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Old 22-11-2005, 11:24 AM   #111
Doctadeth
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This is soo evil, I can't seem to get the communicator developed before the jenosans try and talk to me, I then get the Jenosians hunter and laser plans but I can't go into hyperspace or anything!
HELP!
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Old 15-12-2005, 06:14 AM   #112
s?ren
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loves this game
                       
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Old 16-12-2005, 12:50 PM   #113
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does anybody have a summary of all new researches with: when get i the new research an what must i do for it?
                       
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Old 20-12-2005, 10:48 PM   #114
bulder
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THis IS the best game ever

but hard though
                       
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Old 26-12-2005, 10:24 PM   #115
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Yet another question about the aircrafts.
I helped Erans and so I have one of them in the Pub. But when I talk with him he always tells that he's just drinking and I'm not sure how can I make it possible to use him in dividing the League. I know I did it somehow when I played it on Amiga a few years ago.
Well... Maybe I'll try to send satellites to every planet and moon and see if it triggers this option. If anyone knows more about please let me know.

p.s. Sorry if my english isn't correct.
                       
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Old 27-12-2005, 01:22 AM   #116
Guest_Cloud
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Doctadeth: The Janosians will ask if you want to buy an artifact the function of which their scientists cannot discover. After some time your scientists will find that this is a hyperdrive.

And a little something about playing this game in XP. You don't need a DOSBox to do this. Simply create a shortcut to start.exe, enter his properties and change all memory settings to automatic.
                       
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Old 27-12-2005, 09:54 AM   #117
s?ren
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the music (steal the sky) is good
                       
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Old 02-01-2006, 03:57 PM   #118
Socrates_42
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I am impressed that there is still an active community behind this game.

I am trying to do a little research and do a compendium of sorts. I am trying to gather up all the details about the game, do some analysis and put it in a PDF format.

I have cataloged all of the planets and moons in the Amnesty system including whether it is habitable and the ptp per mineable goods (including Detoxin).

I am working on a list of buildings and equipment. Some information that is noteworthy is the Derrick can store 5000 units of minerals while the Mine can store 10000 and the Storage Building can sore 20000. The storage building has a better ROI for mineral storage than the other due to the cheaper power expense.

What about the trade ships? What is the pirate ship useful for? Why arm trade ships with lasers, twin lasers and missiles? I am working on the cost per ton of capacity on each of the ships.

What does PTP mean? (units Per Ton of Patience?)

What I really need help with is the math.

1. I am trying to do some cost analysis on the inhabitable planets. Does it make sense to use miner colonies? If so which planets/moons are the most worthwhile to mine?

2. Speaking of minerals, how much is each mineral type worth? Detoxin is high in demand but fairly prolific (Jade has the highest Detoxin production in the Amnesty system at 9 ptp). Energon is the most valuable with Lepitium a real close second (This is especially true towards the end of the game). Build a colony with a mine and Raenium is buy one get one free. It seems that as soon as you build a colony you get 500000 t/ptp of Raenium. It seems like you could save money jettisoning it into space.

3. How does the cost analysis of minerals affect the true cost of items such as the Hunter or Laser Cannon? A Hunter may cost 5700 but it also cost 1875 Energon. Energon prices being what they are these days, that could be more expensive than the initial sticker shock. The Galleon is another sticker shocker at 47,000, 12670 Energon and 11,000 Lepitium. Even it they did not have a cash cost, the mineral expense is pretty high.

4. Some colonies are no brainers and others are worth reconsideration. A colony with 9 mines, 4 derricks and the space station to transfer the items cost 526350 (466350 with wind power) while a miner station cost 9700. Amnesty Apollo, with its anemic Energon and Lepitium production,may warrant only a miner colony. Amnesty 2 Moon Mir on the other hand (D:5 E:7 K:1 L:2 R:5 T:0) may be worth the investment. One strategy may include tossing a miner station on Amnesty 2 (D:0 E:0 K:2 L:2 R:3 T:4) and or Penelope (D:0 E:0 K:0 L:0 R:9 T:7) and waiting till either Russel (D:2 E:9 K:0 L:0 R:8 T:4) and Kepler (D:0 E:0 K:9 L:3 R:3 T:6) to come open to get the Texon you will need. Course, if you are tossing miner stations about Gallilei is worth consideration and is available as soon as you find Jade (D:0 E:2 K:7 L:0 R:0 T:6) and it doesn't produce Raenium!

5. Tax rates: Which rates make the most sense? What is the actual tax production per person per level of taxation? With that kind of information one could balance growth with tax rates and get the most out of a colony. I have the tax, population and attitudes for the different rates for the first 10 rounds of the game. These calculations seem to indicate that each persons tax rate goes up (Normal: from 4.13 to 5.24 per person)

If there is any interest, I will attach my current crude documents for everyone to look at.
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Old 10-01-2006, 01:31 PM   #119
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hi all

i have the same problem with the eran in the bar as someone else just posted recently. although i have helped the erans i cannot ask him to help ME. he says that he just has a drink... great.

i have played this game 3 times now and this never worked. dont want to defeat the league with 5000 tanks again cause building them takes about a week of playing...

any idea on what went wrong??
                       
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Old 10-01-2006, 01:34 PM   #120
punch999
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Experement. If one thing doesnt work try another. Don't stick with one thing.
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