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Old 24-12-2005, 03:15 AM   #11
Flowbar
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Join Date: Dec 2005
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I've never used proxies much before, but I really start to enjoy them in my current game.

I'm using tbe Xenocide EU-ET version from 2005-03-28 k:, but it seems buggy with proxies, they often (but not always!) go off at random end of turns, just as if they were primed with some time too. I've never experienced this in the basic game before, is this a patch bug maybe?
:help:
It's simply not fun to put your two ambush squads a bit away to the left and right of the UFO door with a proxie two spaces from the door, just to see it go off, creating a smoke cloud, that serves as a base for hit-and-run attacks for aliens, nicking off my supposed-to-be ambushers one by one...
:ranting:
My tip-of-the-day:
If you want to give your mind controllers a lot of practice, make sure you save one or a few aliens at the end of a battle and then let all MC:ers get to attack say at least 5-6 times each. Up to 40-45 psi skill I just go for panic attacks, but around that switch to mind control. In this way they gain 1-6 (7?) skill points per battle. Works even against the small scouts with a single alien. Then practice reaction fire when you're satisfied. After one month of scout hunting, you should have all around 80+ psi skill, then go to Cydonia. Skip this if you want to role play, since it spoils the fun somewhat.
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