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Old 05-02-2006, 10:51 PM   #411
Aquanaut
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Never mind, I figured out of it! The problem was simply that the files in my terror-folder was set to read-only. By removing this, my sound worked fine. Thanks anyway for those who were about to help!
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Old 06-02-2006, 12:11 AM   #412
laiocfar
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Quote:
Thanks anyway for those who were about to help!
LOL :roflol:
I think that some problems only can be resolved by oneself, and u must know that if someone in forums got the solution will answer u in little time or never.
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Old 07-02-2006, 12:00 PM   #413
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OK i can get along without good hwp or watewer they are called in tftd but i cant go the whole game without better armour coz plastic sUX hard.
How can i get ion or magnetic armor.

Does anybody knows any good mods for X-COM 1 & 2 (witch dont need xcomutil)
Ive seen some that changes plasma weapons into proton guns (fancy).
And a cute mod that changes laser rifle into a slightly more powerful and better looking HELIX rifle, smoke nade in an immensly powerful mamoth nade and blaster launcher into crusch launcher with more powerful shots but has no guidance.
weapons 16 it was or so.
                       
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Old 09-02-2006, 03:03 AM   #414
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To get Magnetic Ion Armor you must research (if I remember correctly)
Deep One Corpse
Aqua Plastics
Aqua Plastic Armor
Ion Beam Accelerator
LIVE DEEP ONE (probably what you've missed)
Ion Armor
Lobster Man Navigator **
Magnetic Navigation
Magnetic Ion Armor

** note some versions don't require the Lobsterman Navigator to research Magnetic Navigation
                       
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Old 10-02-2006, 07:43 AM   #415
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Ive caught LOTS of navigators.Well maybe there werent lobstermen.
I have a Deep one terrorist and he gave me psi lab insted.
                       
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Old 10-02-2006, 08:21 AM   #416
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Quote:
Originally posted by Acolyte@Feb 10 2006, 08:43 AM
Ive caught LOTS of navigators.Well maybe there werent lobstermen.
I have a Deep one terrorist and he gave me psi lab insted.
I believe it has to be lobster man.
did you explore dead deep one (corpse)? Also explore another deep one.


Also there are a few good walkthrough available on net where oyu can get the full tech tree.
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Old 10-02-2006, 11:08 AM   #417
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If armour's what you want, you need to get deep ones, and they need to be dead.
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Old 10-02-2006, 09:57 PM   #418
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All u need its love :whistle:

No, but all you need its MC
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Old 11-02-2006, 07:33 AM   #419
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Quote:
Originally posted by PrejudiceSucks@Feb 10 2006, 12:08 PM
If armour's what you want, you need to get deep ones, and they need to be dead.
If he has Aqua-Plastic-Armor already as stated then he already has researched a Deep One corpse.

I donno Dude only other thing I can think of is that the bloody game is buggy and mebbe its one of those many things that if are researched out of a peticular order you lose the capability of further research (like the Mind probe thing you must have one in stock when a certain reasearch project is completed or you never get the chance to do it again same with Sonic Technology if you sell off all the Sonic pistols and clips and dont save at least 1 to research well you could run into trouble by the third month or so as they never seem to appear on any scenario's after that)

In any case good luck

                       
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Old 11-02-2006, 10:38 AM   #420
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Indeed, the game is amazingly buggy. For example, if you research a Tasoth Commander then you can't ever research the Leviation, although you can research the one which opens up the final mission.

Which means that you can never win
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