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Old 25-11-2005, 11:24 PM   #131
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I think the nukes represent the Harkonnen Death Hand missiles (after all, they can only be found in Harkonnen forts). And the knives are used by Fremen - they're made from the teeth of the Sandoworms (but I don't know how they can beat guys with laser rifles using only knives). :blink:
                       
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Old 26-11-2005, 09:50 AM   #132
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Quote:
Originally posted by *Happy*@Nov 24 2005, 09:02 PM
I'll add another mistake regarding background: laser weapons. Shouldn't be used by ground troops according to the Dune books.
It's the same with the "weirding modules". That's all based on the movies instead of the books.
As for the knives + nukes: that's according to the books. At some point in time, a jihad against machines & computers took place, but apparently nuclear weapons survived this. Which partly makes sense, the only way to get rid of them is to use them... In the books not just the Harkonnen have a nuclear arsenal, most of the greater houses do.
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Old 27-11-2005, 05:38 PM   #133
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Liked more the games than the movies
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Old 01-12-2005, 09:31 AM   #134
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Are there any trainsers/cheats/hex editing guides to get infinite spice
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Old 01-12-2005, 09:46 AM   #135
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I have no idea. I once tried finding where they stored the spice figure in the savegames, but I couldn't find those amounts anywhere.
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Old 03-12-2005, 12:35 PM   #136
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hi,

i tried to play Dune 1 some time ago but i cant get the sound to actually work and i tried added programs and everything but it still doesnt work...

i got "windows XP" and a "sound blaster live" sound card... can anyone please help me on figuring out how i can get the sound to work? :help:
                       
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Old 03-12-2005, 01:22 PM   #137
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I couldn't find the addresses anywhere either
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Old 03-12-2005, 05:43 PM   #138
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Quote:
Originally posted by tomf@Dec 3 2005, 02:22 PM
I couldn't find the addresses anywhere either
The installation utility automatically detects the addresses. To change them use "Automatic Configuration" when running on Windows XP, it'll fail and ask you for the port and irq.

Anyways, for some reason the utility saves the changes to COMM.BAT and not DUNE.BAT, so just run that instead and it'll work.

Also, for those unaware, you can save the game elsewhere besides the mirror. Wherever you have the "SEE DUNE MAP" option, just click on it and then click on the Globe on the bottom-left side.

Hope all of this helps
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Old 04-12-2005, 07:07 AM   #139
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No I was talking about the hex addresses in the save games for the spice
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Old 04-12-2005, 09:10 AM   #140
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nope that doesnt make the sound work either.... i actually allready tried that...
i tried every port in the install menu with both the dune.bat and the comm.bat and still the sound never works
                       
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