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Old 31-10-2005, 10:53 PM   #81
another_guest
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Of course you can change the schedule to plan a harvest immediately. That way you don't have to wait until the ruined crop is harvested according to the original schedule. Usually such crops are beyond saving anyway, so the quicker you get rid of them, the better.
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Old 01-11-2005, 11:44 PM   #82
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i tried downloading it from simeplace else, but what am i suppose to save it as when i download it? please help!
                       
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Old 02-11-2005, 07:13 AM   #83
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Quote:
Originally posted by wade@Nov 2 2005, 12:44 AM
i tried downloading it from [i]someplace else[/], but what am i suppose to save it as when i download it? please help!
Hmm, how about the rather unimaginative "SimFarm"?
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Old 02-11-2005, 08:58 AM   #84
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Quote:
Originally posted by wade@Nov 2 2005, 01:44 AM
i tried downloading it from someplace else, but what am i suppose to save it as when i download it? please help!
If I remember correctly, that site offers you two options: 1) get the "whole thing"; 2) get a specific file from the game. If you don' t have the game, just choose the first one.

(I hope I don' t get banned for giving information about a "rival" site :whistle: )
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Old 08-11-2005, 11:33 AM   #85
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What is the point of this game please help :help:
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Old 08-11-2005, 02:56 PM   #86
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The game cannot be finished. There is no point.
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Old 08-11-2005, 03:03 PM   #87
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The point is in fact to create something.
Many people have trouble understanding these games. They should realize that creating something, watching it grow and flourish, and eventually the feeling of having created it yourself is a goal in itself.
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Old 09-01-2006, 02:40 PM   #88
!S_M!
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tim briefly mentioned the best moneymaker per work & money spent.

There's a huge flaw in the game where livestock while inside a barn don't require extra water-hay. There's a second huge flaw that has livestock from the different barns all act like they're in a single barn. There's a third huge flaw that has livestock unable to leave the barn if there's a drainage ditch on all sides. There's a fifth huge flaw that has the barn never run out of feed and water without costing extra money as long as it has water access.

Start off with 4 cows... end up with 1015 or 1025 (can't remember exact cutoff number where no new livestock gets born) without any feed costs... very small costs for building barns (they never deteriorate and need replacing), no machinery repair costs or harvesting costs. Sell for 800 per cow selling 100+ head of cows on a constant basis when they hit B grade (you run out of space for new cows if you don't), no cost for fertalizer/insecticides/etc., very small space used up in process.

Here's an ascii diagram to give folks an idea how the scheme works (notice the two pumps way off to the side next to each other.. that's to insude water during flood times too... during a drought add more ditches and pumps as needed it's a very minor waste of money). L = lake, B = barn, P = pump, - = left-right irrigation ditch, | = up-down irrigation ditch

-------------P----------P----PL
|B|B|B|B|B|
------P-------
|B|B|B|B|B|
-------------P

You may need more or less pumps than that. The key is to make sure there's a constant supply of water to every barn. By doing that grid pattern you surround it with ditches to keep the cattle in and at same time give it the constant water supply so they don't 'starve'. This also minimizes the space needed. It's been about a decade since I last played this game and my 3.5 disk no longer works so I can't supply a picture of the scheme in action but basically it takes up about 3-4 fields worth of space but gives you every week or two another 10k or so. You can use this then buy up the entire rest of the map (minus the city parts) and just leave it as open space for the deer and buffalo to roam in.

Only downside to this scheme is that you make so much money that you pay so much taxes that the city grows unbelievably fast so its hard to buy up the map. BTW Cows work best for this method. Pigs and sheep have too short of a lifetime, horses have too few babies born in a time period.

Think that's too much of a cheat or too much work constantly selling off cattle? Try the fallow apples method. Yes, only in SimFarm can the laziest SOB become a member of the slovenly rich. Put in an apple field. Don't spray anything onto it, watch harvest time. What rate is it? If value is 0 bulldoze the field and plant a new crop of apples. If it's higher than 0 you will never ever have to do anything with that field except harvest them and always make more money than harvesting cost (even if you rent the equipment as well as pay the workers). Sure you won't make the big bucks as if you put a ton of time, effort, and money into the fields... but you also don't have to worry about doing any work once you get a 'decent' orchard since the bugs will never damage the crop, etc. Basically think of it as the aggriculturists version of a roach tentement where the owner takes money in but doesn't do any work and the poor tenants suffer but never move away.

For some reason the fallow field method works best with apples not oranges or other crops. It does work though with all of the 'permanent' tree crops.
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Old 09-01-2006, 04:06 PM   #89
SirPeter
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Nice tip but how do I get the cows in the barn? Or do I leave some space left for them to walk on (2 spaces orso)?

No cows being born the whole 2 years now though bought 10 of them

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The messages "Need more roads" and "machinery blocked or to far away" are realy anoying. The roads are everywere and even goes directly to the town (if it actualy needs to go there in the first place). Machineries aren't blocked or to far away its next to my field for crying out loud :P

I rememberd these messages also bugged me a few years ago also.
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Old 09-01-2006, 06:40 PM   #90
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Cattle should have some space around the barn so they can reach it after they've fed and drunk.
I don't remember the exact time anymore before your animals start giving birth. The "help/info" function provides the answer somewhere.
And I preferred horses to cows, they seemed a faster way to get rich.

Yes, those messages are annoying indeed, though I've often managed to please the MEEP system even with only a few roads.
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