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#11 | ||
![]() ![]() ![]() Join Date: Dec 2005
Location: ,
Posts: 3
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![]() I've never used proxies much before, but I really start to enjoy them in my current game.
I'm using tbe Xenocide EU-ET version from 2005-03-28 :help: It's simply not fun to put your two ambush squads a bit away to the left and right of the UFO door with a proxie two spaces from the door, just to see it go off, creating a smoke cloud, that serves as a base for hit-and-run attacks for aliens, nicking off my supposed-to-be ambushers one by one... :ranting: My tip-of-the-day: If you want to give your mind controllers a lot of practice, make sure you save one or a few aliens at the end of a battle and then let all MC:ers get to attack say at least 5-6 times each. Up to 40-45 psi skill I just go for panic attacks, but around that switch to mind control. In this way they gain 1-6 (7?) skill points per battle. Works even against the small scouts with a single alien. Then practice reaction fire when you're satisfied. After one month of scout hunting, you should have all around 80+ psi skill, then go to Cydonia. Skip this if you want to role play, since it spoils the fun somewhat. |
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