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#301 | |||
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![]() <div class='quotetop'>QUOTE(Scatty @ Jul 5 2006, 08:41 PM) [snapback]241746[/snapback]</div>
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As I said, you want to convince people, give us exact stats of the attackers. defenders, what level they are at (eite whatever) what spells there are etc.. the exact circumstances, the number of times you played each scenario, and then we can see how likely what you claimed happened is. Saying things like , "almost do no damage" ,"usually stand no chance", is impossible for people to verify. Quote:
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#302 | ||
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![]() Go and play the game, and see for yourself if you need some proof instead of argueing here. People play games to have fun with them and not to set up experiments, and if that's not the case for you then you're thinkably wrong here.
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#303 | ||
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![]() <div class='quotetop'>QUOTE(To Mr. Nonsense @ Jul 10 2006, 10:39 PM) [snapback]242571[/snapback]</div>
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For the record, I did a quick experiment. With a recruit spearman with iron skin, holy armor which leads to a shield of 1+2+5 = 8 and a swords of 1. I also modded the spearman to have movement of 5 to aid testing. I brought it up against a warbear. My friend claims that the defending unit counterattacks using his shields instead of swords. It's simple enough, under his hypothesis, it is obvious that if you use your spearman to attack it will do less damage then letting the spearman counterattack (8 shields will be used to calculate damage according to him). I won't bore you with the results, but basically whether I attacked first or the spearman attacked first, the bears suffered the same amount of damage (between 0 to 2 hits). This is very unlikely if the spearsman counterattacks with shields since shields are *8 times* that of swords. |
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#304 | ||
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![]() <div class='quotetop'>QUOTE(Scatty @ Jul 6 2006, 06:55 AM) [snapback]241796[/snapback]</div>
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#305 | ||
![]() ![]() ![]() Join Date: Jan 2006
Location: Recklinghuasen
Posts: 1,906
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![]() I didn't claim such a thing, I actually forgot that I had it :P
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#306 | ||
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![]() <div class='quotetop'>QUOTE(Scatty @ Jul 18 2006, 07:02 AM) [snapback]243714[/snapback]</div>
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Please note that the manual isn't completely clear on the mechanics with regards to multi figure combat (e.g is it total swords * figures or does each figure take a seperate swing (sometimes it matters), do units defend with total defense* figures or do they defend indidivually each trying to block the damage inccured etc). , the MOM official strategic guide gives a much clearer version but whether that is 100% accurate, I don't think anyone has had the patience to test. But your theory about how defense is used for counterattack is patently wrong despite all your protests. Here's a sample. Quote:
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#307 | ||
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![]() Does anyone know why I can't get Master of Magic to save a game? I am running it with dosbox(latest version) and I have copied everything from my cd to a folder on my harddrive. If it makes a difference, I am running windows XP.
One thing I do notice is that my computer defaults my "magic" folder to 'read' only in the attributes section, even after I try to uncheck it. Does anyone know how to prevent this or how to "make" in not read only? Thanks for your help. Jim |
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#308 | ||
![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Los Angeles, United States
Posts: 16
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![]() <div class='quotetop'>QUOTE(FreeFreddy @ Aug 24 2004, 03:02 PM) [snapback]9891[/snapback]</div>
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Would someone please help me with this? Thanks in advace. |
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#309 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Quote:
Looking at the patch archive, it looks like an "overwrite" style patch, ie one where you have to replace the files in the game directory with those from the patch archive. Just unpack the contents of the archive with the patch to where you have unpacked the game, and choose "yes to all" when prompted about overwriting files. Simple like that. Have fun |
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#310 | ||
![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Los Angeles, United States
Posts: 16
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![]() Thanks again Horsman! You are quickly becoming my Knight in Shining Armor!
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