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#1 | ||
![]() ![]() ![]() Join Date: Feb 2004
Location: Agalli, Albania
Posts: 1,021
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![]() <div class='quotetop'>QUOTE(Titan @ Feb 25 2007, 06:05 AM) [snapback]280851[/snapback]</div>
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anyway... DoomsdayHQ: http://www.doomsdayhq.com/ Supports Windows, Linux/Unix, and Mac OS X operating systems. Hardware-accelerated 3D graphics (OpenGL and Direct3D) and sound effects (DirectSound3D). 16-player multiplayer over LAN or the internet. Dynamic lighting and shadow effects. 3D models and particle effects. Dynamic light effects and lens flares. Simple shadows for objects. Support for high-resolution textures and detail textures. 3D skyboxes. Quake-style runtime console for modifying settings and giving commands.
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Crantius Colto: Fear not. You are safe here with me. Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not! Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear. Lifts-Her-Tail: But it is huge! It could take me all night! Crantius Colto: Plenty of time, my sweet. Plenty of time. From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: ,
Posts: 9
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![]() One would have to mention the Amiga Version of Quake - which I found breathtaking.
It came out a year or so (dont nail me to that...) after the DOS version. The Amiga ran it in 640x480 or even 800x600 thanks to full openGL support - though it was hard to find one who was capable of running the latter at decent speed back in the days. However...mine was. All the addons like Malice etc... worked perfectly, the Amiga port was a re-compiled exe, all the other files remained original (*.wad & *.map files...) ![]() Like the last shake of a dead corpse or something. And I played it... I remember a CU Amiga issue with a cover cd filled with Quake Addons - broadband internet wasn´t that common at that time.... so this came right in time. |
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