Go Back   Forums > Abandonia.com > Games Discussion
Memberlist Forum Rules Today's Posts
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 24-05-2006, 11:13 PM   #141
Merri
Newbie

 
Join Date: May 2006
Location: ,
Posts: 14
Default

You need Metalworks to build the tools that are required.
Merri is offline                         Send a private message to Merri
Reply With Quote
Old 25-05-2006, 12:04 AM   #142
Goodguy3
Abandonia nerd

 
Join Date: Apr 2006
Location: ,
Posts: 57
Default

Quote:
Originally posted by Merri@May 24 2006, 06:13 PM
You need Metalworks to build the tools that are required.
unfortunately, there is no iron(?!?!) and what little iron there wasihave already taken :angry:
__________________
Hello for my information ration.
Goodguy3 is offline                         Send a private message to Goodguy3
Reply With Quote
Old 25-05-2006, 12:49 AM   #143
still puzzled
Guest
Default

Quote:
Originally posted by puzzled@May 24 2006, 08:23 AM
i am playing the Roman missions, mission 2, and after i capture the catapult, i can seem to attack anyone or do anything to get further. anyone know what i am doing wrong? i have played the level twice now with the same result. ta
just reiterating this question - it's giving me no end of bother. Ta
                       
Reply With Quote
Old 25-05-2006, 01:33 AM   #144
Merri
Newbie

 
Join Date: May 2006
Location: ,
Posts: 14
Default

Can you give a more detailed of what you can't do? What exactly happens when you get stuck? Do you run out of soldiers? Are there any soldiers who can attack (= more than one soldier in a border area military building)? Are there enemy territory left or are you free to expand as you will?
Merri is offline                         Send a private message to Merri
Reply With Quote
Old 25-05-2006, 01:40 AM   #145
Merri
Newbie

 
Join Date: May 2006
Location: ,
Posts: 14
Default

Quote:
Originally posted by Goodguy3@May 25 2006, 03:04 AM
unfortunately,* there is no iron(?!?!) and what little iron there wasihave already taken :angry:
Then you're out of luck: you've spent the resources to wrong things. The campaign missions do have a challenge with resources as you don't get all that much and you have to make most out of what you get. Maybe one of the things you need to do is to be quicker: try to take on the computer players earlier than you've done now. Then you could take over valuable mountain space from them.

Remember also that each soldier you lose means you've also lost two iron ores and four coals (this is what you need to produce a shield and a sword). Thus minting gold coins is important, although that makes losing soldiers even more costy. In the other hand your soldiers do survive much more likely when they get better.


If all else fails, you could cheat and add extra iron and coal for yourself by editing DATA\MISSIONS\MIS_0003.RTX file.
Merri is offline                         Send a private message to Merri
Reply With Quote
Old 25-05-2006, 02:32 AM   #146
Daryen
Guest
Default

Quote:
Originally posted by still puzzled+May 25 2006, 12:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (still puzzled @ May 25 2006, 12:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteBegin-puzzled@May 24 2006, 08:23 AM
i am playing the Roman missions, mission 2, and after i capture the catapult, i can seem to attack anyone or do anything to get further. anyone know what i am doing wrong? i have played the level twice now with the same result. ta
just reiterating this question - it's giving me no end of bother. Ta[/b][/quote]
you do not actually CAPTURE the catapult.. it is destroyed.. what you get is the ability to build catapults.

Also.. for the Harbours question.. I checked the official site and it said that for Settlers 2 Gold (which is what Abandonia has) all scenarios could be won without ships so the harbour building was removed as placeable.. (as I understand it. you can still create maps in the editor that use the harbour building).

This said.. the one question I have..
Is there a list of what tools will recruit which profession. I know that an axe will get you a woodcutter, a saw will get you a sawmill, a pickaxe will get you a miner.. but what "tool" do you need for getting a brewer.. I have no brewers in my storage areas.
                       
Reply With Quote
Old 25-05-2006, 02:51 AM   #147
Merri
Newbie

 
Join Date: May 2006
Location: ,
Posts: 14
Default

A regular worker is able to become a brewer once you build a brewery. It requires no tool or ware. Atleast this was the case when I made a quick test: I didn't lose anything when I made a brewery, yet had no brewers and one worker was converted.
Merri is offline                         Send a private message to Merri
Reply With Quote
Old 25-05-2006, 11:38 AM   #148
Riveros
Guest
Default

Quote:
Have you found the island in the south? That's where you can get extra resources you can use to get more soldiers (by making weapons etc.).

Also, build only one harbor per island, that'll make ships more efficient.
Cheers once again merri, but i have yet another question LOL

Is it more ecomincal and quicker to have a long road or a road divided up into smaller roads with flags?
                       
Reply With Quote
Old 25-05-2006, 01:57 PM   #149
Merri
Newbie

 
Join Date: May 2006
Location: ,
Posts: 14
Default

Divided road can transfer more stuff quicker.
Long road can transfer less stuff quicker.
If you can ensure there is always something to transfer, you transport stuff quicker (because there will be no delays due to the worker walking back and stopping to the middle of the road).

If all roads are of the same length and there are more roads to everywhere to your lands than just one, then your transportation is already superior to what computer players are able to do. It is good to balance the traffic to multiple roads, because things get stucky if there is too much to transfer.

I tend to always use minimum length roads.
Merri is offline                         Send a private message to Merri
Reply With Quote
Old 26-05-2006, 12:05 PM   #150
Frenkieee
Newbie

 
Join Date: May 2006
Location: ,
Posts: 11
Default

<div class='quotetop'>QUOTE(Merri @ May 25 2006, 01:57 PM) [snapback]232220[/snapback]</div>
Quote:
Divided road can transfer more stuff quicker.
Long road can transfer less stuff quicker.
If you can ensure there is always something to transfer, you transport stuff quicker (because there will be no delays due to the worker walking back and stopping to the middle of the road).

If all roads are of the same length and there are more roads to everywhere to your lands than just one, then your transportation is already superior to what computer players are able to do. It is good to balance the traffic to multiple roads, because things get stucky if there is too much to transfer.

I tend to always use minimum length roads.
[/b]
Well said. The bold part only works if resources are transported in both directions. So if you have conquered enemy buildings and you want to transport coins to them, short roads are better.
Frenkieee is offline                         Send a private message to Frenkieee
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Settlers 2 Gold... Rai Old Suggestions 4 13-06-2006 09:08 PM
Settlers 2 Gold constanzadrel Troubleshooting 1 02-08-2005 10:08 AM
Sim Tower - Settlers 2 Gold Guest_Peter Troubleshooting 2 15-03-2005 09:54 PM
Settlers 2 Gold evilded Troubleshooting 12 19-11-2004 12:53 AM
Settlers 2 Gold sembay Troubleshooting 1 16-11-2004 02:41 AM


Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 11:14 AM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.