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Old 30-05-2006, 01:50 PM   #131
oclane
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yeah a game played it a few years back yeah its like the moden day settlers it so i love it
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Old 30-05-2006, 08:13 PM   #132
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Level 50:
Hard time we get.
First place 1-2 fake houses, then the C. will build only barracks (good time for in-game save). It will also build a lab, and invent on skunks, so try faster.
You have very few baldies around, so firstly you won't be able to keep the fake-houses. The barracks won't mean any hamr as they never grew to make grenades.
Buildings: Firstly build a helipad. Than a lab, and reserch as many rabbit as possible. Overwatch the whole level for animals preventing the C.'s inveting. You also will need a barrack.
For this level the speed suggested for minimum or one above.
So, build the red house than the lab, than the barrack, and then fill them in that order.
Under this time invent rabbits and the heli, nothing other. Have the spare-units too on a safe island if you forget (1-3 scientist for the inventions, 2-3 carpenter for emergency fake-houses and 3-5 red for the special icons).
If you made this far start a castle in the C.'s continent, and start bombing around. Start to capture the barracks as they will give you more useful energy if captured. This way you will be victorious.
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Old 31-05-2006, 12:05 AM   #133
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How many did you need to complete to finish the game? you just beat me....
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Old 31-05-2006, 07:50 AM   #134
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There are 85 level, and 2 bonus level to each world (maybe 1 for the Hell), and 2 bonus map. Why? Do I botherr you?

And one thing I forgot to mention for the last: the C. turned suicid, and its last man walked right through my door, so I missed the warp, but I could - fortunately - reload.
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Old 01-06-2006, 01:50 PM   #135
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I made the last level on the European Worls :brain:
It looke hopeless as the C. had 70 unit and the player only 10. But just build as on the previous level, and when the C. drops around a lot of inventions (for me it was 2 minefield) just start a new one.
Dangers: we are far away from the C., have very small territory (enough for 2 castle and a lab, don't worry too much), and if the C. builds a red house you are almost lost. A RL1 iwould be not much of a problem, but more... Well, just keep an eye open, and build fake houses around.

Then comes a bonus level. This one is interresting: there is only 1 blue unit on the map, who needs to be guided to the warp. You have a lot of time for it, so you can do it for the first time. The reward offered for it is 8 extra unit! k:
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Old 01-06-2006, 04:18 PM   #136
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I peeked on the desert level, so I tell You how it looks.

tree: palm
rock: pyramid-brick
earth-shark: the worm from Dune, but when it moves looks like a classic life-saving belt (red&white)
indifferent house: tent
lab: alchemist lab (a house with a potion)
barrack: well, it's roof is somewhat brown and rocky. The L2 version gets a tower with it.
breeding houses: L1: the roof looks like a giant snake
L2: a stone house from the middle-east
L3: pyramid
L4: a 20th century blackglass pyramidhotel with two palm before it

enemies: looks like they wears the same coat as in the snow-world, but on closer examination they are wearing an egyptian pharaomask.

and for building: seems they won't exoand too much, so you could build a castle first, than do what you want. :w00t:
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Old 02-06-2006, 12:01 PM   #137
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Just 1 thing this time: in this world the helicopter turned to a jet. It is good, since it has no rotor, so you can grab it with your bare hand too
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Old 04-06-2006, 04:23 PM   #138
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L53: not much difference from the previous level, just we have a little fewer unit. I just like to avoid the possibility the C. could adapt to my technic, so I built 1 fake house than captured the houses one-by-one with winged soldiers.
L54: this is a minigame. Do you remember those? If no read it again: Get skunks as fast as possible, and kill, what moves. Try the largest group around. helpful thing: you get free killing, if you build a house and there are enemies around they will be disappear when it builded up. Well, if noone goes freely capture the enemy house with your units as sodiers.
Here I think how the WARPS can be used: U have to put in (red?) baldies one-by-one manualy (literally: use your bare hand).
We are over the 2/3!
L55: again a minigame, but this one is harder. First be fast, and turn everyone blue (you are scattered!). Than drop a sunk on 'em. Than you should have the time to build a fake-house. If not start this map again. Skunk everyone. Unload all of your houses and capture the enemy's. Some unit might be on a tree - if the winning title doesn't come up.
L56: same as the previous.
L57: again the same. And you have a barrack at the start.
L58: 3 enemies, but nothing really special. Build a castle, then a helipad, then whatever you need to capture the enemy houses. Needs constant overwatch.
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Old 04-06-2006, 08:07 PM   #139
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One last thing today: on the (last) level do not let anyone else manufacturing grenades.

Ok, I had some more time: On the next level will be one enemy, what has a slight adventage - well, after a lot of skunk. Sorry, but you won't be able to capture them without a real fight, but you can build whatever you want, and can win the way you like.

Then a bonus level comes. You get a jet, and needs to bomb the houses.
Here the difficulties and some tips:
- only the number of bombed houses counts, and the bigger ones are downside
- there are red flagged houses, what you can also bomb, but as those are yours means penalty on the reachable bonus
- every building worse 1 bomb
- you do not have enough time to bomb everything (well without a CPU-killer)
- on the start time is pasued as always on bonus levels, but you can move the cursor. Move it on the plane THEN click to start. You immediately grabbed the plane, sparing valuable seconds.

The next level's easiest solution is to combine the fake-house strategy with the sunks strategy. Have fun!
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Old 05-06-2006, 01:13 PM   #140
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L61: 2 enemies. Turn to blue and put some unit in the house you get for the basic - for expand, birth rate and defend). Put a fake-house next to the blue one - with this he is out of game (will build a barrack, so he won't have the birth rate. The other is harder: they build their house in a very defended position, where we can not build. But soon we will be able, so be patient. Under that time put your baldies ion the southwest island for safety. Then use the skunks and play.
L62: 1 enemy, 0 skunk, minimal unit and map. Noting interresting.
L63: minigame
L64: the map is full of trees, and the C. likes that. So find out something else. Build small houses constantly on the enemy units head. This means free killing. Then let some house collapse and build, because here is again a WARP, what looks like a round rock, above the ground. The WARP itself looks like an eye!
We are over the 75%!
L65: little small map, but nothing special, really. Do not forget to use the 1 skunk around! And keep on a safe island some units producing energy.
L66: DANGER! You have very few unit, so needs very careful micromanagement. I only had 2 red in the end in the starting house. Than I fastened the time, and letted grow. This gave success.
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