Go Back   Forums > Community Chatterbox > Gaming Zone > Mêlée Island
Memberlist Forum Rules Today's Posts
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 16-08-2006, 09:02 PM   #1
troop18546
Home Sweet Abandonia

 
Join Date: Feb 2005
Location: Kaunas, Lithuania
Posts: 1,016
Default

<div class='quotetop'>QUOTE(Scatty @ Aug 16 2006, 10:02 PM) [snapback]249022[/snapback]</div>
Quote:
Well, this kind of necromancer should be able to kill, very slow, but kill, in hell. However you won't kill anything if in parties, the melee damage you would want to do with your weapon would be too low for hell's monsters, and the bone spear will be also too weak for hell's monsters. This build lacks one deciding point - the synergies for the bonespear aren't maxed as much as possible.

As a good example I can take my necromancer. He has the best items, true, but even without them he can kill decent and fast enough. All synergies for the bone spear are maxed, he summons only revives that serve him as a living shield while he's teleporting (Enigma armor), and he has an Iron Golem cast over Kelpie Snare that slows even better than a Clay Golem with decent points put into skill does. Of course I have one point put into Skeleton Mastery for Revives and 1 point into Golem Mastery, both have in the end +24 (Skeleton Mastery) and +19 (Golem Mastery) to skills through the items and that is great enough for Hell. This Iron Golem has good life in hell + the life-giving shouts from Call to Arms so he survives pretty much anything Hell has to offer. And with the bonespear my necromancer is doing 5235-5528 damage + I use Corpse Explosion and this kills well and fast even in party of 7 additional people in Baalruns.
That's how a deadly Necromancer that can survive is skilled to be Hell-able. Good items are requirement, though.
[/b]
Also take note that my Necro ain't finished leveling and doesn't have all the best stuff on him. True, I can kill in Hell, slow - but that's the best I can do for now.

P.S. Are you playing with a low patch or smth? Cause my BSpear is lvl29 with items (without them, all skill lvls stop at lvl20) and the spear does max damage of 800. I just don't get it - you'd have to get atleast 80 skill points only in BSpear to have over 5K damage, just doean't make sense - maybe you rely on bugs or smth? :blink: I mean - if I did damage like that, anything anywhere would drop like flies.
P.S.2: Clay Golem is the best, I tell you. Most importantly - Iron Golem requires an item each time you make one and Clay Golem beats him in mana cost each time he spawns. That's it.
troop18546 is offline                         Send a private message to troop18546
Reply With Quote
Old 16-08-2006, 10:59 PM   #2
Scatty
Treasure hunter
 
Scatty's Avatar

 
Join Date: Jan 2006
Location: Recklinghuasen
Posts: 1,906
Default

<div class='quotetop'>QUOTE(troop18546 @ Aug 16 2006, 11:02 PM) [snapback]249039[/snapback]</div>
Quote:
P.S. Are you playing with a low patch or smth? Cause my BSpear is lvl29 with items (without them, all skill lvls stop at lvl20) and the spear does max damage of 800. I just don't get it - you'd have to get atleast 80 skill points only in BSpear to have over 5K damage, just doean't make sense - maybe you rely on bugs or smth? :blink: I mean - if I did damage like that, anything anywhere would drop like flies.
P.S.2: Clay Golem is the best, I tell you. Most importantly - Iron Golem requires an item each time you make one and Clay Golem beats him in mana cost each time he spawns. That's it.
[/b]
You would be surprised how much the synergies of a skill increase it's damage. If it's lvl 29 Bone Spear with 800 damage, how much would 7% of one skill point additionally be? Exactly, 56 points additionally. Now take 20 points in a synergy skill, let's say Teeth and count how many %'s that would be. 140%, and 140% additionally to 800 damage would be 1920 damage of Bone Spear. And that's only one synergy skill, but there are more for Bone Spear. And don't forget the skillers in the inventory of which I have 7, plus good items that give a bonus to all skills, should be somewhere around +16 to all skills altogether, not counting the single skill bonuses of White. Go figure

<div class='quotetop'>QUOTE(troop18546 @ Aug 16 2006, 11:02 PM) [snapback]249039[/snapback]</div>
Quote:
P.S.2: Clay Golem is the best, I tell you. Most importantly - Iron Golem requires an item each time you make one and Clay Golem beats him in mana cost each time he spawns. That's it.
[/b]
You need to make only one Iron Golem and be careful enough that he doesn't die, and you don't ever need to summon another one again. He won't die too as I wrote above as he has much life + much life from Call to Arms, unless he's created from a strong weapon and gets the Iron Maiden curse cast upon him, in which case one hit he does should tear him apart. But for that case I have 2 Kelpie Snares lying around to create another one. Iron Golem is much better than the Clay Golem k:

<div class='quotetop'>QUOTE(Blood-Pigggy @ Aug 16 2006, 11:54 PM) [snapback]249048[/snapback]</div>
Quote:
In hell mode, EVERYTHING has a base magic resistance of around 50, that means every single monster, including Fallen from Act One.
Unless your bonespear does 43234123 damage, you'll be only doing half what you're doing now, and that's not enough in hell mode.
[/b]
You're wrong Blood-Piggy, the magic resistance varies for all monsters in Hell, some are less resistant, and some like undead are immune to magic. As for not enough in Hell difficulty, I can assure you my damage is more than enough, I kill most monsters in act 4 oder 5 in 2-3 hits in a game alone without additional players. One good point about the magic damage that Blessed Hammer from Paladin and Bone Spear and Bone Spirit from Necromancer do is that only very few monsters in the game are immune to it, and others are less resistant to it than they are to the elemental damage of Fire, Cold and Lightning and the poison damage. With attacks that do magic damage you are stronger and more independant than all these Sorceresses and Druids that have to deal with immunities on Hell difficulty.
If someone would do the damage you mention btw., even Baal would die in one hit. That's not realistical
Scatty is offline                         Send a private message to Scatty
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Diablo [SOLD] Ziza Rejected requests 21 31-07-2013 01:32 PM
Diablo Ii Blood-Pigggy Your Reviews 67 17-01-2011 12:16 PM
Diablo 1 0gh3r Your Reviews 24 01-01-2011 08:25 PM
Diablo 2? 12turtle12 Gaming Zone 12 01-07-2009 12:50 PM
Diablo 2 Lod Yamcha Blah, blah, blah... 37 29-11-2004 01:42 PM


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 08:05 AM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.