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Old 14-01-2006, 06:38 PM   #401
Oldblue153
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Quote:
Originally posted by Cockroach@Jan 14 2006, 06:34 PM
You can always swap the different clips in and out of those things though. Takes about 25 TUs and since the guys carrying gas cannons are usually a fair distance from the enemy, 1/2 a turn is meaningless most of the time.
True enough Cockroach..cant argue with that, heck cause I use 14 men rather than expensive useless tanks i could even have the boys on the back armed with them ...just a creature of habit I suppose...I like the AP so I use it ,

On a lighter note I keep running out of Female Agents,.....possibly cause I rename them to my Ex-Wifes name and use them in Extremely Dangerous situations or as front line scouts , when she dies i rename the next 1....Karen # 23 is doing well having survived 4 missions now :P
                       
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Old 14-01-2006, 09:47 PM   #402
rlbell
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Quote:
Originally posted by Oldblue153@Jan 14 2006, 06:53 PM
Wow only an Unlimited supply of tanks and funds, yeah i can see why you don't understand.
The supply is not unlimited. It is just limited differently. The seventy-two hours spent waiting for reinforcements still gives me a window to lose (as I recently found out in a game of Enemy Unknown, where I lost the main base, in January, so no research for a month and precious little for the next three. It is really hard to fight the aliens during the weeks that you have neither craft nor radars. I abandoned that game.). I suppose that it is also too strong to say that I am a hopeless money cheater. I just play at a lower difficulty when I allow myself to have money troubles. Even on games where loss of a SWS threatens to bankrupt me, I still don't save that often. When I cannot afford to lose troopers, I accept bad mission ratings and get the heck out of Dodge.


I use the money cheat for the simple reason that I am affronted by the situation of being forced to save humanity on a shoestring, and unlimited funding does not make it that much easier. Reloading is a different kettle of fish.

Even before I discovered the money cheat, I still neither reloaded nor spent more than 50 turns at a terror site.
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Old 15-01-2006, 10:27 PM   #403
laiocfar
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Get spare soldiers waiting in the bases and a SWS is money/space eater, they aren't so important, maybe in a fully trained squad is better SWS as explorer than an experienced xcom but rookie is cheaper that the SWS, normal weapons are better that SWS and 4 rookies means more shots that a single SWS.

To improve your playing style, build some bases as listening post. A main base must got between 8-10 long range sonar. No intecept very big aliens ships with barracudas. If a man spot an alien, try to shot him with others xcoms from safer or unsppoted hex no use the sppoter for fire if u can. If the mission goes too bad, abort it, save the Triton and experinced suviviors. Research is the key in a long term conflict. If aliens discover one of your bases will attack it frequently, so abandon that base or defend it quickly.
See ya
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Old 16-01-2006, 10:28 AM   #404
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I can't get the game to work.
I have all sound turned off on it.
Clicking on it basic from windows gets me nought- it says no music, no sound then a never ending list of 'cannot find file'
From dosbox I get the initial no music, no sound then nothing.
                       
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Old 16-01-2006, 08:59 PM   #405
laiocfar
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I think that this games need to be inside C:/Mps folder to works.
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Old 30-01-2006, 04:30 PM   #406
Axe346
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I know this is cheating , but have you guys tried a memory editor in X-com 1&2.
With artmoney (Artmoney main site) you can edit your money , movement ... But with X-com 2 it exits the game????



edit: address removed ...
                       
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Old 30-01-2006, 04:53 PM   #407
Master MC
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Ahaa.... Nice spam, Axe.
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Old 30-01-2006, 08:11 PM   #408
rlbell
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I prefer the CWE editor, which edits savegame files. It will edit bases, base stores, aliens in containment, money, funding, craft, and soldiers.

BTW, the download now seems to be the dos cd with the animations (or it seems to be the size of the cd zipped into a file).
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Old 30-01-2006, 08:27 PM   #409
Master MC
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Quote:
Originally posted by rlbell@Jan 30 2006, 11:11 PM
I prefer the CWE editor, which edits savegame files. It will edit bases, base stores, aliens in containment, money, funding, craft, and soldiers.
Word.
That one totally owns.
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Old 05-02-2006, 10:43 PM   #410
Aquanaut
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Hello fellow X-Commers

I had a real nostalgic trip when I discovered this site, and for the past few days I have been overjoyed to play UFO: enemy Unknown and X-Com: Terror from the Deep.

However, I have some trouble with the sound on Terror. No matter how many times I have configured the sound, I get the message: "No music, no sound effects" when I enter the game. When I configure it, I get the message: "Error writing sound config file. Null pointer assignment."

I downloaded the game from this site, and I am running it on a DOS-box. Can anyone help me? The music is part of the x-com experience, so it's no fun playing without.
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