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Old 18-11-2005, 04:10 PM   #1831
SupSuper
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Just like it says on the UFOpedia:
Quote:
In order to use the medi-kit you must face towards the soldier requiring treatment. If the soldier is stunned you must stand over the body. Click on the medi-kit icon and select 'use medi-kit' from the menu.
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Old 18-11-2005, 05:05 PM   #1832
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Someone else must use a medikit on the soldier requiring treatment unlike Apoc. You may either want to designate medics in your squads to treat other soldiers injuries or give everyone a medikit so everyone can heal each other. However packing a medikit per person gives you less choice for guns and other equipment.

I think its best to research laser weapons, personal armour and then medikits, before personal armour your soldiers will mainly die in one hit anyway.
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Old 18-11-2005, 08:33 PM   #1833
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Quote:
Originally posted by Sharp@Nov 18 2005, 06:05 PM
I think its best to research laser weapons, personal armour and then medikits, before personal armour your soldiers will mainly die in one hit anyway.
Even with flying suits they still die frequently with just one hit :bleh:
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Old 18-11-2005, 11:17 PM   #1834
Master MC
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Even on beginner level the game is very difficult. (which does not take away the fun, however)
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Old 19-11-2005, 07:38 AM   #1835
Kruschevv
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[color=purple][size=7]I don't know why but the game dosen't work. in fact, when i unzip it, Winzip tell me only about some kind of screensaver and i can't open nothing... :crazy: :blink: :angry:
                       
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Old 19-11-2005, 11:26 AM   #1836
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I'll save Horseman another heart attack by kindly asking you to observe the posts on this very page. If your question isnt answered in the library of the Troubleshoot forum. Start a topic and give more details and some one will be there to help you out shortly.
Have a nice day. :bye:
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Old 19-11-2005, 12:14 PM   #1837
Viky Boy
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Hey I m new around here and I just want to say that UFO defense is one of the best games I ever played.It realy amazes me!
Oh,and hi to everybody!
                       
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Old 19-11-2005, 12:56 PM   #1838
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Hi, i recently downloaded UFO: enemy unknown. However i have a problem with the mouse speed. its insanely fast even on the lowest setting. plz heelp cheers.
                       
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Old 19-11-2005, 03:15 PM   #1839
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Quote:
Originally posted by JoE2116@Nov 19 2005, 01:56 PM
Hi, i recently downloaded UFO: enemy unknown. However i have a problem with the mouse speed. its insanely fast even on the lowest setting. plz heelp cheers.
Here we go again :whistle:

Run it under Dos-Box. Problem solved.
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Old 21-11-2005, 01:00 AM   #1840
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Engaging a UFO with multiple interceptors is rather dangerous. One of the worst known bugs of the game is that if a tactical mission starts while an interception is in progress (especially if it has been temporarily minimised), the game becomes corrupted-- the dreaded green text bug.

Basically, if you are going to pile on UFOs, you must ensure that no skyranger/lightning/avenger craft is going to reach any mission site before the interceptors head for home.

Four interceptors loaded with avalanche missiles do have a reasonable chance of bringing down an alien battleship. Loaded with plasma beams, the survivors will be able to engage other targets, but the missiles reach further, so fewer interceptors are shot down.

I have been playing this game, off and on, since it first came out. The best advice is to realize that there is a reason that your soldiers have stats. Heavy weapons should be given to troops with high strength and slow reactions (opp fired high explosives are dangerous). Doors should be opened by soldiers with high reactions, so they can get the drop on whatever is behind them. Use the electroflares on the night missions, as the aliens have superhuman night vision.

In the early missions, capturing aliens is a matter of luck. Not all aliens droped by your weapons are killed outright. Take along a stun rod, or two, and you can capture any alien that gets back up.

Keep around enough laser pistols to equip a squad, maybe even some rifles and rifle clips (Sell/Sack the rifles if the base might come under attack and you have better weapons). The reason being that these low power weapons are more than enough to deal with sectoids, but are much less of a threat to your own troops with powered armor, or flying suits. Armed only with these weapons, the squad can overrun a sectoid battleship, supply ship, or terror ship (okay, killing a cyberdisk with rifle fire requies it to be rather exposed, but they do succumb to laser pistols)..

The autocannon is not that great a weapon, but it is very good for illuminating dark areas with incendiary rounds, and hacking paths through the jungle with high explosive rounds, so I take one along, anyways.
                       
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