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#331 | ||
![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
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![]() Uh no, you don't max out revive, you only put one point in it.
And the thing is, the minions NEVER die. You get an Act 2 combat merc, have him boot up prayer, and your maxed out skeletons and Iron Golem are practically invulnerable, and since by the time you can have them maxed out, your combat merc will be so strong that prayer as well will be maxed for him, meaning you gain health at a constant rate of around 50 health per 7 seconds. And Summon Resist makes your monsters practically immune to most bosses, since you have so many summons, bosses will be trying to wail on your skeletons while they absorb all the elemental attacks. Trust me, the resist demultiplier is much weaker for minions than it is for you, with synergies, by the time you've maxed out all the requisite skills (Golem Mastery and such) your army will have so much health and damage, dueling players is a breeze as well.
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#332 | ||
![]() ![]() ![]() Join Date: Feb 2005
Location: Kaunas, Lithuania
Posts: 1,016
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![]() <div class='quotetop'>QUOTE(Blood-Pigggy @ Aug 15 2006, 09:37 PM) [snapback]248762[/snapback]</div>
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#333 | ||
![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
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![]() If you wanna check the build out, and maybe try making him yourself, here's the guide :P
http://www.diabloii.net/strategy/x-guides/...ontrooper.shtml
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#334 | ||
![]() ![]() ![]() Join Date: Feb 2005
Location: Kaunas, Lithuania
Posts: 1,016
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![]() <div class='quotetop'>QUOTE(Blood-Pigggy @ Aug 16 2006, 12:08 AM) [snapback]248788[/snapback]</div>
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__________________________________________________ _____________________________________ A very good build (mine, I like it, and it's insanely easy): Troop's very own "Vivisectioner" Buil up your Clay Golem and Golem Mastery (the point distribution is first on the Golem, then on mastery or evenly; as a note: the Mastery gives the Golem his life and defense and the points on the Golem give him his attack (which is not much, but he's not the wrecking machine - you will be Second, when your Golem is powerful enough (with atleast 1K HP), you start building your bone spear, then teeth (these should build themselves when you get the wand "White") and then bone spirit (as a note: you can choose which first from teeth and bone spirit; but till bone spear is atleast lvl10). Curses are only good for one thing - the Iron Maiden and Decrepify, along with an alternate or trio with Confuse. They can make your Golem and you breathe easy in a big fight, you just reacst them on enemies and they either kill each other or die by trying to kill your Ultra Golem (as a note: minions will rarely go after you, unless you are alone or scouting by yourself). The decrepify works like a charm and makes any monster slow-mo'ed and weak - it's great. Along with your Clay Golem, they will almost be frozen, you shall have to kill them yourself (either with bone skills or melee or ranged attacks; I will tell in the end). Iron Maiden can be useful in boss fights, cause even in normal - the bosses will want to attack you with all they got. __________________________________________________ _____________________________________ Gear: 1) As a weapon - you should consider the best melee weapon u cna find, trade or buy. Ranged works too, but it can be bothersome to buy new bolts or arrows each time you run out. There is a sollution to this: A throwing axe with knockback and replenishing quantity - it got me through act2 nicely. 2) Armor - also best you can find. Trang-Oul's would be good for your golem, but any with room for perfect skulls will be nice. 3) Gloves should be Death's Hand for resistance (thnx BP 4) Hats: anything. 5) The best set till the end of normal difficulty should be Death's Disguise - for a few reasons: Health Steal, resistances, cannot be frozen etc. __________________________________________________ _____________________________________ Character point distribution: Strenght: much, atleast as much as to hold a good weapon to fight with. Dexterity: since you are going to go melee much in normal (till you're weak anyway), put in atleast till 60-80. Vitality: much, most monsters can try to attack you and you may die in many places. Mana: evenly distribute this with vitality, but try maxing out when your str is huge, vit is huge. __________________________________________________ _____________________________________ Pros: CG requires little mana resources to be summoned and he dies only when being mauled by over 20 enemies from all directions - there are two ways to prevent this sh1t from happening: 1) Recast. 2) Place a curse: either confuse on enemies or decrepify. Also Iron Maiden if you want the enemies to die by themselves. Cons: BSpear requires much mana for every attack, so you will have to restack if you lose much mana. __________________________________________________ _____________________________________ As a note: this is my very own Cursing-ClayGolem-Bone-Melee-Necro. A very versatile guy, not depending on many minions - he's got one P.S. For the best results - just get the runes Dol+Io and make "White" and also get some + skills items and stuff. BTW, this guy is mostly for PvM, not a PvP, although I'm sure I could kick a55 with this build too. __________________________________________________ _____________________________________ |
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#335 | ||
![]() ![]() ![]() Join Date: Jan 2006
Location: Recklinghuasen
Posts: 1,906
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![]() Well, this kind of necromancer should be able to kill, very slow, but kill, in hell. However you won't kill anything if in parties, the melee damage you would want to do with your weapon would be too low for hell's monsters, and the bone spear will be also too weak for hell's monsters. This build lacks one deciding point - the synergies for the bonespear aren't maxed as much as possible.
As a good example I can take my necromancer. He has the best items, true, but even without them he can kill decent and fast enough. All synergies for the bone spear are maxed, he summons only revives that serve him as a living shield while he's teleporting (Enigma armor), and he has an Iron Golem cast over Kelpie Snare that slows even better than a Clay Golem with decent points put into skill does. Of course I have one point put into Skeleton Mastery for Revives and 1 point into Golem Mastery, both have in the end +24 (Skeleton Mastery) and +19 (Golem Mastery) to skills through the items and that is great enough for Hell. This Iron Golem has good life in hell + the life-giving shouts from Call to Arms so he survives pretty much anything Hell has to offer. And with the bonespear my necromancer is doing 5235-5528 damage + I use Corpse Explosion and this kills well and fast even in party of 7 additional people in Baalruns. That's how a deadly Necromancer that can survive is skilled to be Hell-able. Good items are requirement, though. |
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#336 | ||
![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
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![]() Meh, the Overlord build is probably the one that's the easiest to survive with, and kill monsters easily with. You can easily kill Diablo with around only 2 armies.
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#337 | ||
![]() ![]() ![]() Join Date: Feb 2005
Location: Kaunas, Lithuania
Posts: 1,016
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![]() <div class='quotetop'>QUOTE(Scatty @ Aug 16 2006, 10:02 PM) [snapback]249022[/snapback]</div>
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P.S. Are you playing with a low patch or smth? Cause my BSpear is lvl29 with items (without them, all skill lvls stop at lvl20) and the spear does max damage of 800. I just don't get it - you'd have to get atleast 80 skill points only in BSpear to have over 5K damage, just doean't make sense - maybe you rely on bugs or smth? :blink: I mean - if I did damage like that, anything anywhere would drop like flies. P.S.2: Clay Golem is the best, I tell you. Most importantly - Iron Golem requires an item each time you make one and Clay Golem beats him in mana cost each time he spawns. That's it. |
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#338 | ||
![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
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![]() In hell mode, EVERYTHING has a base magic resistance of around 50, that means every single monster, including Fallen from Act One.
Unless your bonespear does 43234123 damage, you'll be only doing half what you're doing now, and that's not enough in hell mode. Nah Troop, that's a lie. I can beat Diablo with one Iron Golem simply by buying a lightning resist item at town, and there's no hassle in having to find an item, it's Nightmare mode dude, the Iron Golem has more health, damage, and included it has thorns, and a base resist to everything. The Clay Golem is just a starter golem, it gets beaten out by all the other golems down the line, both in health, resist, and damage. And I don't see any difficulty in having to find an item, in fact, that only makes Iron Golem a thousand times better, because you can get resistances, and etc added to your golem by buying certain items, it makes bosses 500 times easier, and he's good in PVP too, because a level 20 Iron Golem usually means instant death, even if there's only one hit. PS - Anyone who is still bothering about "Mana cost" in Nightmare mode has one bad character.
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#339 | |||
![]() ![]() ![]() Join Date: Jan 2006
Location: Recklinghuasen
Posts: 1,906
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![]() <div class='quotetop'>QUOTE(troop18546 @ Aug 16 2006, 11:02 PM) [snapback]249039[/snapback]</div>
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<div class='quotetop'>QUOTE(troop18546 @ Aug 16 2006, 11:02 PM) [snapback]249039[/snapback]</div> Quote:
<div class='quotetop'>QUOTE(Blood-Pigggy @ Aug 16 2006, 11:54 PM) [snapback]249048[/snapback]</div> Quote:
If someone would do the damage you mention btw., even Baal would die in one hit. That's not realistical |
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#340 | ||
![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
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![]() That was a random number dude.
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