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#1831 | ||
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Location: Amora, Portugal
Posts: 373
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![]() Just like it says on the UFOpedia:
Quote:
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#1832 | ||
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![]() Someone else must use a medikit on the soldier requiring treatment unlike Apoc. You may either want to designate medics in your squads to treat other soldiers injuries or give everyone a medikit so everyone can heal each other. However packing a medikit per person gives you less choice for guns and other equipment.
I think its best to research laser weapons, personal armour and then medikits, before personal armour your soldiers will mainly die in one hit anyway.
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![]() « † DxRxIx † » |
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#1833 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Amora, Portugal
Posts: 373
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![]() Quote:
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#1834 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Alphen aan den Rijn, Netherlands
Posts: 403
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![]() Even on beginner level the game is very difficult. (which does not take away the fun, however)
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#1835 | ||
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![]() [color=purple][size=7]I don't know why but the game dosen't work. in fact, when i unzip it, Winzip tell me only about some kind of screensaver and i can't open nothing... :crazy: :blink: :angry:
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#1836 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Australian Capital Territory, Australia
Posts: 303
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![]() I'll save Horseman another heart attack by kindly asking you to observe the posts on this very page. If your question isnt answered in the library of the Troubleshoot forum. Start a topic and give more details and some one will be there to help you out shortly.
Have a nice day. :bye: |
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#1837 | ||
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![]() Hey I m new around here and I just want to say that UFO defense is one of the best games I ever played.It realy amazes me!
Oh,and hi to everybody! |
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#1838 | ||
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![]() Hi, i recently downloaded UFO: enemy unknown. However i have a problem with the mouse speed. its insanely fast even on the lowest setting. plz heelp cheers.
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#1839 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() Quote:
Run it under Dos-Box. Problem solved.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#1840 | ||
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![]() Engaging a UFO with multiple interceptors is rather dangerous. One of the worst known bugs of the game is that if a tactical mission starts while an interception is in progress (especially if it has been temporarily minimised), the game becomes corrupted-- the dreaded green text bug.
Basically, if you are going to pile on UFOs, you must ensure that no skyranger/lightning/avenger craft is going to reach any mission site before the interceptors head for home. Four interceptors loaded with avalanche missiles do have a reasonable chance of bringing down an alien battleship. Loaded with plasma beams, the survivors will be able to engage other targets, but the missiles reach further, so fewer interceptors are shot down. I have been playing this game, off and on, since it first came out. The best advice is to realize that there is a reason that your soldiers have stats. Heavy weapons should be given to troops with high strength and slow reactions (opp fired high explosives are dangerous). Doors should be opened by soldiers with high reactions, so they can get the drop on whatever is behind them. Use the electroflares on the night missions, as the aliens have superhuman night vision. In the early missions, capturing aliens is a matter of luck. Not all aliens droped by your weapons are killed outright. Take along a stun rod, or two, and you can capture any alien that gets back up. Keep around enough laser pistols to equip a squad, maybe even some rifles and rifle clips (Sell/Sack the rifles if the base might come under attack and you have better weapons). The reason being that these low power weapons are more than enough to deal with sectoids, but are much less of a threat to your own troops with powered armor, or flying suits. Armed only with these weapons, the squad can overrun a sectoid battleship, supply ship, or terror ship (okay, killing a cyberdisk with rifle fire requies it to be rather exposed, but they do succumb to laser pistols).. The autocannon is not that great a weapon, but it is very good for illuminating dark areas with incendiary rounds, and hacking paths through the jungle with high explosive rounds, so I take one along, anyways. |
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