![]() |
#2271 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 27
|
![]() Quote:
__________________
![]() |
||
![]() ![]() |
|
![]() |
#2272 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,613
|
![]() Quote:
__________________
Life starts every day anew. Prospects not so good... |
||
![]() ![]() |
|
![]() |
#2273 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,613
|
![]() Quote:
:guns:
__________________
Life starts every day anew. Prospects not so good... |
||
![]() ![]() |
|
![]() |
#2274 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,613
|
![]() Quote:
However I'm not saying that this will solve your problem, I'm only trying, I've got no clue... :whistle:
__________________
Life starts every day anew. Prospects not so good... |
||
![]() ![]() |
|
![]() |
#2275 | ||
![]() ![]() ![]() ![]() |
![]() UFO1 is one of the best classic games...
Heres a tip on how to make money: 1.) Research laser weapons. 2.) If u can manufacture laser pistol already then go for it. 3.) I recommend you should have at least 50 engineers and two workshops. 4.) The math: 1LP cost 8,000 and sold at 20,000. So let say u produce 100 LP: 8,000X100=800,000, cost 200,00X100=2,000,000, total gain 1,200,000=your profit. 5.) A sure way to gain money. Maybe now you wil think other things to produce, for me I choose LP cause it consumed less work space and a good money making from the start. Enjoy the game...! |
||
![]() ![]() |
|
![]() |
#2276 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,613
|
![]() Quote:
There's a way to learn the most profitable item to sell. When you select a new item for production, you're told the engineers·hours needed to manufacture each unit. What you must do is substract the manufacturing cost from the selling income as you mentioned (but for a single unit) to get the unitary profit. Then you divide this profit by the engineers·hours per unit you were told. The item with the greatest result of these operations is the most profitable, since you'll get more bucks for each hour your engineers are working. Got it? :eeeeeh:
__________________
Life starts every day anew. Prospects not so good... |
||
![]() ![]() |
|
![]() |
#2277 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Durban, South Africa
Posts: 162
|
![]() Well thats wat i do but i always save a mission frequenly so theres no way i can loose a battle no way just save in a seperate name for battles and your un touchable try it
|
||
![]() ![]() |
|
![]() |
#2278 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
|
![]() Anyway money come from killing them and at end u got many millons, squads and equipment but u got too short time between missions to build the avenger.
__________________
2nd placed of 1st Ufo2000 Tournament! |
||
![]() ![]() |
|
![]() |
#2279 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
|
![]() Quote:
These are sort of the "top 3" excluding anything that needs elerium to manufacture; start with med-kits; as soon as you can produce the laser stuff, go for that. 3. Med-kits 2. Laser rifles 1. Laser cannons Note that fusion ball launchers make you a slightly higher profit than laser cannons, but they need elerium, so I'd stick to the laser cannons. Not sure about laser pistols, maybe they're a bit more profitable than med-kits, but in any case not as good as laser rifles. And xs0nIx, you need to subtract the cost of your engineers + maintenance of your workshops in order to get the "real" profit
__________________
A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
||
![]() ![]() |
|
![]() |
#2280 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
|
![]() Quote:
That's cheating! |
||
![]() ![]() |
|
![]() |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Help With Ufo:enemy Unknown | Plato89 | Troubleshooting | 7 | 10-04-2007 09:03 AM |
X-com 1/ Ufo: Enemy Unknown | Giga | Troubleshooting | 18 | 23-03-2007 11:18 PM |
Ufo Enemy Unknown | Hopkins | Troubleshooting | 6 | 22-09-2005 08:57 PM |
Can't Run Ufo: Enemy Unknown | Niall Cosgrach | Troubleshooting | 4 | 18-09-2005 11:28 PM |
UFO - Enemy Unknown | JoM | General compatibility fixes | 41 | 14-12-2004 02:33 PM |
|
|
||
  |