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![]() Someone wanted to know whats bounty hunter good to - he can kill the spy unless you have already conviced him to work for you. Since the spy is the only way to get coordinates of 3rd system I don't recommend doing so :]
Maybe theres a good use for bounty hunter too... I've done some colony buildings research, because the game lacks way to check how much people can colony support with current structures. When "need food/building/hospital/stadium" report comes its too late, because population already decreases. I wanted to know, how many people each building supports: housing: - colony center 10K - building 7K food: - colony center 20K - food processor 20K (better than farm) - farm 8K health care: -colony center 20K -hospital 20K tropical planets are complicated, it seems that you need one medical plant and doubled hospitals. I needed 2 hospitals to get population past 20K entertainment: stadium to get past 50K (not sure if you need 2 to get past 100K) Once your population grows out of support, It's morale will fall down until it's fixed, which can happen naturally, because morale lower than neutral reduces population (it has some inertia, so you'll lose about 2K (bad)). -- Some other findings - Underpowered structures work as well as fully powered ones, proven even for derricks. - Morale affect tax incomes a little, 20K loyal people at normal tax level will give you more than 20K neutral at normal tax level. |
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