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Old 24-03-2006, 12:23 PM   #31
Harpam
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Need help in saving game. Every time i try and save it says error. Any advice would be great
                       
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Old 27-03-2006, 02:54 AM   #32
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Quote:
Originally posted by Harpam@Mar 24 2006, 01:23 PM
Need help in saving game. Every time i try and save it says error. Any advice would be great
You know how to save, right? Only at the hotel, right.

Does it make a difference whether you overwrite a previously saved game or save in an empty slot? In that case it may be that the savegame file is set to read-only (because you copied the game from a CD?), and you should go to the directory which holds the game, open the savegame files (CVX.SVE where X is a number) properties and unselect "read only".

Otherwise, are you using DOSBox? If you're using Windows try an enviroment where the game is more native.

Yours sincerely,

Maximilian Remington :-P
                       
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Old 27-03-2006, 03:07 AM   #33
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Originally posted by Guest@Feb 7 2006, 11:46 AM
There is a difference between the UZI and pistol - I think the UZI allows you to hold down the fire key, or maybe it has a faster rate of firing - one of the two. But it *will* cause the alarms to sound, so not good if you're going to sneak around.
The difference between the UZI and the pistol, according to the manual and my own experience, is that the UZI has a greater chace of hitting the target, that is, a shorter time passes until the grey crosshair over your picture turns white meaning that Max has taken enough aim. It does make a difference. And the UZI doesn't necessarily set the alarm asound, the activation depends only on how long you let an enemy look at you (or your face if you're disguised) -before killing him.

The rest of the info is right. By the way, one of the more handy features of turning terrorists, apart from scoring double, is that you can't lose him any longer -he won't go into hiding.
                       
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Old 27-03-2006, 03:47 AM   #34
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Just registered, gotta turn up around here more often.

Yours sincerely,

Maximilian Remington
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Old 06-04-2006, 08:44 PM   #35
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Quote:
Originally posted by Jake@Dec 11 2004, 09:40 PM
how do u install it, it keeps asking me to put in the disk marked A into a drive, whats the abandonia way of installing it
Are you clicking on the button that says "COVERT" or "GAME"? Because COVERT is the one to start the game.
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Old 07-04-2006, 01:13 AM   #36
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I really like this game and I reopen it every few years.

I saw a poll on the Firaxis site that asked which game people would like to see a remake. Covert Action has 1% of the votes, so I don't see why they would remake it.

I got VB recently and that gave me an idea: why not try to do a remake of it myself? The logic of the game is pretty simple and VB is handling most of the graphic parts. I am pretty sure I can do everything easily except the car chase and the sneaking into building, but I think I can make them with more time. I would need some help coming up with the crime chronologies and getting some faces and other graphics (to replace the VGA graphics). Would anyone be willing to help with that?
                       
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Old 07-04-2006, 01:02 PM   #37
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I'm not bad with graphics myself. If you need some specific pieces, just ask.
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Old 08-04-2006, 12:50 AM   #38
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Thanks horseman!

I started on the coded message part, so I don't really need graphics for that part. I will post the game once that part is finished.

Next, I plan on working on the electronics, to get used to custom drawing in VB (I never did it in VB, but I have done some in C++). I guess I could do a few screenshots of the original game, but it would be fun to have an improved look for it.

I am also thinking of a web-like interface for the data section, with hyperlinks to jump between a suspect and its organization or town, etc. Each suspect could have a collection of photos, with one attached in its file, but we could see any of the other photos when watching a house! Of course, I plan on using photos of myself and friends and family, but I will need a couple of hundreds of suspect photos so we don't fall on the suspects every few games.

Of course, I am not far enough to reject any idea at that point.
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Old 08-04-2006, 04:34 PM   #39
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Quote:
I got VB recently and that gave me an idea: why not try to do a remake of it myself?
:Brain: Really? There are quite a few people who will appreciate this work, and I'm definitely one of them. I think you're not the first one to think about this project, but I hope that you'll be the one who will actually carry it out. I've got no idea of game programming myself (just... "program programming" with C), but you've got all my moral support! :whistle:

Quote:
I am also thinking of a web-like interface for the data section, with hyperlinks to jump between a suspect and its organization or town, etc. [...]
COOL! In the original game it's somewhat annoying going up and down the menus--clues, suspects, organizations, cities...

By the way, when it's done you could ask Abandonia Reloaded to publish it, since that's the site where the same guys who make Abandonia host freeware (including remakes) instead of abandonware, if I'm not wrong...
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Old 10-04-2006, 02:54 AM   #40
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I have done most of the practise crypto part. It is missing the "clue" and the "erase guesses" button. There are no difficulty settings and there is only one message to decode so far.

I tried to put it on the website my provider is, hum, providing, but he does not accept .exe or .zip files. :crazy: So, I had to attach it somewhere else. Anyone knows a better place to download my work in progress?

Here it is: Covert Action Remake Project (19k)

I plan to work on a way to load the missions from text files in a readable format so that anyone can create new kinds of missions. Once that is done, I will change the practise crypto to use a random message from a random mission so it can be played by itself.
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