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#71 | ||
![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: ,
Posts: 27
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Some say the equipment of all enemies are really based on your current score. I'd have to say this is true, as I know I've never sold off one disruptor shield, and I found gang members & cultists in battle armed with those. If the score of 'Student' continues to advance, soon his cultists will be armed with alien equipment. I suppose other organizations have their own research labs and workshops. Perhaps they scour areas where recent battles took place for any alien equipment that might've been left behind by you. |
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#72 | ||
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![]() How many toxin shots a shield can take ?
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#73 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() Toxin shots goes totally thru Alien Shields and don't damage them. (Hint hint, nudge nudge)
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#74 | ||
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![]() This game was very laggy for me in the tactical combat.
Particularly when those alien used their smoke grenades. But i dealt quite good with this problem and want to share my solution with you: After some research I discovered that the dosbox setting "core=dynamic" can increase the performance. Unfortunately I the game crashes if i use this setting. I further discovered that this can be solved by using dos32a . Replacing the dos4gw.exe will not be enough. You have to set it internally, for each .exe file of the game. I had success with the following actions: Unpack the dos32a files (in my case "c:\progra~1\dosbox\dos32a\") make backup of all .exe files and copy them to the \binw of dos32a (you need to run the sb.exe for each) run command prompt go to your binw folder and type the following commands: set dos32a=c:\progra~1\dosbox\dos32a (but use your path sb /r xcomapoc.exe sb /r ufo2p.exe sb /r smkp.exe sb /r tacp.exe Finished. The .exe files are now linked to the dos32a, copy them back to their origins. Now there is a good chance that you can set cory=dynamic. Well, it worked for me and that means a lot From 12000 cycles I could increase to 25000 with 1 frameskip. The tactical combat is a lot faster, hope it is good enough |
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#75 | ||
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Am i anoying. :bye: |
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#76 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Lublin, Poland
Posts: 184
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![]() Stun grapples, stun granades.
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#77 | ||
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![]() I have a question...
I was playing then the new ufos appeared... One of then are like a medium pink disc, and the other is like a brown cake... The problem is that my ships always got their behind kicked by those ships... Someone has some tip :help: |
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#78 | ||
![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: ,
Posts: 27
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#79 | ||
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![]() Okay but i didn't found anything bout the godzilla like alien who charged out of nowhere and is destroying the city.
Ive blasted the SOB atd my question comes up. How can i get him alive. I seen the screen in the file. Is there something i need to do in the alien dimension ? |
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#80 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() To have the big "Godzilla" Alien alive you must be very lucky. Second to that, you must have enough space in your Alien prison(s) to keep him alive. You can't do much to get him alive, all you have to do is hit him until he drops dead and if you are lucky it won't be a fatal wound. Killing him after the UFO's leave might help on this too.
The "Godzilla" might be a reall pain in the ... or might be a minor annoyance, depending of your luck at the time. Most of the time I encountered him he never had the chance to do anything more than destroy some of the outer walls of the city and the escorts were more the problem than him. In almost all games, if you play a good games and deny the Aliens enough in your dimention then you should, in theory, never even meet the "Godzilla" Alien. You really need to allow the Aliens to get loose on your dimention to see him. I don't mean you play bad, but you should difinitly review your strategy and/or tactics if you see that guy often. |
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