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Old 04-11-2005, 05:37 PM   #351
Gamefreak
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Yes, but if you don't know the values from somewhere, you have otherwise to toil to search the entire files up
                       
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Old 06-11-2005, 10:40 AM   #352
Alchemist
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Shady Talamari affairs.

Quote:
Originally posted by Maerryji
These potions are only images obtained by one more HE-cheat: there is an item (guess which one...) whose appearence depend on... some number. Some of the out-of-range values for that number make this item look like something different.
So I probably accessed the pictures which weren't even attached to the items.
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Old 09-11-2005, 02:22 PM   #353
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The early version(s) of Lands had a bug: Heal:III and Heal:IV spells did not cure characters who lacked too much health. Healing dead characters who had too many HP by bezel cups caused even worse bug: your character's health was restored, but character became zombie-like: unconscious, unable to use wands etc., and invulnerable to all damages (as far as I remember, I won't even die at sinkholes if I had such zombie). This character could only be used as shield against monsters. I didn't find any way to resurrect them, except for loading the game.

Later the bug with bezel cups was fixed, but Heal:III and Heal:IV spells still do not bring the character to perfect condition if his or her wounds are too deep.
If the character needs 128 or more HP at once, these spells restore only 16HP.
                       
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Old 09-11-2005, 03:56 PM   #354
Undertaker
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Yes, I've discussed this bug at the Rapidforum before. I estimated the lack of HP around 150. 128 is of course a more logical number.

I've never experienced the Bezel Cup bug, and it doesn't sound like something I'd like to experience!
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Old 10-11-2005, 10:24 PM   #355
Maerryji
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Here are the additional data on delays. Three kinds of delays are denoted by x (delay after shot or missed blow), y (delay after the lucky blow), and z (delay after spell). The value x depends on character and his or her rogue level. Denote the x-delay at rogue levels 1-3 by x1, x-delay at levels 4-7 by x4 and x-delay at levels 8-10 by x8.

Previous data (disk version): For all characters except Kieran x1=10, x4=9, x8=7; for Kieran x1=x4=7, x8=6. For all characters y=4 and z=8.
This was checked only at ferocious difficulty level.

New data (CD version): At ferocious level everything remains the same, but at normal level some of the delays are greater: For all characters except Kieran x1=12, x4=10, x8=8, for Kieran x1=8, x4=7, x8=6. Values of y and z remain constant.
Delays at wimpy difficulty level look the same as at normal.

It is possible that CD and disk version have the equal delays, but I have not checked it yet. And I'm going to obtain nightmare level delays as well.

I do not know why the x-delays are shorter at harder difficulty level. Probably the monsters' delays wane much faster than characters' if you set the harder level, so the reason was to make the difference between the rogue levels smaller. In other words, at the most difficult level you can hardly feel the effect of getting 4th rogue level, and at easy or normal difficulty 4th rogue level helps your characters much.

By the way, I have improved my last result and walked through the game in 2 hours 4 minutes (level: ferocious, self-restriction: not using Vaelan's cube against the monsters).
                       
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Old 11-11-2005, 09:22 AM   #356
Undertaker
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Ah, so your recovery time depends on the difficulty level! I thought the disk verion had much shorter recovery times, because when I reached Rogue level 7, my characters recovered about as fast as Kieran would. This didn't work in the Cd version. It turns out that the difficulty was responsible. Great job, Maerryji! k:

2 hours 4 minutes? One word: respect!
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Old 11-11-2005, 11:23 AM   #357
Maerryji
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By the way, just noticed: xiK=(xi+y)/2. I mean that Kieran's x-delay is in the middle between other characters' x-delay at the same level and their y-delay. Rounded up...
                       
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Old 15-11-2005, 11:47 AM   #358
Maerryji
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My advice about processor type checking was taken from
http://lol1.nm.ru/
You can find more useful things there. The cheats are at
http://lol1.nm.ru/lol-cht.dhtml
Site is in Russian, but some cheats probably need no translation.
                       
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Old 16-11-2005, 09:59 PM   #359
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Why can't the game be downloaded? it says its under the protection of ESA. whats going on here?
                       
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Old 16-11-2005, 10:05 PM   #360
A. J. Raffles
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Quote:
Originally posted by Guest@Nov 16 2005, 10:59 PM
Why can't the game be downloaded? it says its under the protection of ESA. whats going on here?
Nothing's going on here, the game is ESA-protected. And we're no longer allowed to host it because we lost the permission to do so. Sorry.
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