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Old 06-09-2005, 10:03 AM   #161
Sharp
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I think scientists spawn in squads in the laboratories and/or the living quarters. Agents spawn pretty much anywhere except for the repair bays and security stations i believe.

I dont like raiding Psyke much, as I hate slums, i do raid the odd Osiron warehouse time to time netting me some good armaments, and as another plus they tend to reciprocate and get mauled by my security stations while giving me lots of loot.
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Old 06-09-2005, 10:30 AM   #162
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The trick is... I've allied with Psyke and equipped all my agents with Stun Grapples. This means about 23 or so people, some of them really crack stat ones. No ammo expenditure, Psyke doesn't get hostile or retaliate, and their dumb sentries just run around like headless chickens. When you nail down the correct "chock points" to move your troops, stunning all of the Psyke fools is just a matter of time. These raids net me a lot of weapons (in fact I have to sell some of the guns - but NOT ammo), AP grenades (I sell most, again), Psiclones (always sell) and an occasional part for Marsec armor too. A raid like that can easily crank out 20-30 k of cash.
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Old 06-09-2005, 02:15 PM   #163
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Quote:
Originally posted by Eagle of Fire@Sep 6 2005, 01:34 AM
They won't fire at all if you have no Squaddie inside the building. The base will simply be destroyed without a fight, just like in the 2 other Xcom games.
Is that so?

I remembered being raided once, having only scientists and engineers in that base, with the entrance surrounded by the advanced security stations.
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Old 06-09-2005, 04:01 PM   #164
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Mabye it will still work then in bases which have staff in them. Its rare for any one of my bases to be void of any xcom agents.

I dont think psiclones do anything, except for to be sold. To be honest ive never tried equipping one to an agent and using one. Who knows it might improve psi-skills or give a morale boost.

So Horseman, this stunning trick on allies, allied securtiy wont shoot at you? And they wont decrease in hostilities??? If so raiding Marsec's and MegaPol's arms factories should be fun, especially when they have weapons that may not be available to xcom yet.
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Old 06-09-2005, 04:16 PM   #165
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They have weapons that are not available to X-Com yet :w00t: I'm starting a raid right now :evil:
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Old 06-09-2005, 04:41 PM   #166
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Depends how far you are in the game.

For example in the first week you dont have access to Plasma Pistols, however raid cultists and you get them, raid MegaPol and you get even more.

Raid Marsec and you can get Heavy Launchers, MiniLaunchers and can even find the odd Marsec armour laying about. However one drawback with raiding is that the advanced weapons are usually being fired against you. Also you wont be able to buy ammo for your newfound guns and can only get ammo from raiding as well.

If you raid Marsec you get really cool weapons but having Marsec as an enemy is not a wise choice.
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Old 07-09-2005, 11:31 AM   #167
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Quote:
So Horseman, this stunning trick on allies, allied securtiy wont shoot at you? And they wont decrease in hostilities???
Exactly. I did that several dozen times.

A little question - can the androids be brainsucked? Logic dictates no, but then they shouldn't be vulnerable to sleeping gas either (and they are)
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Old 07-09-2005, 05:24 PM   #168
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Ive never had androids brain sucked. I also havent ever had androids requiring medi-kits. Either they dont need medkits or for some strange reason they never receive critical damage and can be killed without it.

Also androids are useful no matter where you are in the game. Early on they are easily your best agents against both aliens and raiding, midgame they make great sentries for research/manufacture/storage/vehicle bases, mid-game and end-game they are easily your best Heavy Weapons Agents as they can be fully loaded with heavy items yet still run faster then your human agents and when I mean heavy weapons im talking about missile launchers which dont require a great deal of accuracy.

Also Solmine give a lot of elerium

Honestly instead of corps you can be hostile with there is really a shorter list of corps you cant be hostile with. These corps are....

MegaPol - Police Cars shooting at your vehicles constantly is not good when trying to fight aliens. Also not being able to procure vehicle equipment.
Goverment - Unless you somehow are able to fund yourself the goverment should not be made hostile with or you will lose a lot of funding.
Marsec - Cant buy thier guns, armour and ammo, more importantly you cannot buy thier vehicles or equipment and you cannot get the latter two from raiding unlike the former three.
Transtellar - Cant transfer anything except vehicles between bases, also cannot get scientists/engineers to bases, although the Space Port is a goldmine for raiders.
Super Dynamics - You cant buy or loot fuel or engines which can force you to have to use the people tubes to get to aliens, and the only equipment you can get as loot is the equipment your agents manually pick up from the battlescene.

Some of the other corps are pointless to raid, although Solmine are a great way of getting elerium, and nanotech if for some reason medkits are becoming scarce.
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Old 07-09-2005, 08:48 PM   #169
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Is there a quick way to disable that damn blue creature that smokes from its behind and explodes when get next to your troops or when shot?
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Old 07-09-2005, 08:58 PM   #170
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Quote:
Originally posted by efthimios@Sep 7 2005, 08:48 PM
Is there a quick way to disable that damn blue creature that smokes from its behind and explodes when get next to your troops or when shot?
Armor-piercing and explosive ammunition detonates the Poppers explosives when firing on him, so use laser weapons or toxic ammunition. (or stun him, of course)
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