a while that this actually doesn't work in MoM. Today I tested it (playing my first games as Klackons btw). I only had 3 cities when I tested it and made sure, that no other changes where happening when one road
connecting two cities was finished. It's a bit easier with Klackons to check it because Klackons grow slow - so you can have a situation with static population in several cities for a number of turns. In addition no buildings were finished and no units were produced.

I checked this several times. Every time I connected two cities with a road the income from tax stayed exactly the same - no change at all.

In Civ 1 they programmed the effect of roads to work on the income of the squares that the roads are on. That works fine in Civ. But in the MoM manual it says, roads should give extra income when they connect two cities (so it's not calculated on a per-square basis). But it doesn't work. They may just have forgotten to program it...

Of course roads still do have strategic effects but they do not seem to give you extra income. Not sure whether race choice makes any difference but I think it probably doesn't.
                       
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