![]() |
#221 | ||||
|
![]() Quote:
Quote:
If you have only one life book, you can never get rare life spells, unless you find another life book. Of course with only 2 life books, you get only one rare spell researchable in your spellbook, so chances are you won't have it. If you devote all the remaining 9 books to life, you will have access to research 9 rare spells. There are 10 rare spells, so there is a small chance stream of life won't be in your initial spellbooks. Quote:
Quote:
Still If you start with Alchemy, all your normal units start with magical weapons and +1 to hit. Units built in cities with alchemist guild's also gain that perk. Better yet, start a town with access to Mithril or adamantium mines, then build an alchemist guild this gives even bigger bonuses. Mithril weapons - +1 attack , +1 defense Admanitum weapons +2 attack, +2 defense This is per figure !! Also, is there a max. number of books you can have? I know I had 4 chaos books and 3 life books (plus sage and some other special power), but I found 2 sorcery books and 1 life book (something like that). Is it possible to have more than 11 books? Also, I take it you can only find only nature/sorcery/chaos books, because I don't know if you can find life/death nodes. So should I go for more life books and less chaos books because I can pick them up later?[/quote] |
||||
|
|
![]() |
#222 | |||||
|
![]() Quote:
Any way is to cast Just Cause, that reduces rebels by one in all cities. Also build shrines,temples etc of course. As far as i know which cities rebel and become independent is a random event. It can happen even if the city has no rebels. Only 3 types of city can't be hit by this event. Cities with your wizard tower, cities with where you have more fanastic creatures than normal units, and cities with heroes. Quote:
Quote:
Quote:
Quote:
What treasures you get is based randomly and on the strength of the opposition, nodes tend to have stronger opposition, so you tend to get more good stuff there. |
|||||
|
|
![]() |
#223 | ||
|
![]() Quote:
Quote:
|
||
|
|
![]() |
#224 | ||
|
![]() That's strange. I seem to recall 13 as the maximum number of books you can have. :blink: True, you can only start off with a maximum of 11, but the AI can start with more on higher difficulty settings, and you can get more books in nodes and ruins up to the maximum of 13. That's why it may be a good strategy to start with fewer books and more retorts, hoping to find a lot of extra books and boost it to 13 anyway eventually. Of course, you can find retorts as well, but I don't think they are interchangable with books, so if you conquer a node that is supposed to have books in it, but you already have 13 books on hand, you get nothing, AFAIK.
|
||
|
|
![]() |
#225 | ||
|
![]() Yes the retorts may be found instead of books, it's just a matter of always saving before a node battle and if you don't like what you get, load and try again. Usually if you don't have full number of books yet you'll get books mostly and the retorts only when you have all books full. Sometimes there's a chance though to still get a retort if you don't have all 13 books or 1 retort and 1 book after battles with especially many powerful enemies, but the chance is small.
In any case you'll get always something out of the nodes or life/death enemies unless you have all 13 books AND maximum possible number of retorts which is 5 or 6, I believe. |
||
|
|
![]() |
#226 | ||
|
![]() Quote:
You basically need only 3 spellbooks in 4 schools = 3*4=12 spellbooks to gain access to very rare spells of all 4 schools + arcane. Ultimate setup would be something like this. SSSSLLLNNNCCC + 6 retorts of your choosing Say 1)Warlord 2) Divine Power 3) Channeler 4) Myrann 5) Articier 6) Sorcery Mastery That's 13+2+2+2+3+1+1 = 24 picks! |
||
|
|
![]() |
#227 | ||
|
![]() Quote:
You basically need only 3 spellbooks in 4 schools = 3*4=12 spellbooks to gain access to very rare spells of all 4 schools + arcane. Ultimate setup would be something like this. SSSSLLLNNNCCC + 6 retorts of your choosing Say 1)Warlord 2) Divine Power 3) Channeler 4) Myrann 5) Articier 6) Sorcery Mastery That's 13+2+2+2+3+1+1 = 24 picks! [/b][/quote] Ah. A mistake, you can actually get 25 picks because famous is worth 2 picks. |
||
|
|
![]() |
#228 | ||
|
![]() Thanks for your replies to my huge question. One more question, what is a retort used for?
|
||
|
|
![]() |
#229 | ||
|
![]() Quote:
Of those 3, Artificer halves the cost of creating artifacts through a spell and starts you off with the artifact creation spell from the begining; Alchemy lets you convert mana to gold at a ratio of 1:1 instead of 2:1, which means you no longer lose half of the resource when you convert from one form to the other; and Warlord makes all your normal (i.e. non-magical) units be 1 level higher than usual, which is very useful (that's why it costs 2 picks). |
||
|
|
![]() |
#230 | ||
![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4
|
![]() This is the best game ever!!!
You get a lot more from it , if you study the manuals... Though 1.31 changed a few things, it's still mostly valid.
__________________
I'm just GaMer4LiFe!!! |
||
![]() ![]() |
|
![]() |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Master of Magic won't install | earlofwessex | Troubleshooting | 2 | 21-04-2008 02:34 PM |
Master Of Magic | pratputajao | Troubleshooting | 0 | 03-07-2007 04:33 AM |
Master Of Magic | kiotee | Troubleshooting | 1 | 08-05-2006 10:49 PM |
Master Of Magic | TyLord | Troubleshooting | 1 | 09-04-2005 07:23 AM |
Master Of Magic Multiplayer Help | caesar007 | Forum Games | 0 | 22-02-2005 10:25 PM |
|
|
||
  |