Go Back   Forums > Abandonia.com > Games Discussion
Memberlist Forum Rules Today's Posts
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 08-09-2005, 04:45 PM   #171
Sharp
Game freak

 
Join Date: Mar 2005
Location: ,
Posts: 149
Send a message via ICQ to Sharp
Default

Lasers, Plasma, Disruptor, Stun or Anti-Alien works against poppers without exploding them, of course when there in the doorway of a UFO and theres a bunch of other aliens nearby its always fun to try and blow em up.

As you should know, launchers dont actually require any accurcy at all, and most androids have extremly high stregnth, also when chucking grenades and HE's and other explosives they can launch it further.

Of course you can get troops near the end with really good stats, except for youll want them with devestator cannons to use with thier really good accuracy, also they probably wont have as much health, androids on the other hand start with near max health, meaning they can get into big firefights, launch big weapons and end the big firefights with a big bang without dying or suffering too much.

Dont bother equipping a conventional weapon to an android (unless it does have fairly good accuracy) and you can have a walking weapons platform, to me they replace the tanks in UFO: Enemy unknown, except for they are more agile, more accurate, and have far more firepower.

Also androids are immensly cool when duel wielding two heavy devestator cannons, although accurate veteran humans are much better as long as they have the stregnth to carry them.
__________________


« † DxRxIx † »
Sharp is offline                         Send a private message to Sharp
Reply With Quote
Old 08-09-2005, 08:43 PM   #172
Eagle of Fire
Friendly Fire
 
Eagle of Fire's Avatar

 
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
Default

Quote:
Is there a quick way to disable that damn blue creature that smokes from its behind and explodes when get next to your troops or when shot?
When you have a squad selected, right-clicking on an Alien will make the squad target that Alien in particular in priority.

The best way to keep Poppers down is Toxigun. Before that, kill it before it reach you. If it is impossible, select an Android and make it run toward the poper while the rest of the squad run away. This will hopefully keep everyone in your squad alive, tough most of them will be hurt. The Androids usually easily survive such a blast.
__________________
I'm on a hot streak... Literally.
Proud member of The Abandoned since 2005.
Eagle of Fire is offline                         Send a private message to Eagle of Fire
Reply With Quote
Old 09-09-2005, 05:28 PM   #173
Sharp
Game freak

 
Join Date: Mar 2005
Location: ,
Posts: 149
Send a message via ICQ to Sharp
Default

Also when you press shift and click on an alien thats called force firing which seems to be quicker then reactions, though it might mean soldiers reactions dont train up as much. Its also good to use force firing when aliens start using smoke grenades to cover assaults, get 3 men armed with disruptors to force fire the entrance/where shooting is occuring from and you will hopefully get a lucky shot.

__________________


« † DxRxIx † »
Sharp is offline                         Send a private message to Sharp
Reply With Quote
Old 10-09-2005, 08:59 AM   #174
AntarcticTiger
Forum hobbit

 
Join Date: May 2005
Location: ,
Posts: 27
Default

Quote:
Originally posted by Sharp@Sep 9 2005, 10:28 AM
Also when you press shift and click on an alien thats called force firing which seems to be quicker then reactions, though it might mean soldiers reactions dont train up as much. Its also good to use force firing when aliens start using smoke grenades to cover assaults, get 3 men armed with disruptors to force fire the entrance/where shooting is occuring from and you will hopefully get a lucky shot.
Force firing is also good if you wanna blast walls or natural objects. This is best done with a Devastator Cannon, due to ammo recharging capability.

Useful in areas with thin walls, as you can make multiple entrances into a room and do pincer attacks.

Also good if you're uncomfortable about having your squad members entering a room 1 person at a time.

Note that you can also fire into the ground to blow a hole under you (provided there is another floor under you), or blow holes through the floor in the upper levels.
AntarcticTiger is offline                         Send a private message to AntarcticTiger
Reply With Quote
Old 10-09-2005, 11:11 AM   #175
PrejudiceSucks
Above-Par
 
PrejudiceSucks's Avatar

 
Join Date: Dec 2004
Location: York, England
Posts: 741
Default

Or just blow up whole slums to kill off all of the aliens, although the Government doesn't like this.

Just throw a couple of demo charges around on the ground floor (and pray that there aren't any civilians around the corner) and job's a good 'un, really.
PrejudiceSucks is offline                         Send a private message to PrejudiceSucks
Reply With Quote
Old 11-09-2005, 01:17 AM   #176
Stanley
Guest
Default

A good x-com agent does not need high stats for his killing physical stats, in later part of game leadership and psi control makes the game more fun to play with.


PSI Advance theory - there are 3 kinds of psi humans possess. Strength, power, defense.

Strength refers to how long u can control the alien/enemy.

Power refers to how much sucessful % penetration you can achieve to succeed in mind bending.

Defense refers to mind defense control, example androids do get panic easily and mind control by brain suck is diffcult to achieve.

PSI = mind bender comes in 4 functions: mind control, Stun unit, panic unit, probe unit.

mind control- works succesfully with panic units.

stun unit- works pretty like stun grapple withour close combat to collect live specimens.

panic unit- the kind of panic you give can uncon and disable the unit. collect his weapon and stand on top of it.

probe unit- check out this stats and weapons, cool

Mind Shield can be raid in Marsec

works 100% defense against all attacks dealing PSI. 0% effect dud



Next topic shall be Tracer motion scan of units. TATA
                       
Reply With Quote
Old 11-09-2005, 08:37 AM   #177
Sharp
Game freak

 
Join Date: Mar 2005
Location: ,
Posts: 149
Send a message via ICQ to Sharp
Default

Erm I thought it was Psi-Energy, Psi-Attack and Psi-Def, Psi-Energy being how long you can do your psychic attacks, Psi-Attack being the effectivness and Psi-Def being defensive against Psi-Attacks.

Apart from that looks good k:

Awaiting the next topic eagerly.
__________________


« † DxRxIx † »
Sharp is offline                         Send a private message to Sharp
Reply With Quote
Old 11-09-2005, 07:28 PM   #178
Sharp
Game freak

 
Join Date: Mar 2005
Location: ,
Posts: 149
Send a message via ICQ to Sharp
Default

And now I have the same number of posts as Abi79

hmm, this looks too much like spam, not lets see what Apocalypse related stuff are hanging around in my head......

Ah here's one.

Pressing Shift+M when you have one of your vehicles selected will put the vehicle in manual, however apart from finding out that page up and page down increase and decrease speed, im a bit stumped on how to fly me vehicles.

Any expert pilots here???
__________________


« † DxRxIx † »
Sharp is offline                         Send a private message to Sharp
Reply With Quote
Old 13-09-2005, 07:12 AM   #179
Com Guard
Guest
Default

OOOOkkkkayyyy!!!!!

Really great game. I loved UFO and spent many long hours and sleepless nights playing it. Not so keen on Terror from the deep.

I'm running this game on a pentIII 98SE machine and have had not problems with it apart from one major annoyance...... it won't save games!!!

I've tried in missions, I've tried on the main screen and it just won't save. Sure the screen pops up with all those empty spaces so I click on one do the enter and......

NOTHING!!!!!!! :ranting:

I look and see if it is maybe on the load game screen and..........

Yep NOTHING!!

Can anybody help me please as I can't have my computer running 24/7 just for a game.

Thanx
                       
Reply With Quote
Old 13-09-2005, 10:12 AM   #180
BeefontheBone
10 GOSUB Abandonia
20 GOTO 10
 
BeefontheBone's Avatar

 
Join Date: Feb 2005
Location: Leeds, England
Posts: 2,166
Default

Yeah you need to create the SAVEGAME folder in the Apoc directory. For whatever reason we tend not to put the cunning blank text files to create those folders in the zips.
BeefontheBone is offline                         Send a private message to BeefontheBone
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
X-com - Apocalypse Goldenbird05 Old Suggestions 2 06-04-2007 05:36 AM
X-com Apocalypse Help Me! legend45 Troubleshooting 1 04-09-2006 10:04 AM
Apocalypse Yobor Forum Games 73 21-09-2005 12:33 PM
X-com Apocalypse marko river General compatibility fixes 3 24-03-2005 04:47 PM


Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 02:00 PM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.