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Old 03-11-2005, 02:27 AM   #11
OlSheep
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Join Date: Sep 2005
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Quote:
Blood-Piggy told me that whe should have 2 or 3 more designers (Im the main designer).
It seems to me that this is a strange way to pick game designers. The point here is to give that title to those who are able/willing to write a game design document (you'll have to create an account on gamasutra to read this article). You can't just point your finger at someone and say "you'll be designing the game" (well, you could, but that doesn't seem very efficient). Now, don't get me wrong, these are wise choices. The thing is, as long as no one here comes forward with a complete, written vision of a finished product, no one here can claim to be the "game designer".

Of course, if we're going to create some sort of Space Invaders, there won't be much need for a game design document (as long as we're talking about keeping the original game's style, the concept is relatively simple). Incidentally, we won't need game designers. The programmers (that is, if we happen to have more than one working on this) will have to agree on various conventions so that everything is done cleanly and that's it.

I'm truly sorry if I sound a bit anal. You know that French forum I keep talking about? They get a huge bunch of 10 to 12 years old who want to see their names on their dream game's credits screen. The result is a lot of morons posting things such as "I'll be the game designer, I won't work and you guys'll do my bidding." Of course, this always lead to a flame-fest. After years of reading these posts, I get twitchy when a see something about game design.

[edit]: Back on-topic, I think we should do a simple rogue-like (with 2D graphics, I'm not writing an ASCII renderer :P). It shouldn't be hard to keep things simple, it'll be enough to gauge our team's capabilities and it'll allow us to re-use some of our work if we want to make a real RPG later on.
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