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#11 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() I found it
About MC, 1. Isnīt easy to send the right trooper to each mission, the skyranger are too slow compared to Tritons from xcom tfd. With only a base with skyrangers and troopers u will risk to: a) canīt choise if play at night or at day(i like more fight at night but loses can be too high, so normally chose to fight at day and a "elite" squad for make some missions for fun). B) At begining its cheaper and safer to defend a base with soldiers to risk the lost of undefended base or defended by missiles base. c) u will not have the chance of attend to all the ufos. So i got 3 bases with troopers and skyrangers around the world and sometimes a big interceptorīs base itīs protected by troopers without skyrangers. 2. Yes is hard to disarmd, stun or hide a mind controled soldiers....the game cahnges if u get the psi-lab and the psi-amp, u only got to explore with the tank and control all sppoted units for made them drop their weapons or use as futher scouts. Missions without MC are funniest (the dead members of x-com maybe didnīt like the word "funny" but i donīt care). And Missions where only u can be MC are hardest. SO know when attacking sectoids in a colony, defending a base or assaulting a ship bettewn large and very large that many members of your squad can be MC. In smaller craft mission no so many squad members can be MC, just one or twice. 3. RETREAT when u find an etthereal 4. I will found ethereals in Cyndonia?
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2nd placed of 1st Ufo2000 Tournament! |
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