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Old 03-05-2006, 05:46 PM   #1
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One thing I find about master of magic that can keep it interesting, is the computer players are occasionally able to get a very rare spell quite early -- myrran computer wizards can sometimes clear a tower after 30 turns, for example. With save/reload and an editor like momedit you can make the computer player get whatever very rare spell you find the worst -- for me and my 11 death books it's great unsummoning, followed by another computer player getting life force, and suppress magic after that, time stop... That can even things up, sometimes, even if one is an expert player. In addition, in theory it is possible to start on a tiny island with room for only your land-locked capital city, and it's also possible to have no neutral cities on your plane, and it's possible to have chaos rift cast on your capital, and it's possible your plane has only 11-book opponents, it's possible the computer player's unsummoning and life force spells always dispel whatever you cast -- so one game in a billion all these things, and more, can happen at once! In theory, there is no formula to win every single game, even though you might reasonably expect to win every game you happen to play. Somewhere out there a billion monkeys who are perfect master of magic players are playing, and one of them is losing due to an incredible confluence of unfortunate events.
                       
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