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Old 09-01-2006, 05:56 PM   #371
Cockroach
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what bug is that??? anyway i only enocuntered one bug during my play. and that was that i didn't get molecular control somehow (i only had the M.C. lab). even if i researched the deep ones. oh well i didn't need it anyway...
The bug where you could actually pass 80 TU, 120 FA, etc. It's supposed to be only in the 1.0 version of Xcom 1. IIRC you can get 160 with an editor in later versions.

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my save technique is not cheating. it's just using save function. what you always play strategy games with no save? i am sorry but there is and was not time for that. sometimes i would play 3 turns combat mode and then do some homework and go play some more etc.
I save when I leave the game, or before the game switches between the two exe files. Not every turn so I can reload until I get the outcome I want.
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Old 09-01-2006, 07:39 PM   #372
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Originally posted by gregor@Jan 9 2006, 09:49 AM


Here is how i manage my save files. if iremember correctly there are 10 of them, right?

slot 1 - saving only on planet surface
slot 2 only mission start where i put description and size of ship
slot 3-8 - save each turn when on a mission where i add a nbumber of turn to the filename and short description of events (e.g.slot 3: sees 2 being the rock t2,slot 4: behind rock killed t3...)
slot 9 - use it to save in the middle of turn. for example i already killed 2 aliens but i know there is a 3rd one (hard to kill) hiding at the next corner. so i save and then use other team member to progress.
slot 10 - use it to save at the end of each month - can be used as "backup save"

this save technique enables that all of the crew survives almoust always. my death rate is max 2 aquanauts per game - sometimes i really must sacrifice them. so basically almoust everyone from my xcom teams survives.
Are you Kidding me? thats a Direct Quote from your first post them you follow it up with

"my save technique is not cheating. it's just using save function. what you always play strategy games with no save? i am sorry but there is and was not time for that. sometimes i would play 3 turns combat mode and then do some homework and go play some more etc."

LOL uhhhhhh those are 2 entirely different usages of the save game feature both are your words dude slots 3-8 as detailed as who was killed, where the alien was etc i mean OMG why not just find an X-Com Editor and remove all thier weapons ...be about the same cept you woulnt need to waste all that time rewriting save files.

Cmon ..Honestly...who do you think you are trying to fool?

personally I don't care how you play you game long as your having fun but dude.... "Don't piss down my back and tell me its raining"

                       
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Old 10-01-2006, 12:22 AM   #373
rlbell
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Originally posted by gregor+Jan 9 2006, 09:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (gregor @ Jan 9 2006, 09:49 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-rlbell@Jan 9 2006, 05:47 AM

I know the feeling.* After much experimentation, I have discovered that I have precisely the wrong hardware to play this game.* It is too slow to emulate a 486 with dosbox, and Win98SE has a file handling problem that usually corrupts the game file (dreaded green text bug).
what do you mean??? if you have win 98 SE you dont' need dosbox to play it. you simply make dos boot disk, boot your computer with it and start the game. it works perfectly.


[/b][/quote]
Evidently, I forgot to mention that the first peripheral ruined by small children, after the mouse, is the floppy drive. All of my computer mice are neutered. This would not be so bad if they were optical mice at the outset. I can think of few things more useless than non-optical mice with no balls.

For those rare occassions when I must load a floppy, I have a floppy drive hidden away where small children cannot jam things into it. Slotting it into a PC requires a fair amount of work, so I cannot be bothered for anything less than restoring the files on a hard drive with no bootable partitions, or running the utilities for a brand new hard drive.
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Old 10-01-2006, 05:22 AM   #374
gregor
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Originally posted by rlbell@Jan 10 2006, 01:22 AM

Evidently, I forgot to mention that the first peripheral ruined by small children, after the mouse, is the floppy drive. All of my computer mice are neutered. This would not be so bad if they were optical mice at the outset. I can think of few things more useless than non-optical mice with no balls.

For those rare occassions when I must load a floppy, I have a floppy drive hidden away where small children cannot jam things into it. Slotting it into a PC requires a fair amount of work, so I cannot be bothered for anything less than restoring the files on a hard drive with no bootable partitions, or running the utilities for a brand new hard drive.
No problem! you can add the dos settings to windows DOS settings. if you know what i mean. basically what i am saying you can add the necessary dos settings to your windows configuration files, so when you start up your computer you press F8 untill a menu appears (you must do this before it starts loading windows). there you can choose the mode you wish to boot your computer in. among others there is Ms-dos prompt (i think option 5 on menu) and MS-DOS command prompt only (usually last one on menu or option 8). well as i said before you can add items to this menu - meaning you can make different settings according to your liking.

Before trying to put a new item in this menu i suggest you try the MS-DOS prompt option. maybe it will do the trick. it did for me for most games.
While command prompt is basically pure DOS (no drivers, no highmem, just pure DOS) so no boot disk (floppy at least) is required.

another option is to go to start menu in windows -> shutdown -> restart in MS DOS. this could also solve some problmes playing DOS games.

My point is that you really don't need DOSbox to play old DOS games if you have win 98. well unless you are playing a game that runs way too fast on computer, but even then you can use "moslo".


P.S.
If you really enjoy using boot disks you can make a CD boot disk.

P.P.S.
You really should assert more control on your children.
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Old 10-01-2006, 05:27 AM   #375
gregor
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Originally posted by Oldblue153@Jan 9 2006, 08:39 PM
personally I don't care how you play you game long as your having fun
exactly!

Btw i dont' always write the detailed description only when i need to stop playing it for a longer time or wheni want to.

And if i want to use townportal to escape mosters, rearm, heal and retun - would hardly be cheating.

there are osme cheats for X-com available, but i really never used them. like unlimited fueld and ammo for crafts etc.
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Crantius Colto: Fear not. You are safe here with me.
Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not!
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
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Old 10-01-2006, 06:23 AM   #376
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Originally posted by gregor@Jan 9 2006, 02:56 PM
what bug is that??? anyway i only enocuntered one bug during my play. and that was that i didn't get molecular control somehow (i only had the M.C. lab). even if i researched the deep ones. oh well i didn't need it anyway...
grenade and he is dead.
In order to prevent the Research bug regarding Molecular control you MUST have in stores at least 1 M.C. Reader BEFORE you complete research M.C Lab or the bug will prevent you from continuing.

As far as I recall the tree goes as follows... Live Terrorist>M.C.Lab>M.C.Reader>Live Tsoth>M.C.Disruptor>M.C.Generator

oh n PS this bug never got me as i generally keep 1 of everything till its reasearched....cept that 1 time with the danged Sonic Pistols.

The invisable Alein bug is akin to a bad save bug things that happen are:

1 aliens are visable while their turn is in play but as soon as thier turn ends they go invisable ( not all generally 1-2 which can still be killed via a gernade but what a pain in the behind).

2. Alien bodies dissappear immediatly upon killing the said alien ei shoot with a Heavy plasma/ Sonic Cannon the alien drops and you see no body on the ground but his equipment is there...also you do not get the bodies when the mission ends so 17 kills 3 bodies.

3 Somic Pulsars and Thermal Shock bombs turn into Disruptor Bombs ( even gives the DPL launch sound with a tossed gernade...FOR ALIENS not you)

4 Game Crashes...self explanitory.

Postnote...Molecular Control is by FAR the most Deadly weapon of the game...once reasearched and you have 4 well trained soldiers the game becomes ridiculously easy to the point you grow bored and don't complete the game cause yawn its practically impossible to lose even 1 man.... on one turn you can control up to 12 aliens (4 MC soldiers fully trained)and your men may never even get off your ship....Hell it gets to the point that you dont even have to use 1 bullet to play a scenario just MC em all...walk em all right to the front doors of your ship and have the guy in the front equip a Heavy Thermal Lance and kill everone with it
                       
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Old 10-01-2006, 08:30 AM   #377
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wow! still i never did have the invisible one. i did see the one where corpse dissaperas. i thought maybe it's supposed to be like that. you know, too high setting on the gun disintegrated the alien.

never crashed on me. at leats not that i can remember. i did play in dos not dosbox...

ah yes MC.. stack em all together and then one of the aliens fires disruptror. and all of them die...
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Crantius Colto: Fear not. You are safe here with me.
Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not!
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind
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Old 11-01-2006, 06:10 AM   #378
laiocfar
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Postnote...Molecular Control is by FAR the most Deadly weapon of the game...once reasearched and you have 4 well trained soldiers the game becomes ridiculously easy to the point you grow bored and don't complete the game cause yawn its practically impossible to lose even 1 man.... on one turn you can control up to 12 aliens (4 MC soldiers fully trained)and your men may never even get off your ship....Hell it gets to the point that you dont even have to use 1 bullet to play a scenario just MC em all...walk em all right to the front doors of your ship and have the guy in the front equip a Heavy Thermal Lance and kill everone with it
Sadly, its very true. They should have reduced the MC power in the game.
THere its also bugs that stop your research like u never get the posibility of research aquaplastics even when u got them
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Old 11-01-2006, 08:55 AM   #379
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Yeah forgot that 1...again tied into the Deep One Terrorist and the unavailabilty to see them after Apr 1 (although they still appear its VERY rare after Apr 1 you could go 6-7 Months and Still not get 1).

These peticular errors in the game are a good reason to use the reboot, although I very very rarely reboot due to lossess ( once inna while cause I'm soooo peeved that I played a scenario so poorly cause of impatience usually even then its complete from before I landed so the Aliens get a complete reset too.....heh hey im human :P).

I do admit that I manipulate my First terror mission to coincide with Gillmen not Aquamen as once you miss that window of opportunity it may never happen again, as an added bonus its one Terror mission that I don't have to deal with that annoying MC stuff.

After ive ensured its a Gillman one I play it fair n square and only reboot the Entire scenario (Again prior to Landing) if I didnt manage to get a live Deep one or the one I had got killed in an Explosion etc.

I'm not saying I'm Superhuman LOL the first time I played UFO Enemy Unknown I overused the reset like TONS of us do or did, but with time i found it unsatisfactory I'm telling you guys who do it..try the first Terror Mission without doing it...you can still make it without losing one single man you should have semi-decent weapons Gauss Rifles and Sonic Pulsars and of course 1 Tazer for the live Deep one are possible to have researched and manufatured.

Its an Entirely different Game without resetting and you reallly really have to plan your moves carefully some terrors have taken me upwards of 400 turns to play BUT OMG the satisfatction of hearing that last scream will have you throwing your arms in the air and yelling YEAHHHHH!!!!!

PS Ive always thought that armor shoulda been tied in with Lobstermen, the very first time I encountered one of these buggers i had a heck of a time killing him via shooting AND many gernades he dropped i grabbed him up ran back to my ship and aborted knowing ide never survive with the weaponry I had...I was Very dissappointed that the research told me what I already knew...they were thickskinned and tough to kill...gee thanks.
                       
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Old 11-01-2006, 03:30 PM   #380
rlbell
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Originally posted by gregor@Jan 10 2006, 06:22 AM

P.P.S.
You really should assert more control on your children.
Admittedly off topic, but I should not just let this comment be. All children are different, even if (or especially if) they are siblings. Parents often forget this. So after having two well behaved two year olds in succession (well behaved being confined to "two year olds who do not jam things into the orifices of consumer electronic goods"), the third two year old came as a rude shock.

Two year olds resemble terrorists for the simple reason that they only have to be lucky, once, to accomplish their mischevious goal, but parents must stop them each and every time to prevent it. For the most part, I will consider parenting a success if I can laugh at my granchildren doing the exact same things to their parents (unfortunately, this will be a long, long wait), and I have reconciled myself to not having any nice things that I cannot store at, or above, shoulder height.

Q: Why are children so cute?
A: So parents do not kill them.

That joke divides all people into two groups: those that find it offensive, and parents.
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