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Old 10-11-2005, 11:32 AM   #11
UFO-Junkie
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Hi there,

finally got this great game back! Had it in 1996, played it 3 or 4 times till the end end got it deleted by formating my harddisk

It took me 8 years to get it back. Runs superior on my XP-Notebook, just one or two chrashes a day, never mind.

When I read these whole posts, (ok, not all 2000 and somewhat) I recognized that I have a quite different strategy which works out fine.

I just start of with a base in Italy or Croatia, sell off every heavy weapon and smoke-grenades etc.
The basic equipment for my soldiers: 1 Rifle, 1 extra clip, 1 or 2 grenades.

After 2 month: 1 Heavy plasma, 1 extra clip, 2 alien grenades.

The only other weapons of my choice are the blaster (this small H-Bomb ) , the stun-cannon and PSI-Amps.

By playing ALL missions with this crew and 2 soldiers more, I have quickly 8-10 super soldiers. 2 tanks are enough additional fire-power to clear EVERYTHING.

On missions agains PSI-aliens I just leave my PSI-weaklings inside the Avenger and take out the Ufo with max. 5 soldiers, but 3 are mainly enough if they are skilled. A tank (Plasma and big boom ball) is not nescessary but should bring more safety.

One hint: if you recognize, that psi-weaklings are getting to be mind controlled in the next move, just let them drop their weapons-one problem less...

Sometimes I'm building a second base in south america, but this is just for fun.

Getting cash should be a no-problem: Sell AFTER research every dead alien , sell the Ufo-equipment (Except of 115) and sell Plasma-weapons. (Yes, heavy plasma too, and clips for heavy plasma, you'll get it back from the aliens.) In my storage lie 30-40 heavy plasmas (you can never know, perhaps you want to build a third base, an aprox. 40-50 heavy plasma-clips. The rest is sold out. So, at the end of 1999. I have ~20.000.000 $ and 2 fully built out bases, 4 Avengers and 10-20 soldiers.

This should kick the aliens behind :bleh:

Hope there is nothing wrong with this strategy...

                       
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