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Old 26-09-2005, 11:19 PM   #1
Fanton
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I think that the beauty of this game is that there are so many things you CAN'T do. For example selecting multiple units. It is annoying in the beginning, but once you start selecting units manually it comes naturally. Things that come easy are nice in the beginning but then you get bored fast. Dune 2 is a very very good game.

I've read most of the posts. Here are my suggestions

Atreides:
Contrary to what people say, they have more technologies than anyone else. They have three specials: sonic tank, ornithopter, and fremen. (three specials)

I think atreides don't have troopers, but I am not shure.

The sonic tank shoots faster when the game speed is higher. I think this has never been fixed.

Build walls around the Repair Facility so that no unit can be dropped out directly. The carryall will carry the unit back after is repaired.

Don't send fremens one at a time, wait until you have several troops (5,6) then attack. They will do massive damage. Try to put fremens over rocks so that tanks cannot squash them. The worms rarely kill fremens since they are invisible. Most of the atreides units are less likely to get killed by worms.


Harkonnen:
They have a lot of firepower. The nicest thing is the palace and the deathhand missle (i think is called). I never played Harkonnen too much, it was too easy, so I never really used deathand missle too much.

Devastator is good, but takes forever to move. Do not leave devastator near your own base, when they die, they will kill your own units. If devastator is on red, and you cannot repair it, move it out of the crows, otherwise you will loose more units.


Ordos:
Ordos only have two specials, the saboteur and the deviator. The ornithopter it is taken from starport and it's not their own tech, the same with seige tank. So Ordos have the fewest technologies. I'm not shure if Atriedes or Ordos miss the trooper and/or quads.

The raider sucks but is fast. Use it for scouting.

The startport is your main place here. They have sige tanks and ornithopters in the startport.

The deviator tank is not that great. But you can use it to steal units permanently. I am not shure how, but if you steal an injured unit and repair it, you might convert that unit permanently. I am not shure though.

You can use a deviator to steal an enemy harvester and take it's spice. Your carryall will think the harvester is ready to go and will take it, drop it to your base, take the spice, and put it back, and several seconds later the harvester returns to the enemy side :P You can see how full a harvester is by clicking on it, and looking in the info area, will say something like "75% full and harvesting." It does that for your and the enemy harvesters.


Game in general:
Do not scout in the beginning of the game. Let them attack you. After you find their base they will sends throngs of units.

Always build bases on concrete slabs, they will deteriorate slower, and less to repair in the end.

Try to harvers fields that are father away first, and leave the ones closer to you for the end of the game. This will make the enemy bring their harvester near your base, and you can easily kill their crops.

Always attack silos first. Try to capture silos or refineries because you will get their spice into your pool. If you managed to capture a refinery quickly spend all you have, if they destroy it or get it back, you have lost no spice. You get credits if you kill their refineries or silos.

Turrents don't work without power. So destroying all their generators will put their entire base to a halt. I am not shure about this, but I think turrets will stop working if they don't have power. Althogh I am not shure.

Enemies rarely destroy walls. Try to create a bunch of walls to guide their movements. For example have five turrets concentrated to one place, and walls that lead to that area.

The AI always attacks in this order (or somewhat) the Startport first, the Heavy Factory or Hi-Tech Factory second, and the Light Factory last. They don't care about other stuff.

Every time you build something important the enemy will attack by droping units behind your base. It's actually based on time as well. Sometimes your carryalls may drop enemy units, or the other way around. Same with units that have been "deviated."

You can banish worms by killing them. You don't actually kill a worm, it only goes away reappearing after some time. When it comes back, it will be faster and meaner. If you do that so many times, the worm becomes extra fast. On the other hand, you can feed the worm cheap units. After a worm consumes a couple of units it will create a bump of spice. Shoot that and you have more spice. It's called spice boom (the announcer says "spice boom located").

Heavy weaponry destroys spice, so don't fight over spice areas with heavy tanks. The spice squares will be gone forever.

If you can reach the enemy base then extend squares and build a turret near their base. The turrets don't kill one another, but they only kill bases or units. You could ask your turret to attack the enemy one, and I think the other will not retaliate. If you build a turet over where an enemy one was, the enemy cannot rebuild, or your turret might spontaneously go on the enemy's side.
                       
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Old 27-09-2007, 07:15 AM   #2
Mousazz
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<div class='quotetop'>QUOTE(Fanton @ Sep 27 2005, 02:19 AM) [snapback]161777[/snapback]</div>
Quote:
I think that the beauty of this game is that there are so many things you CAN'T do. For example selecting multiple units. It is annoying in the beginning, but once you start selecting units manually it comes naturally. Things that come easy are nice in the beginning but then you get bored fast. Dune 2 is a very very good game.
[/b]
Yeah, you're right, though it depends on the player. If he wants MASS ACTION strategy games, then this one is useless and practically stupid ( :angry: stupid people). However, if you like a game where you control EVERY SINGLE UNIT specifically (place them where you want, shoot with them what you want...) , i'll agree with you (man, those people who think otherwise sux <_< ).

<div class='quotetop'>QUOTE(Squad leader @ Aug 5 2007, 06:21 AM) [snapback]302865[/snapback]</div>
Quote:
This game seems almost exactly like C&C. I don't know who riped off who though but in either case the things that you rarely see in Dune 2 are in C&C red alert.
  1. There is a monster (red alert has tornado) that can INSTANLY KILL YOUR MEN!
  2. There is a ballistic missle that can inflict heavy damage (all sides have it. But in C&C regular NOD is the only one to have that. Ion cannon doesn't count)
  3. Annoting infantry can be ran over (Via tank crushes some guy)
  4. Your units automatically attack when a hoostile target enters attack range (unpatched) and just sit there. Regardless if they are being shot.
  5. Infantry can't hit an air target even though they have rifles that could posibly be shot in the air
  6. terrain has no value in both games. high or low.
  7. both require harvesting of some sort of material
  8. And no this is not a rip off of another game because THEY ARE MADE BY THE SAME COMPANY!
And funny story about dos box. All the games run fine. It's just dos box that doesn't work.
[/b]
well, i have c&c red alert 2, and i must say, it's different than dune 2. maybe red alert 1 or original c&c are copies of dune 2, but red alert 2 is different. also, i advise you to read c&c manual, one of the questions will be:
Q: Is this dune 3?
A: no, althrough it's his precedesor, bla bla bla...
read the manual!

<div class='quotetop'>QUOTE(Fanton @ Sep 27 2005, 02:19 AM) [snapback]161777[/snapback]</div>
Quote:
You can banish worms by killing them. You don't actually kill a worm, it only goes away reappearing after some time. When it comes back, it will be faster and meaner. If you do that so many times, the worm becomes extra fast. On the other hand, you can feed the worm cheap units. After a worm consumes a couple of units it will create a bump of spice. Shoot that and you have more spice. It's called spice boom (the announcer says "spice boom located").
[/b]
yeah, one time, in that mission where you get siege tanks, i was playing with harkonnen and, guess what, then i was in the end of the mission, i noticed-NO WORMS. as someone posted, harkonnens and ordoses kill worms then they see them. and little after little, BOTH worms were gone

<div class='quotetop'>QUOTE(the_fifth_horseman @ Feb 6 2006, 08:10 PM) [snapback]204053[/snapback]</div>
Quote:
I think the game can be modded - somehow - because there was a modded version released called "super dune II"
[/b]
yeah, i tried downloading it, buggy (at least mentat screen).

<div class='quotetop'>QUOTE(Gamefreak @ Feb 8 2006, 11:06 AM) [snapback]204788[/snapback]</div>
Quote:
Rocket- or machinegun-turrets, what else?
[/b]
walls? :bleh:

<div class='quotetop'>QUOTE(melthas @ Aug 9 2006, 04:55 AM) [snapback]247435[/snapback]</div>
Quote:
The patches on abandonia removes the bugs and freezes. Most importantly it removes the radar and the starport freezes k:

I use starport for purchasing powerful units in emergencies, or i just use it to get over max. unit limit. In emergencies the prices are affordable because I buy just as much as enough. On the other hand, reaching max. unit limit means that you already have enough units for defense so you can always wait for prices to fall.
[/b]
one time, i tried building over limit with starport, but it's useless for harkonnen. i should've used only siege and rocket tanks, not some quads or trikes (i'm (sort of) an idiot :w00t: ) or combat tanks (phew, no troopers). so, for every fanatic who has a harko mania, DON'T use starport.

<div class='quotetop'>QUOTE(JIX @ Sep 13 2006, 02:11 PM) [snapback]254751[/snapback]</div>
Quote:
thanks alot man i will try it out now.
[/b]
yeah, but sometomes, even with manual i can't answer first question correctly. but don't worry, it takes 2-3 times for game to crash.

<div class='quotetop'>QUOTE(Kristian @ Sep 17 2006, 12:36 PM) [snapback]255540[/snapback]</div>
Quote:
Don't know if any of you have these problems but after first level I get the "information is lagging, you have to type what these three buildings/machines are to prove your innocent"

Although I type in the correct names I always get kicked off after the third one.... any ideas ?
[/b]
no no, not bulding or machine name, but questions mentat gives you (whats vehicles speed, buildings armament...). hope it helps
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