<div class='quotetop'>QUOTE(Geezer @ Mar 1 2007, 05:41 AM) [snapback]281366[/snapback]</div>
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I don't think Betrayal in Antara is a sequel to the Krondor saga. Used the same game engine. Return to Krondor wasn't that bad. Antara did suck, however.
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Not a gameplay sequel, which really doesn't matter, but a sequel in terms of project, marketing, concept, and appearance. I would go so far as to say it was a near-clone, done by people without the slightest idea how to make a good game and whose only thought was "cram more of the same down their throats but make it much, much more." So combat balance was lacking, character writing was abysmal, etc. Suck doesn't begin to describe it.
The reason it came to be that way was that a certain VP at Dynamix who tangled with and hated the Betrayal at Krondor development team fired them all right after the title was published. It proved a big hit, so that VP took an inhouse programmer with no game design experience and ordered him to make a followup as quickly as possible. Antara was the result. I spoke to the programmer-who-was-made-king when I got my copy for review, and he frankly struck me as a good-natured lug without the slightest idea what he was doing. His attitude to questions about why plot elements didn't connect and why balance was so bad was to laugh and say, "Oh, well! Hey, at least they gave me a great job doing it!" :blink: