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Old 12-09-2006, 11:54 PM   #1
Meleu
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<div class='quotetop'>QUOTE(the_fifth_horseman @ Sep 11 2006, 12:16 PM) [snapback]254384[/snapback]</div>
Quote:
There is a number of FAQ's for DosBox. I suggest you get familiar with them.
[/b]

Its only the ONE game that does it.
I know how to use fricken DosBox
                       
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Old 13-09-2006, 04:05 PM   #2
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Then you should also know how to change your soundcard emulation options. I suggest Sound Blaster Pro 2, Sound Blaster Pro 1 if that fails.

Make sure the ingame config is correctly configured in regards to the emulated soundcard type, IRQ, DMA and adress.
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Old 06-03-2009, 06:54 PM   #3
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This wasn't as difficult as I was expecting, I only needed to consult the walkthrough a couple times (which I probably wouldn't even of have to have done if I was just more patient, lol).
It was fun, but the ending left me somewhat empty inside... Like, why did Nada want to be rid of magic so much? (it seems like she knew what would happen with her "enjoy magic while you can" statement). I just wish it wrapped up things a little better.
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Old 20-03-2009, 01:12 PM   #4
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anyone know if there is a difference between the floppy and cd version of the game?
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Old 20-03-2009, 02:20 PM   #5
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I love this game. The puns are lovely (yeah, I like puns. So what? ;P) and the graphics are a lot more beautiful than a lot of bleeding edge 3d games. Also, they fit the game perfectly, even the whimsical nature of the land of Xanth.

Thanks to this game I discovered the Xanth books series and, although I didn't read them all (I stopped around the seventh book, I think), I loved the ones that I have read.

The game maybe isn't very difficult, but is throughly enjoyable. It has a special charm that I didn't find in other games. It is very unique, and I fell in love with the characters and the game world. I haven't experienced the same thing with no other game, not even another Legend game. That doesn't mean that I didn't ever enjoyed a game again, but the particular experience that this game meant was only lived with this one. I recommend it to everyone to give it a try. Even those that don't like puns ;P
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Old 21-03-2009, 07:40 PM   #6
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I loved the books and I really enjoyed the game, this was a really excelent game, just the right amount of challenge for me
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Old 09-04-2009, 01:31 PM   #7
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Please let me know if anybody of you know Solution to the Game Blocks and Pentominoes. I can then add it as Extra so everbody can solve the Puzzle without trying it first or search the Internet for a Solution. ^^
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Old 14-12-2009, 12:02 AM   #8
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Great game. The reviewer is a dork; there are absolutely no unfair or particular hard riddles in this game. must have been his first click & point adventure, maybe, abandonia shouldn't let such people write a review. makes so sense. lovely game, 5 points.
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Old 10-07-2017, 12:50 AM   #9
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Originally Posted by g3rt View Post
Great game. The reviewer is a dork; there are absolutely no unfair or particular hard riddles in this game. must have been his first click & point adventure, maybe, abandonia shouldn't let such people write a review. makes so sense. lovely game, 5 points.
Hmmm ... I find your criticism of the reviewer unfair. I have no intention of arguing with you, after all it’s been a long time since you’ve posted, but you should know what Adventure games are like.

For example, many of the things you would not have imagined would use them for that purpose. A New Beginning, Machinarium, Maniac Mansion, Rex Nebular, Syberia, Syberia II (some puzzles are difficult), The Day of the Tentacle, The Legend of Kyrandia II, The Return of The Phantom of the Opera, etc.

And without Walkthrough, the game gets exasperating as you test all possibilities to keep progressing in the game. And who never got stuck in a puzzle in an Adventure game? I do not think an adventure game should become a Combinatorial Analysis or anything.
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Old 10-07-2017, 08:57 AM   #10
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Hmmm ... I find your criticism of the reviewer unfair. I have no intention of arguing with you, after all it’s been a long time since you’ve posted, but you should know what Adventure games are like.
You are grave digger, you know? But nevermind.

Actually, you are unfair too.

Ideal adventure game _must_ have logical solution to the every puzzle, right. But it not implies that this solution must be _easy_ one. For example, relatively recent game Fez is perfectly logical - only some of its puzzles requires external sources, like barcode readers and external sites consulting. I don't like such sorts of puzzles - but it still "right" puzzles nonetheless.

Also, if game have occasional "trial and error" puzzle, it's nothing wrong too. While not _every_ puzzle like that, or there is no clue what to do at all.

My personal "favorites" in that relations are Discworld and Deponia games. (First one from series, in both cases). They are plain bad in puzzle design and must be erased from human memory.
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