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Old 17-12-2005, 05:23 AM   #1961
Sanjay
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Damn!

Well as soon as you get it working, I'll be playing the hell out of it.

At least you know the problem now, right?
                       
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Old 17-12-2005, 11:46 AM   #1962
Kearnsy
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Quote:
Originally posted by rlbell+Dec 16 2005, 05:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (rlbell @ Dec 16 2005, 05:54 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Kearnsy@Dec 16 2005, 04:39 AM
Base attacks can be great... if your base is set up properly.
Build the Hangars and lefts down one side of the base. These are the only entry points so by doing this you arn't surrounded.
Use nades, blaster bombs in the hangers and lifts and dont move alone.
If all goes well you should have a bunch of stuff for sale.* :Brain:
A tricky bit about building a chokepoint into your base is that you will also have to go through the chokepoint to attack the aliens, and the possible lines of fire make it very easy for the aliens to defend a hanger against attacks from the main lift. That aweful setup that everyone hates has the slight benefit of spreading out the aliens and allowing multiple avenues of attack for the hangars. Last night I defended one of my bases in TFTD. It was the correct design that blocked most ef the aliens in the access lock and sub pens (except for the ones that seem to always be placed in the living quarters). I lost four troopers and three SWS's fighting my way into the sub pens. Some of the losses were due to bad tactics, but they were mostly due to the aliens being able to all cover the one door that I had to come through. [/b][/quote]
Well the whole point is that you dont go into the highly concentrated area but you nuke it while they will all be close by. (remember its base DEFENCE.)

In these situations I always wait for the alien to come to me, and use reactions or superior time units to gain the advantage.

It certainly helps having all of your troops on one front rather than spread thin and under attack on all sides
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Old 17-12-2005, 05:09 PM   #1963
rlbell
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Quote:
Originally posted by Kearnsy@Dec 17 2005, 12:46 PM

Well the whole point is that you dont go into the highly concentrated area but you nuke it while they will all be close by. (remember its base DEFENCE.)

In these situations I always wait for the alien to come to me, and use reactions or superior time units to gain the advantage.

It certainly helps having all of your troops on one front rather than spread thin and under attack on all sides
Remember, I was talking about TFTD. Against aquatoids, with reactions from the low sixties to low eighties (depending on difficulty level), no trooper has fast enough reactions to get the drop on them. You are also in a bit of a hurry to find the aquatoid commander before he finds your putty-brained troopers and MC's them into doing much mischief.

As with all other things, your milage may vary.
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Old 18-12-2005, 01:33 AM   #1964
Heto
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I've downloaded the dos version of the game but there is no exe to start the game what should i do?
edit: i've seen why... because is incomplete.
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Old 18-12-2005, 12:13 PM   #1965
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Um, hey.. this may be a silly question but I have the download, and no matter which exe I try to run in DOSBox they both say "This program cannot be run in MS DOS mode". I can play the orange one in windows but its unplayably fast, does anyone know how I can make it run in DOSBox or fix the speed?
                       
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Old 18-12-2005, 05:53 PM   #1966
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Quote:
Originally posted by HS@Dec 18 2005, 01:13 PM
Um, hey.. this may be a silly question but I have the download, and no matter which exe I try to run in DOSBox they both say "This program cannot be run in MS DOS mode". I can play the orange one in windows but its unplayably fast, does anyone know how I can make it run in DOSBox or fix the speed?
The version up for download is the Windows version, the DOS one is on the Extras.
Maybe look for a slowdown utility?
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Old 18-12-2005, 06:17 PM   #1967
rlbell
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Quote:
Originally posted by SupSuper+Dec 18 2005, 06:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (SupSuper @ Dec 18 2005, 06:53 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-HS@Dec 18 2005, 01:13 PM
Um, hey.. this may be a silly question but I have the download, and no matter which exe I* try to run in DOSBox they both say "This program cannot be run in MS DOS mode".* I can play the orange one in windows but its unplayably fast, does anyone know how I can make it run in DOSBox or fix the speed?
The version up for download is the Windows version, the DOS one is on the Extras.
Maybe look for a slowdown utility? [/b][/quote]
In the review, down at the bottom, is a link to the dos version that I uploaded. I was not able to get around to verifying it, myself, but Kosta has told me that it seems to be fine. Further back in this thread are the instructions for installing it. On a related note, people might be interested to check if the TFTD download now includes the animations(if it is over forty megabytes, it does), as I tried to upload that, too, and Kosta told me he was considering just using the larger, more complete zip (it the entire dos CD version).
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Old 18-12-2005, 09:19 PM   #1968
Le Chevre
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What do you mean by run another program?
                       
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Old 19-12-2005, 12:09 AM   #1969
bahman
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Quote:
Originally posted by Le Chevre@Dec 18 2005, 10:19 PM
What do you mean by run another program?
You should have two exe files, namely UFO.exe and UFO Defense.EXE , if you downloaded the game from this website, otherwise you have another exe file for UFO.exe which fixes the graphics problem for win32.
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Old 19-12-2005, 04:26 PM   #1970
bahman
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Quote:
Originally posted by bahman@Dec 15 2005, 04:34 PM
Can anyone open the zip file provided in this thread? Or it could post the good file in a post if this file is corrupted! That is a great patch!

http://www.xcomufo.com/forums/index.php?showtopic=4469
Why nobayd answer this post. THe patch is great. It resovle many problems, including frequent crashes, automodate many things, etc. Please help.
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