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#311 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() No problem. If you need any more help with any other games... just ask.
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#312 | ||
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![]() I was playing it today, I love this game since day I play it....
Keeping the things simple and experimenting, this game have a HIGH replaying level).... The funny thing is: today I get something I call "The Flying Dutch" unit..... And of course: is a YAB I dont know, I have a archmage with 2 life books, 6 or 7 books of Chaos and 1 of nature (wich I find in a Keep), .I was advanced in the game (normal level, I dont have enough experience to deal with immpossible level), also I was Myrrean and Dark Elf Civ, also extermined the other mage in myrra (Ss´ra) and I have the other 4 mages alive, I have a good mixture of spells and found the Artificer and Runesmaster artifacs in some Lair too... I was having a good time when a Dark Elfs Galleon wich I build to pick a captured-then-settled Halfings isolated in a isle to traslade to a few lone continent (I wanna more Farms) then suddendly and without explication the Galleon becomes WindWalker/DemonCaster/Invissble/immune to Poison, fire, death, and a lot of more stuff I cant rememeber/have Death precence or something (have a Skull item in his propeties)/"Corrupting Soil" stuff and having a lot of swords, shields and crosses.....and Plane Travel included... When I see that thing i said "Wow, Davy Jones is in the house" LOL Obviously I use to get into the most powerfull mage continent and have some fun....until I cast Crusader and the thing was unstoppable, Shamans and lesser units (this saved game sucks cuz everyone have packs and packs of Klaklon bugs)..... The flaws this Black Pearl have: never send it against a city, he dont move at all and the game defeats u and lost the unit. A pack of 9 Fire Breathing elite Battle Bugs ruin his paint, if u not cast anything to help him, of course... If anyone wanna see it send me a mail to biesiuss2 (at) yahoo.com Master of Magic Rules the planet.... Something cool characters development to add to a MoM2 or Fanmods can be: Hero afinnity: a Chaos Hero can develop better with a Chaotic Archmage than a LifeArchmage one... The Hability of at certain level the Heroes can be independent (LOL) exp: Making the Heros have "Life Time", Example, Jars serve u for 30 "Arcanum or Myrran" years then retire or jubilate, This make more Heroes available (ok im tired of having Bagthru on my door every time I play) and rotate and renew the possibilities. When u leave a certain Hero in a mid-developed city, then other mage induces him to his side, he betrays u and join the other Mage. Also u can do that with other Mage Heros, so some features to keep your Hero can be greated, like Nobelity issues or Magic/Gold rewards. To Extend the playing Game u can "Jubilate" a certain Hero after a reasonable time of service, making him regent or something of certain number of cities.... This can help to avoid rebellions for a certain time. Dreaming a little u can creat "Bloodlines". Made these regular "Ultra Elite" or "Champion" units generate a Hero, example: I have a pack of Longbows garrisoned in the Main City from the beguinning, for one or another reason they survive all the game and When I finish they still there, at highest level. Why not a "special" Building available when you have a certain number of Capitals or certain monetary level and buildings where u send a Ultra Elite or Champion´s to train adn get a Hero?, maybe a skill of the Archmage can be "Wizard Trainer or Hero Trainer". That and some campaing mode can be great in this game, even If still in low res graphics what I plead is a good storytelling Game.... Thanks for having it here! |
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#313 | ||
![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Los Angeles, United States
Posts: 16
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![]() <div class='quotetop'>QUOTE(MoM_Junkie_Vebose @ Apr 8 2005, 09:31 AM) [snapback]92344[/snapback]</div>
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#314 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() I might if I had enough data to process.
But I don't feel like working on that. |
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#315 | ||
![]() ![]() ![]() Join Date: Jan 2006
Location: Recklinghuasen
Posts: 1,906
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![]() <div class='quotetop'>QUOTE(Szaemon @ Aug 10 2006, 03:16 PM) [snapback]247752[/snapback]</div>
Quote:
Quote:
[/b][/quote] Simply, look here - Dirty Little Helper All you need yet is a hex-editor and some basic knowledge with it. |
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#316 | ||
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![]() The "Flying Dutch Unit" is so cheap. Well, I guess a lot of things are cheap in this game. They're not as cheap since there's no real multiplayer mode yet. I like using Dark Elves for their Warlocks' special Doom Bolt. Ten hits instantly like that will kill nearly anything. A full army of Warlocks can take out anything (without Magic Immunity, right?).
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#317 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() Exactly, you wouldn't want to try that against one or more sky drakes...
__________________
A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#318 | ||
![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Los Angeles, United States
Posts: 16
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![]() Quote:
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#319 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() It's easier then it seems, really. The hardest part will be to get familiar with the hexadecimal numbering system.
For a decent editor, I recommend Hex Workshop. Maybe not the best there is, but I've been using it for seven years now and didn't have any complaints so far. Plus, it includes a numeric converter from decimal to hexadecimal values and vice versa. |
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#320 | ||
![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Los Angeles, United States
Posts: 16
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![]() <div class='quotetop'>QUOTE(the_fifth_horseman @ Aug 12 2006, 12:40 AM) [snapback]247980[/snapback]</div>
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