![]() |
#11 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
|
![]() Quote:
2) The only times when I would let any soldier carry live grenades is either when there are crysalids around (and I haven't got access to flying suites) - not that this would be enough to kill the creature, but maybe your soldier would die instead of turning into a zombie - or in very limited cases when entering a ufo. But you're absolutely right that it happens very rarely that an alien shoots from point blank range. 3) I'd never opt for double wielding, especially because it decreases your firing accuracy. I either go for laser, or use heavy plasmas and I hardly run out of 35 shots, even if I use a lot of auto shots. 4) Probably because you use laser weapons. Sectopods are heavily armoured but relatively vulnerable to laser.
__________________
A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
||
![]() ![]() |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Help With Ufo:enemy Unknown | Plato89 | Troubleshooting | 7 | 10-04-2007 09:03 AM |
X-com 1/ Ufo: Enemy Unknown | Giga | Troubleshooting | 18 | 23-03-2007 11:18 PM |
Ufo Enemy Unknown | Hopkins | Troubleshooting | 6 | 22-09-2005 08:57 PM |
Can't Run Ufo: Enemy Unknown | Niall Cosgrach | Troubleshooting | 4 | 18-09-2005 11:28 PM |
UFO - Enemy Unknown | JoM | General compatibility fixes | 41 | 14-12-2004 02:33 PM |
|
|
||
  |