![]() |
#211 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Rijnsburg, Netherlands
Posts: 154
|
![]() Quote:
Be careful though, because she will start moving again after she has transformed or when you approach her from the west. She will not get stuck at all in her human form. This way I've been able to beat on her with the Westwood Stick for hours, but with no result. There is one other way to beat Scotia without the Whole Truth though, but it only works in the disk version (which you're probably playing anyway); whenever she transforms, throw a weapon or armor to her. She'll die instantly! The ending sequence is not triggered when using this method, though. |
||
![]() ![]() |
|
![]() |
#212 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Rijnsburg, Netherlands
Posts: 154
|
![]() Quote:
|
||
![]() ![]() |
|
![]() |
#213 | ||
|
![]() Greetingsss...
Lands is the first role-playing game I've played, so I spent months exploring it. There are still some things that I suspect to be the secrets (like "fancy lock"), but I think I know much about the game in general. Here are some tricky things, would be interesting to hear whether Undertaker and other experienced fellows knew about it: There is a chest with endless stuff (sabre "Gutter", one-jewelled cup, salve and bracers). It is located in Opinwood, near the entrance to the Swamps. It refills if you pass the areas like this: Opinwood -> Swamps -> Upper Opinwood -> Mines -> remote part of Opinwood and then back (without crossing secret walls between Orcs' and Centaurs' parts). You can get to get into Mines without killing the Larkhon (so it is the third way, first two involve using Green Skull (someone mentioned Caustic Fog spell, but I strongly doubt one can get it without hex-code cheating) and throwing slashing/piercing (not blunt) weapons into it). To do that you should flee from one of the Mine entrances, cross both woods and Swamps and sneak to the staircase while Larkhon is still at the another side. When you try to get out, it turns out that it is already dead (or gone). After you enter the small area on the 3rd floor of Cimmeria where you can meet Scotia, the door closes behind you, so if you don't have the Shard yet, it looks like you have lost. In fact, it is not true: you can push Scotia through one of the walls using the Hand of Fate spell or Dark Gauntlet. (Maybe this is not available in every version, though). When you give Scotia Dawn's key, she places it in the wall on the 3rd floor of Cimmeria, below the humanoid figurine, and you aren't seem to able to get it (at least in the version I had few years ago). But Scotia is smart so she doesn't meet you if you don't have the key in your inventory. In one of the versions she just didn't appear, so you could visit Upper Opinwood freely, but the attack on Yvel did not begin as well. In the version I have currently, the key lifted a yard above the floor but wasn't transferred to Cimmeria (probably an incomplete patch which was aimed to move it direclty to Cimmeria). Then the attack on Yvel began in usual way. Going to post more... And some questions, too, of course. |
||
|
|
![]() |
#214 | ||
|
![]() Quote:
In similar way Baccata hurts transformed Scotia, she even bleeds. You can chase with her around a collumn and if you're nimble enough, you're hitting her and she's too slow to hit you. Problem is that this is the slow way because Scotia has plethora of hit points. And if she has infinite hit points, your fight is futile and that's what I asked. |
||
|
|
![]() |
#215 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Rijnsburg, Netherlands
Posts: 154
|
![]() Quote:
I knew about the 'sneaky' way to enter the Mines, but in my version the Larkhon stays alive; when you talk to the guy behind the desk, Baccata won't say that it's dead and the guy will stay where he is. When you exit the mines, you will appear at the same place where the Larkhon (which tried to follow you) is. This way you can exit the Mines as well. You're saying it's impossible to hurt the Larkhon with blunt weapons? I ought to check that out, too! The Caustic Fog spell you mentioned is actualy the spell you cast when you use the Green Skull. You can use a trainer to use it as a normal spell. All four levels of the spell are the same as the 'Green Skull-version'. I also didn't know about that Dawn's key bug; I've played both the Cd and disk version though. I guess both were well-patched. Just when I thought I knew everything about the game... Did you know about this trick: pick the lock succesfully on the chest on White Tower Lv. 1 (the most left one) on the first attempt. You might be surprised... |
||
![]() ![]() |
|
![]() |
#216 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Rijnsburg, Netherlands
Posts: 154
|
![]() Quote:
I guess her hit points are infinite. But if your friend remembers it more clearly, please let us know! |
||
![]() ![]() |
|
![]() |
#217 | ||
|
![]() Quote:
And, of course, I have seen that shield with painted dragon(?). But I haven't ever thrown mine key 2 across the pit, for example. Have you ever seen an eagle great sword or great axe "Death"? -------------- Well. The first topic where I have more questions than the answers. Some of the items have hidden or half-hidden properties which reveal itselves only when you use them for valueable amount of time. I know that my examples don't sound impressing, but still there might be a chance for some of them to remain unnoticed. If you can add something to that list, it would be extremely interesting to me. 1. Bezel rings grant you protection from poison. 2. Emerald blades are extremely good weapons against ghostly creatures. 3. Same for Vaelan's cubes. 4. Great maul "Thunder" sometimes causes small earthquakes when you fail to hit your enemy. 5. Westwood stick sometimes delivers 1000 hit points' blows. No need to respond if you already know this all *grins*. But. 1. What about "stealth"-equipment? Does it help in any way as it is advertised? 2. What about fine-shaped swords (Flayer, Gnarl, Snarl, Gnash, Protector, Entropy)? Do they have any hidden properties or it's just a kind of garnment? 3. Does the hale leather jerkin have some special properties? (Its appearence and price make me think so.) More questions will follow... And I am going to put here some information, too. |
||
|
|
![]() |
#218 | ||
|
![]() Does anyone know the way to make Dawn join you?
(At least, there is an evidence this was planned by Westwood. Those who have save-files editing expirience may know that there are bytes in character description whose values correspond to face. You may check that there is Dawn's face (blue-eyed Dawn, yes, not brown-eyed!): Start a new game, choose Conrad, save, open save file, find FBFF bytes (it's close to the character name), replace it with F9FF. Or there may be 0500, then replace it with 0700. At least, in both versions of Lands I have played it was possible.) |
||
|
|
![]() |
#219 | ||
|
![]() Quote:
Or maybe Baccata delivers this "critical hit" only fighting with them. Or we just have different versions (in my version, all the creatures able to make the earthquakes do it from time to time even if you stay). |
||
|
|
![]() |
#220 | ||
|
![]() Yes, those earthquake-making creatures do it always if your characters wear some weapons, even if you stay close to the creatures. As soon as all the weapons have been dropped, they don't make earthquakes anymore (if I remember correctly). But start again if you pick the weapons up.
|
||
|
|
![]() |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Lands of Lore III [GoG] | Allen | Invalid Requests | 4 | 16-12-2012 03:30 PM |
Lands Of Lore Iii | HamburgerBoyt | Gaming Zone | 6 | 29-08-2012 04:45 PM |
Lands Of Lore I | Christian IV | Troubleshooting | 11 | 10-07-2012 06:12 AM |
Lands Of Lore | MasterGrazzt | Troubleshooting | 2 | 21-01-2005 12:17 AM |
|
|
||
  |