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#11 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
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Posts: 4,615
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![]() I also think that MSs suck, they're of no help: even if you know that there's an alien in a room, it doesn't mean it's not going to shoot you, if you enter a room with an alien inside you're in no disadvantage compared to the situation in which you knew it was there beforehand. Plus MSs spend TUs when used, they keep one hand busy so that a puny one-handed gun (pistol) must be used, or the two-handed gun gets a worse aim.
I never use them, besides my strategy for combat involves that I don't have to search for the aliens. I comb the whole area with my squad forming an advancing "curtain": the soldiers aren't too close so that the aliens don't get an easy score, but still no alien can trespass the line and get into my secured area unnoticed. As for the psionic attacks, according to the manual a soldier's resistance to them doesn't depend on his psionic skill, which can be trained, but rather on his psionic strength, which is innate and cannot change through training nor otherwise. But of course, you don't know each soldier's psionic strength until he gets at least a month of psionic training. But you can suppose it--I think the aliens target the mentally weakest soldiers first. I've got a system that defens me against psionic attacks, I've talked about it in a previous post on this same page.
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