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Old 23-11-2006, 05:47 AM   #26
nikoniko
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Join Date: Jun 2006
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I remember drooling over the game ads promising more than 19,000 screens of adventure! I wished I had an Amiga to play it, but had to settle for playing it on my C64.

The C64 version had a lovely, strange bug that I discovered and used to my advantage. If one tries to save the game right after being killed, before the fairy gets to you, and puts in a write-protected disk so that the game fails to save, then when the fairy restores you, you'll be invincible. Whenever your health hits zero, it rolls around to 255 instead of your character dying. This was tremendously helpful in getting through the early parts of the game.

Also, I figured out how to walk through locked doors without using any keys, by performing a zig-zag motion along the length of the door.

I also found a method to have infinite bird totems, but I can't remember how I did it.

Unfortunately, though, none of these exploits worked on the Amiga or PC versions. (Not that they're really needed once you're familiar enough with the game.)
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