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#51 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() I'll go and see how it plays.
Loved the electronics part of the original CA... could play it for hours. |
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#52 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 246
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![]() Quote:
Good luck and I am sure Good Work! fbouthil |
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#53 | ||
![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: ,
Posts: 14
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![]() :brain: I now have a partially working combat activity in my remake!
The most important things missing are the grenades, jumping, an inventory system and disguises. I realized I was spending more time playing with what I had done so far rather than adding things, so I thought I should post a new version. The mouse lets you walk, shoot or stand/crouch, but you are better using the keyboard for the latter (5 on the keypad or space). Here is a complete list of what is working and what is not: Combat Activity I would like feedback from those who will try it. Is it too easy or hard to shoot guards? Is it too easy or hard for guards to shoot you? How many guards do you think should be in the house depending on the alert level? Are there enough inside doors or too many rooms with only one door? Are you walking and crawling too slowly or too fast?
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#54 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,614
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![]() <div class='quotetop'>QUOTE(fbouthil @ May 26 2006, 11:30 PM) [snapback]232474[/snapback]</div>
Quote:
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Life starts every day anew. Prospects not so good... |
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#55 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 246
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![]() Same here, I'll try it soon as I can. Meanwhile good luck in your efforts
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#56 | ||
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![]() This game looks great, but still i can't break in a house....i' waited a couple of minutes and nothing happened.(i'm using windows xp)....can anybody help me?
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#57 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,614
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![]() This game stops for a minute when you enter a house because of the fading graphics -same as Sword of the Samurai-, but it usually goes okay after the wait. In fact the same graphics run smoothly thereafter if you stay in the same gaming session.
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Life starts every day anew. Prospects not so good... |
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#58 | ||
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![]() is there a walkthrough for this game? i dont really care if there isnt but i have no idea what im supposed to do when i have to find bad guys that are in 'hiding'... also, how do you become a double agent?
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#59 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,614
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![]() Once they're "in hiding" there's no way you're catching them, that's why you must hurry. An agent goes in hiding once either he's accomplished his mission or he isn't able to any longer because you've foiled the crime. Everything depends on each agent's role in the crime, "Organizer", "Initiated plan" or "Contacted parties" are the first to hide and you should get them as soon as possible. Afterwards don't arrest anybody necessary for the crime until you've got the others located, then arrest everybody fast. If you need more time to find them steal some item (money, weapon, etc.) necessary for the crime but just steal, don't arrest the guy who has it if he's still necessary. Stealing that will delay the crime while the terrorists get another item. Once an agent necessary for the crime is arrested the rest will soon go into hiding.
You don't become a double agent, you get terrorist to act as so. Sometimes you find "incriminating evidence" when breaking into a building (always in the big red safes), and when you arrest the guy he accepts to serve as a double agent for you. You get twice as many points compared to just arresting him (that's how you can get scores over 1000 ?/oo), his comrades aren't alerted because he appears to continue working with them, and he informs you of his moves and meetings.
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Life starts every day anew. Prospects not so good... |
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#60 | ||
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![]() oh... okay thanks
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