![]() |
#141 | ||
![]() ![]() ![]() ![]() Join Date: May 2006
Location: ,
Posts: 14
|
![]() You need Metalworks to build the tools that are required.
|
||
![]() ![]() |
|
![]() |
#142 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: ,
Posts: 57
|
![]() Quote:
__________________
Hello for my information ration. |
||
![]() ![]() |
|
![]() |
#143 | ||
|
![]() Quote:
|
||
|
|
![]() |
#144 | ||
![]() ![]() ![]() ![]() Join Date: May 2006
Location: ,
Posts: 14
|
![]() Can you give a more detailed of what you can't do? What exactly happens when you get stuck? Do you run out of soldiers? Are there any soldiers who can attack (= more than one soldier in a border area military building)? Are there enemy territory left or are you free to expand as you will?
|
||
![]() ![]() |
|
![]() |
#145 | ||
![]() ![]() ![]() ![]() Join Date: May 2006
Location: ,
Posts: 14
|
![]() Quote:
Remember also that each soldier you lose means you've also lost two iron ores and four coals (this is what you need to produce a shield and a sword). Thus minting gold coins is important, although that makes losing soldiers even more costy. In the other hand your soldiers do survive much more likely when they get better. If all else fails, you could cheat and add extra iron and coal for yourself by editing DATA\MISSIONS\MIS_0003.RTX file. |
||
![]() ![]() |
|
![]() |
#146 | ||
|
![]() Quote:
you do not actually CAPTURE the catapult.. it is destroyed.. what you get is the ability to build catapults. Also.. for the Harbours question.. I checked the official site and it said that for Settlers 2 Gold (which is what Abandonia has) all scenarios could be won without ships so the harbour building was removed as placeable.. (as I understand it. you can still create maps in the editor that use the harbour building). This said.. the one question I have.. Is there a list of what tools will recruit which profession. I know that an axe will get you a woodcutter, a saw will get you a sawmill, a pickaxe will get you a miner.. but what "tool" do you need for getting a brewer.. I have no brewers in my storage areas. |
||
|
|
![]() |
#147 | ||
![]() ![]() ![]() ![]() Join Date: May 2006
Location: ,
Posts: 14
|
![]() A regular worker is able to become a brewer once you build a brewery. It requires no tool or ware. Atleast this was the case when I made a quick test: I didn't lose anything when I made a brewery, yet had no brewers and one worker was converted.
|
||
![]() ![]() |
|
![]() |
#148 | ||
|
![]() Quote:
Is it more ecomincal and quicker to have a long road or a road divided up into smaller roads with flags? |
||
|
|
![]() |
#149 | ||
![]() ![]() ![]() ![]() Join Date: May 2006
Location: ,
Posts: 14
|
![]() Divided road can transfer more stuff quicker.
Long road can transfer less stuff quicker. If you can ensure there is always something to transfer, you transport stuff quicker (because there will be no delays due to the worker walking back and stopping to the middle of the road). If all roads are of the same length and there are more roads to everywhere to your lands than just one, then your transportation is already superior to what computer players are able to do. It is good to balance the traffic to multiple roads, because things get stucky if there is too much to transfer. I tend to always use minimum length roads. |
||
![]() ![]() |
|
![]() |
#150 | ||
![]() ![]() ![]() ![]() Join Date: May 2006
Location: ,
Posts: 11
|
![]() <div class='quotetop'>QUOTE(Merri @ May 25 2006, 01:57 PM) [snapback]232220[/snapback]</div>
Quote:
|
||
![]() ![]() |
|
![]() |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Settlers 2 Gold... | Rai | Old Suggestions | 4 | 13-06-2006 09:08 PM |
Settlers 2 Gold | constanzadrel | Troubleshooting | 1 | 02-08-2005 10:08 AM |
Sim Tower - Settlers 2 Gold | Guest_Peter | Troubleshooting | 2 | 15-03-2005 09:54 PM |
Settlers 2 Gold | evilded | Troubleshooting | 12 | 19-11-2004 12:53 AM |
Settlers 2 Gold | sembay | Troubleshooting | 1 | 16-11-2004 02:41 AM |
|
|
||
  |