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Old 27-11-2005, 11:43 PM   #181
Bob the Chicken
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This game rocks! I got it off to the Underdogs....this game seems like any other ren'ai game, and Alter Ego (both are good things....as it means it has infinite replayability) Oh, and the 74 ending thing? Not exactly true. Ya see, theres in fact MANY more, due to choices you make affecting the ending (like who she marries, what class she went to most often, what job she went to most often, whther she succeeds at her job, and if she has children)

So...ehhh...anyway...yea...THIS GAME OWNZ!
                       
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Old 29-11-2005, 12:19 AM   #182
Auri
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Quote:
Originally posted by Kirsty@Nov 24 2005, 01:00 PM
Hi everyone! Ok, I know that the bloodtypes A and B do something with the stress levels and stuff but I was wondering if anyone knew what O and AB do? I have no idea! Also, my F1, F2, F3 etc. keys don't seem to work for some reason which means I can't use the cheats!! Anyone have any ideas on what I can do?
I think AB gives her 2 sensitivity every month. I really don't know what O does though. And A, while it raises stress, also gives her morality every month as well.

As far as the cheats are concerned... you can actually manually put a cheat code in one of the game files, and then it just always has the cheats available, without needing to press keys. I just can't remember what is is. You could probably google it.
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Old 18-12-2005, 06:51 PM   #183
Klaus
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This post is really just a summary of what I noticed afer playing this game for some time - I donīt claim the information is right, but Iīm quite sure it works the way I explain things here:

Morals & sensitivity => reason for daughters running away:
---------------------------------------------------------------------
Your daughterīs morals seen to determine the amount of stress she can take before getting angry at you. So morals seem to be an indicator of how egoistic / altruistic she is. In case of very high moral standings she can endure some serious hardship before getting upset. If she is angry at you, you can scold her (talking option). This will lower her stress value by a certain amount depending on how good your relationship is with your daughter. This is probably a rather nice option but I never get to use it, because my daughters usually have a very high sensitivity. She should get angry at you once her stress level is higher than her morals (or something like that). However, in case your daughter is a very sensitive type (sensitivity about as high as her morals or even higher) she will rather run away instead of carrying out the conflict openly with you (sheīs a whiner ). There are many ways of lowering her sensitivity: keeping the unicorn horn (event), keeping the spirit egg (event) or just by having her do some homework (quite effective: -2 / day), taking strategy lessons or choosing an appropriate job, etc.. But there are just as many ways to gain sensitivity which can really be a pain since itīs often a byproduct while doing something else. At least my daughters usually skyrocket in sensitivity while I donīt even want that to happen (except for the beginning maybe where it can be rather important but difficult to raise).

Constitution => job performance:
---------------------------------------
Job performance at itīs heart depends on the job your daughter is currently on. Cooking at the restaurant requires some basic cooking knowledge before you can actually turn out some profit, just like working at the mason or hairdresser require some artistic skill. These values cannot be seen anywhere but you will know at some point what skills are required to achieve a good basic job performance. But there is also some job performance determined by the amount of stress your daughter is exposed to currently. I believe the stress-limit is different for each job. Some rather easy jobs like housework or working at the church can be properly performed at high stress levels even, others like the hairdresser seem more difficult and require less stress. The overall limit can however be increased by raising her constitution. The tougher she is, the more stress she can take before failing in a job. This is mainly a problem in the beginning of the game, especially when your daughter is really weak (like 15 constitution). You may want to feed her better then or have her work a bit at the farm for some time. Money will be quite a problem though, so you may want to loot the treasure chests in the dungeons early on (just rest early enough and no monster will ever attack you - in case they do: first try to hide and then run away). As I already mentioned, if her stress is higher than her morals, she will also stop working / learning. So this can also affect job performance. Just send her to the church or have her work as a mentor (second choice though - decreases charisma & appears rather late in game) if you want to raise that limit. You may also want to choose a daughter with blood-type A (+2 morals each month). She will never laugh though since she also gets +2 stress each month (the serious type it seems). There is also a patron deity which increases her morals by 100 once she defeats the god of war. I think it was the one in march / april.

Endings => rather dependant on her best skill & reputation?
---------------------------------------------------------------------
This is something that really disturbs me. I have played the game about 10 times or so and I just get the feeling the most important thing in determining the ending is her highest ability. In case you had her visit the dancing fairies or win the art contest a few times (without selling the brushes) she will almost always end up as a writer / jester even though she was a fighter throughout the whole game and has a fighter reputation of 999 while her social reputation is only around 300 - 400. Once art is higher than a fighting ability you already lost her to the world of poems (while having a certain sensitivity value probably - but attributes generally seem to play a rather unimportant role in determining the ending). This is even true if she never had a poetry class. It also applies to some other values but maybe housework is turned down somehow. A reputation value seems only to be a limiting factor if it is below 300. Once it reaches 300 and above it seems to open up most possible branches and so her highest skill will determine the outcome. That is my observation at least but I am not completely sure about it. I could have tested it by cheating but I was just too lazy to do it. Some sites claim to know the exact values but I can tell all those I saw must have been wrong just by looking at the requirements for general and writer (main occupations for my daughters).

As I said Iīm unsure whether this information is correct. If you think Iīm mistaken just post your thoughts. :Titan:
                       
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Old 21-12-2005, 10:33 PM   #184
Ramidel
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Join Date: Feb 2005
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Quote:
Originally posted by Klaus@Dec 18 2005, 07:51 PM
This post is really just a summary of what I noticed afer playing this game for some time - I donīt claim the information is right, but Iīm quite sure it works the way I explain things here:

Morals & sensitivity => reason for daughters running away:
---------------------------------------------------------------------
Your daughterīs morals seen to determine the amount of stress she can take before getting angry at you. So morals seem to be an indicator of how egoistic / altruistic she is. In case of very high moral standings she can endure some serious hardship before getting upset. If she is angry at you, you can scold her (talking option). This will lower her stress value by a certain amount depending on how good your relationship is with your daughter. This is probably a rather nice option but I never get to use it, because my daughters usually have a very high sensitivity. She should get angry at you once her stress level is higher than her morals (or something like that). However, in case your daughter is a very sensitive type (sensitivity about as high as her morals or even higher) she will rather run away instead of carrying out the conflict openly with you (sheīs a whiner ). There are many ways of lowering her sensitivity: keeping the unicorn horn (event), keeping the spirit egg (event) or just by having her do some homework (quite effective: -2 / day), taking strategy lessons or choosing an appropriate job, etc.. But there are just as many ways to gain sensitivity which can really be a pain since itīs often a byproduct while doing something else. At least my daughters usually skyrocket in sensitivity while I donīt even want that to happen (except for the beginning maybe where it can be rather important but difficult to raise).

Constitution => job performance:
---------------------------------------
Job performance at itīs heart depends on the job your daughter is currently on. Cooking at the restaurant requires some basic cooking knowledge before you can actually turn out some profit, just like working at the mason or hairdresser require some artistic skill. These values cannot be seen anywhere but you will know at some point what skills are required to achieve a good basic job performance. But there is also some job performance determined by the amount of stress your daughter is exposed to currently. I believe the stress-limit is different for each job. Some rather easy jobs like housework or working at the church can be properly performed at high stress levels even, others like the hairdresser seem more difficult and require less stress. The overall limit can however be increased by raising her constitution. The tougher she is, the more stress she can take before failing in a job. This is mainly a problem in the beginning of the game, especially when your daughter is really weak (like 15 constitution). You may want to feed her better then or have her work a bit at the farm for some time. Money will be quite a problem though, so you may want to loot the treasure chests in the dungeons early on (just rest early enough and no monster will ever attack you - in case they do: first try to hide and then run away). As I already mentioned, if her stress is higher than her morals, she will also stop working / learning. So this can also affect job performance. Just send her to the church or have her work as a mentor (second choice though - decreases charisma & appears rather late in game) if you want to raise that limit. You may also want to choose a daughter with blood-type A (+2 morals each month). She will never laugh though since she also gets +2 stress each month (the serious type it seems). There is also a patron deity which increases her morals by 100 once she defeats the god of war. I think it was the one in march / april.

Endings => rather dependant on her best skill & reputation?
---------------------------------------------------------------------
This is something that really disturbs me. I have played the game about 10 times or so and I just get the feeling the most important thing in determining the ending is her highest ability. In case you had her visit the dancing fairies or win the art contest a few times (without selling the brushes) she will almost always end up as a writer / jester even though she was a fighter throughout the whole game and has a fighter reputation of 999 while her social reputation is only around 300 - 400. Once art is higher than a fighting ability you already lost her to the world of poems (while having a certain sensitivity value probably - but attributes generally seem to play a rather unimportant role in determining the ending). This is even true if she never had a poetry class. It also applies to some other values but maybe housework is turned down somehow. A reputation value seems only to be a limiting factor if it is below 300. Once it reaches 300 and above it seems to open up most possible branches and so her highest skill will determine the outcome. That is my observation at least but I am not completely sure about it. I could have tested it by cheating but I was just too lazy to do it. Some sites claim to know the exact values but I can tell all those I saw must have been wrong just by looking at the requirements for general and writer (main occupations for my daughters).

As I said Iīm unsure whether this information is correct. If you think Iīm mistaken just post your thoughts. :Titan:
Constitution, in itself, has nothing to do with job performance. It does determine how much stress it takes to get unhealthy though, and bad health kills performance.

As to keeping her from delinquency...morals have nothing to do with it. Faith is what keeps her in line.

Finally, running away usually has nothing to do with stress, just high Sensitivity, and she just runs away to go into the mountains for a while.
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Old 22-12-2005, 04:37 PM   #185
Worried father
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Is there a way to stop her from running away? When I really get her reputation and everything high up, she just runs away and looses it all again.
                       
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Old 23-12-2005, 06:29 AM   #186
another_guest
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Quote:
Originally posted by Worried father@Dec 22 2005, 05:37 PM
Is there a way to stop her from running away? When I really get her reputation and everything high up, she just runs away and looses it all again.
Give her a holiday every now and then. It still might not be enough in some cases, but at least it helps a lot. It also depends on your daughter's birth date.
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Old 27-12-2005, 01:01 AM   #187
Klaus
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Quote:
Originally posted by Ramidel@Dec 21 2005, 11:33 PM
Constitution, in itself, has nothing to do with job performance. It does determine how much stress it takes to get unhealthy though, and bad health kills performance.

As to keeping her from delinquency...morals have nothing to do with it. Faith is what keeps her in line.

Finally, running away usually has nothing to do with stress, just high Sensitivity, and she just runs away to go into the mountains for a while.
Constitution: Ok, you said itīs bad health which makes her fail at work and I said it happens when her stress reaches a certain percentage of her constitution. Thatīs the only difference I can see here - both the same to me. After all it has an impact on job performance.

Delinquency: All my Princesses have a faith value of 0 and usually stay in line. So this certainly has nothing to do with it. You just need it for certain endings and when conversing with that holy guy in the castle.

Running away: Might as well be based on Sensitivity only but I donīt think so. I think I had some very sensitive daughters who never ran away (canīt remember correctly though - might be wrong).
                       
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Old 27-12-2005, 01:10 AM   #188
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Quote:
Originally posted by another_guest@Dec 23 2005, 07:29 AM
Give her a holiday every now and then. It still might not be enough in some cases, but at least it helps a lot. It also depends on your daughter's birth date.
No way. Sending her off on a holiday does not help in the long term. His daughter is too sensitive, so he should rather decrease that value by letting her work at home for some time or sending her to strategy lessons, etc.. Otherwise it will happen again. Sending her on a holiday in the mountains could in certain months increase her sensitivity which would make things worse even.
                       
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Old 27-12-2005, 05:13 AM   #189
Ramidel
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Quote:
Originally posted by Klaus+Dec 27 2005, 02:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Klaus @ Dec 27 2005, 02:01 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Ramidel@Dec 21 2005, 11:33 PM
Constitution, in itself, has nothing to do with job performance. It does determine how much stress it takes to get unhealthy though, and bad health kills performance.

As to keeping her from delinquency...morals have nothing to do with it. Faith is what keeps her in line.

Finally, running away usually has nothing to do with stress, just high Sensitivity, and she just runs away to go into the mountains for a while.
Constitution: Ok, you said itīs bad health which makes her fail at work and I said it happens when her stress reaches a certain percentage of her constitution. Thatīs the only difference I can see here - both the same to me. After all it has an impact on job performance.

Delinquency: All my Princesses have a faith value of 0 and usually stay in line. So this certainly has nothing to do with it. You just need it for certain endings and when conversing with that holy guy in the castle.

Running away: Might as well be based on Sensitivity only but I donīt think so. I think I had some very sensitive daughters who never ran away (canīt remember correctly though - might be wrong). [/b][/quote]
And surprisingly, mine have no morals most of the time, but they don't become delinquent until their stress passes their Faith.

Therefore, it looks like either the higher of Morals and Faith is the determinant, or Faith+Morals determines the delinquency line.

(Also, near as I can tell, Bad Health usually occurs because your stress > your Constitution.)
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Old 13-01-2006, 02:37 AM   #190
Auri
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Yeah, once with cheating, I tried to see how thin I could get her, and I think it was 52lbs (can't remember how tall she was, though).

One I also tried to see how fat I could get her (but without cheating, so no max gain). And I think it was like... 168 or something like that.

Regardless of her weight, her image never changed all that much.

As for being queen...


This was my fourth or fifth daughter I think, and I was able to get her to queen with no cheating. She only did "fairly well" at her work, but I'm assuming that's because her morality wasn't that high. I think she had an end score of 1314.

What everyone else has said pretty much holds.
Refinement needs to be over 800, morality I think needs to be above a certain point (100, maybe? but higher is better, or she's an awful queen). Reps all in that 400 range somewhere, and no incredibly outstanding reputation (like Art at 200 or something).
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