Go Back   Forums > Abandonia.com > Games Discussion
Memberlist Forum Rules Today's Posts
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 11-05-2005, 05:09 AM   #1241
Microprose Veteran
Abandonia nerd

 
Join Date: Apr 2005
Location: ,
Posts: 52
Default

Heh, who needs countries financing anyway?

Just keep producing alloys and body armor (basic) and you can start up your own armaments business!
Microprose Veteran is offline                         Send a private message to Microprose Veteran
Reply With Quote
Old 11-05-2005, 06:55 AM   #1242
Spookyfish
Game freak

 
Join Date: Oct 2004
Location: ,
Posts: 144
Default

Quote:
Originally posted by Microprose Veteran@May 11 2005, 05:09 AM
Heh, who needs countries financing anyway?

Just keep producing alloys and body armor (basic) and you can start up your own armaments business!
Well. If enough countries stop funding you, it's game over :whistle:.
Spookyfish is offline                         Send a private message to Spookyfish
Reply With Quote
Old 11-05-2005, 10:18 AM   #1243
another_guest
Abandonia Homie

 
Join Date: Feb 2005
Location: , Belgium
Posts: 675
Default

Quote:
Originally posted by Microprose Veteran@May 11 2005, 05:09 AM
Heh, who needs countries financing anyway?

Just keep producing alloys and body armor (basic) and you can start up your own armaments business!
Laser cannons are the most profitable item one can build, the quickest way to make money (about $44400 net per month per engineer), regardless of the version you're playing -some prices were altered, I think between v 1.2 and 1.4

And like Spookyfish says, no matter how much money you're making, you still need the countries' support.
Though it isn't that hard to keep them satisfied, as long as you down enough ufos and get decent scores at each mission. Last time I was playing at standard difficulty, I never lost any country for more than a month.
__________________
A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft)
another_guest is offline                         Send a private message to another_guest
Reply With Quote
Old 11-05-2005, 10:35 AM   #1244
The_Harlz
Newbie

 
Join Date: May 2005
Location: ,
Posts: 8
Default

Damn, this game is good!! I only got into it recently. It really hasn't aged that much. It's got a lot in it, plus it's a real challenge! And by the looks of these posts, I've got a long way to go in the game...
__________________
Arachnophobism = way of living which revolves around the fact that you should be happy with arachnophobia!
The_Harlz is offline                         Send a private message to The_Harlz
Reply With Quote
Old 11-05-2005, 11:04 AM   #1245
Student
Guest
Thumbs down

Quote:
Originally posted by another_guest+May 10 2005, 10:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (another_guest @ May 10 2005, 10:05 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Student@May 10 2005, 09:42 AM
But before that (Reasearching Psi power) taking on etherals will require two things
1) Solider's should carry an stun rod and walk in pairs so when one get MC-ed the second one will stun him)
2) Use a heck of a lot of TANKS (at least the laser ones) and i mean it. coz the aliens are MEAN.
True, that's good advise indeed.
And the same is true for large or very ufo's with sectoids (their leaders have some nasty psi abilities as well).

Last time I played I almost wanted to change from laser tanks to rocket launcher tanks. After a while it became so annoying of seeing my laser tanks miss so many shots (their accuracy is really low), while a rocket explosion might have taken out the alien even if it missed him by a little. [/b][/quote]
Thats true but:
1) The rocket tanks carry litle ammo 8 or 10 shots (At least thats enough to take out the aliens in most encounters) - - - - :Tom:
2) The laser tank shots are free and plentiful
(255 shots are more than enough)
3) The laser tank is swiftly availble for production(laser weapons/laser pistol/rifle/hevy/cannon/tank)
4) It dosent needs any special materials ( like the hovertank).
5) If you have 10 laser tanks in your base no atacker will survive. :evil:
6) The rocket tank can hurt your troops. :tai:
7) And finaly you dont need to buy extra ammo for them (I used them a lot but once ive almost got bananas when i havent ammo to load the tank and i cant send it on the terror site) :ranting: .
Well it was dangerous to the civilians anyway :whistle: .
Soooo... i prefer the laser tanks.
                       
Reply With Quote
Old 11-05-2005, 12:05 PM   #1246
Fama
Newbie

 
Join Date: Apr 2005
Location: ,
Posts: 12
Default

Quote:
Originally posted by Student@May 11 2005, 11:04 AM
</div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE ("Student")</td></tr><tr><td id='QUOTE'>3) The laser tank is swiftly availble for production(laser weapons/laser pistol/rifle/hevy/cannon/tank)
4) It dosent needs any special materials ( like the hovertank).
[/b][/quote]
Swiftly? Well, rocket tanks are available right from the start. No research. And it only needs money.
Fama is offline                         Send a private message to Fama
Reply With Quote
Old 11-05-2005, 05:46 PM   #1247
Microprose Veteran
Abandonia nerd

 
Join Date: Apr 2005
Location: ,
Posts: 52
Default

Yeah, they rock! k:

They are messier, true. But also much more fun! Last time I set one of my team members on fire. And I was trying to save him...

Two rocket tanks plus support (4-6 troops) should be enough to defend your base. Just make sure you limit the number of entrances. Base 1 has a very poor lay-out in that regard.
Microprose Veteran is offline                         Send a private message to Microprose Veteran
Reply With Quote
Old 11-05-2005, 08:31 PM   #1248
PrejudiceSucks
Above-Par
 
PrejudiceSucks's Avatar

 
Join Date: Dec 2004
Location: York, England
Posts: 741
Default

No chance. Just get a 'firing squad' of 3 crack soldiers, 2 with Heavy Plasmas and 1 with a Heavy Laser, about 5 normal soldiers (Laser/Plasma rifles), give them all Power Armour and also have, as Tom said, about 10 Laser Tanks in your own base.

Two Rocket tanks can cause one hell of a mess in your own base, which is never a good thing. If you want raw killing power, get XComUtil and give all of your soldiers HE packs. They are bumped up to 200 damage, enough to kill any alien who thinks that they can sort you out.

Even a Sectopod is no match for this!

Also, Terror Sites are no place for blind-firing high explosives everywhere. You want to REDUCE civilian casualties, or at least let them all die and make an incredibly lethal crossfire with your soldiers that no alien could possibly live through after they come for you.
PrejudiceSucks is offline                         Send a private message to PrejudiceSucks
Reply With Quote
Old 11-05-2005, 11:20 PM   #1249
Microprose Veteran
Abandonia nerd

 
Join Date: Apr 2005
Location: ,
Posts: 52
Default

Aw, come on. Where's the fun in absolutely accurate fire?

When I started playing this game in the mid-90s, at first it was difficult and dreary. For some reason I thought we weren't allowed to destroy property. Then I learned, hey, play this game like a regular battle and it's much more fun! An alien hiding in a barn/house? Let loose with a few rockets and it will regret having hidden there.

Lasers: dull.

Rockets: Woohoo! And they also produce a lot of smoke (burning houses etc.) where your soldiers can hide in.

Like I said in another forum, I'm never playing for a perfect 'score.' I just want to blow up stuff in the name of good... :Titan:

Have you tried stopping Chrysalids with just heavy explosives? If you lose the terror site, you will start shooting civilians so they can't turn into zombies...
Microprose Veteran is offline                         Send a private message to Microprose Veteran
Reply With Quote
Old 12-05-2005, 12:20 AM   #1250
bahman
Abandonia nerd

 
Join Date: Apr 2005
Location: ,
Posts: 79
Default

Quote:
Originally posted by Student+May 11 2005, 11:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Student @ May 11 2005, 11:04 AM)</td></tr><tr><td id='QUOTE'>
Quote:
Originally posted by another_guest@May 10 2005, 10:05 AM
<!--QuoteBegin-Student
Quote:
@May 10 2005, 09:42 AM
But before that (Reasearching Psi power) taking on etherals will require two things
1) Solider's should carry an stun rod and walk in pairs so when one get MC-ed the second one will stun him)
2) Use a heck of a lot of TANKS (at least the laser ones) and i mean it. coz the aliens are MEAN.

True, that's good advise indeed.
And the same is true for large or very ufo's with sectoids (their leaders have some nasty psi abilities as well).

Last time I played I almost wanted to change from laser tanks to rocket launcher tanks. After a while it became so annoying of seeing my laser tanks miss so many shots (their accuracy is really low), while a rocket explosion might have taken out the alien even if it missed him by a little.
Thats true but:
1) The rocket tanks carry litle ammo 8 or 10 shots (At least thats enough to take out the aliens in most encounters) - - - - :Tom:
2) The laser tank shots are free and plentiful
(255 shots are more than enough)
3) The laser tank is swiftly availble for production(laser weapons/laser pistol/rifle/hevy/cannon/tank)
4) It dosent needs any special materials ( like the hovertank).
5) If you have 10 laser tanks in your base no atacker will survive. :evil:
6) The rocket tank can hurt your troops. :tai:
7) And finaly you dont need to buy extra ammo for them (I used them a lot but once ive almost got bananas when i havent ammo to load the tank and i cant send it on the terror site) :ranting: .
Well it was dangerous to the civilians anyway :whistle: .
Soooo... i prefer the laser tanks. [/b][/quote]
Laser tank just sux. It has very low aromor, it is bigger which means it requires much space for transport and also they got hit very easy, finally they are very expensive. Two rookies (if they are not very dump) almost do the same job. Plasma and luncher tank instead are fine, they have good armoor and can stand on your front line for a while. I prefer the luncher much more because even if it misses a shoot the rocket will hit a wall or other thing and kill alien, obviously you have to choos a godd target otherwise you will lose expensve rocket and maybe kill your force or civilian.
bahman is offline                         Send a private message to bahman
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Help With Ufo:enemy Unknown Plato89 Troubleshooting 7 10-04-2007 09:03 AM
X-com 1/ Ufo: Enemy Unknown Giga Troubleshooting 18 23-03-2007 11:18 PM
Ufo Enemy Unknown Hopkins Troubleshooting 6 22-09-2005 08:57 PM
Can't Run Ufo: Enemy Unknown Niall Cosgrach Troubleshooting 4 18-09-2005 11:28 PM
UFO - Enemy Unknown JoM General compatibility fixes 41 14-12-2004 02:33 PM


Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 10:44 AM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.