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Old 11-03-2006, 02:39 AM   #41
Napostriouf
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National Liberation is Arnacho-Communist
Christian Reform is Liberal-Theologic (Moderated)
Popular Stability is Conservative
                       
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Old 01-04-2006, 02:25 AM   #42
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I love this game, and I was wondering something...

How do you lose elections?

Yes, it sounds incredibly strange, but let me explain. I have so much fun playing the game and I want to try out different sights. I heard people are able to lose elections, which really suprised me, as I thought the elections are mere rubber-stamping. So, yeah, please tell me how to lose.

Also, is there any other way to get overthrown, other than coups or losing elections?
                       
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Old 26-07-2006, 09:56 PM   #43
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It seems really impossible to hold off National Liberation the first few seasons without embracing leftist policies. Is there any way to last more than two years while maintaining a right wing government?
                       
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Old 02-08-2006, 08:14 PM   #44
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Here is a guaranteed way to win Hidden Agenda (I've tried it many times, it always works).

So warning: this post is kind of a spoiler! (You may not want to read the rest!)

1. When it comes to answering the initial reporters questions, always pick the FIRST choice.

2. Don't appoint any cabinet ministers!!!

3. Go directly to encounters (the telephone). Start in the upper left, and go straight across, left to right (like you're reading). For each encounter, always agree to whatever the person proposes.


And that's it! Keep on going through the encounters (always starting in the upper left each season) until the game ends. You'll always win.

And that kind of disappoints me- I wish the programmer would have put some sort of randomizer into the game. (I also wish the option to arrest opponents was there!)

Also, the programmer seems to have a leftist bias. Too easy to win when running hard left. Impossible, as far as I can see, to win when running hard right.

But it's still great to see a game the invites careful thinking, can be played without a 40 page rulebook, and requires no micromanagement. Sure wish more games were made like this one.
                       
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Old 11-08-2006, 07:40 PM   #45
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I tired to do right wing enough to pay off my debts and afford health care, then do a 360 after being nominated...I lost to the liberals.
                       
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Old 11-08-2006, 11:25 PM   #46
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Remain in the right wing isnt hard, the only problem is that you must send all your money to army. Anyway is harder be on right but according to the history, all right wing goverments were under check and cant hold it without concesions.
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Old 11-12-2006, 11:08 PM   #47
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A few observations:

1. Apparently being left-wing makes you survive better. I was more leftist in one game and managed to survive two Popular Stability uprisings plus one Christian Reform rebellion.

2. How are the elections different if you choose to go with either popular democratic organizations or with the tripartisan committee to draw out the constitution? Whenever I go with the National Liberation route, it tells me that both of the other parties split up, apparently Popular Stability is hit harder (a Popular Progress Party is mentioned)

3. I've never been able to get to the end of the three years by being more right-wing. I either die in an uprising or get voted out my Iglesias. Unfortunately, even if I make him a Minister he tends to leave my cabinet to run in the election.

4. This game must be remade. Must.
                       
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Old 11-12-2006, 11:57 PM   #48
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I find myself incapable of playing the game in a right-wing manner. I start out well, taking aid from the US and banning unions from striking, and then, before I know it, I'm funding healthcare and backing land reform. All of the successful games I've ver had, I took the root of land reform backed up by giving guns to peasants, then a draft. I also seemed to have a coup every year, which always fails. The leader of the old army always seems to head them up, and ends up getting killed. The only problem I have by the end is national debt, if I can find someway of spliting the farms quickly into communes and getting them producing export crops, I reckon I'd be sorted.
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Old 12-12-2006, 11:00 PM   #49
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The economical problems only can be solved by getting aid from both URSS and US. It can be done by playing a leftwing goverment with neutral international politics with some accepting US request like the Mendieta´s extradition affair. The key is to speak both ambassadors early in game to get funds.
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Old 11-09-2007, 09:18 PM   #50
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The download link doesn't work anymore.
                       
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