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Old 13-06-2007, 01:45 PM   #191
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ok, and now imagine if it Also used crappy engine.. =P
it would be so unplayable
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Old 13-06-2007, 04:25 PM   #192
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It's ABSOLUTELY TERRIBLE.
It's like trying to play a dead BODDDYYYY.
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Old 13-06-2007, 07:58 PM   #193
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*gives up*

Sooo... Anyone here with acces to Game Informer?
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Old 13-06-2007, 08:00 PM   #194
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Yes, and no, I haven't gotten the July issue yet.
Also, the Van Buren tech demo is terrible.
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Old 13-06-2007, 08:04 PM   #195
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In a week or so, right? Here's hoping for some good news.
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Old 13-06-2007, 08:07 PM   #196
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From what I've read there's no indication of screens or gameplay shots, knowing Game Informer, it's probably going to be a bunch of pictures from the trailer, some interview with a developer that reveals nothing, and a bunch of really vague information that takes up three or four pages, and most of it will be only paragraphs long because the pictures will take up 2/3s of the article.

So yeah.
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Old 15-06-2007, 07:17 PM   #197
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New info:

Quote:
This is where most of your worries or doubts come to an end.

Everything said here is logical and stable.

Seems some people got their magazine and shared them with us.

Here they are:

- Game runs on an evolved version of the Oblivion engine. Third person view has been reworked since the verdict was that the Oblivion version was bad.

- Game starts with your birth and your mother's death in a vault hospital. This is essentially the character customization part of the game. Your father hands you up to have your DNA analyzed and you get to pick out all your character traits. Your dad takes off his mask to reveal similar traits to the ones you picked.

- You grow up in the vault and as you grow you get your first book titled "You're Special" which allows you to choose you baseline stats for each of your 7 primary aptitudes. You'll also get your first weapons and wrist computer (menu) as you get older and take tests to determine the initial layout of your skills and traits.

- Every aspect of character creation is based on S.P.E.C.I.A.L. system. Of your 14 skills you can tag 3 to grow at a faster rate than the rest as you level up.

- Battle system is called the Vault-tec Assisted Targeting System (V.A.T.S.). The article states. "While you'll certainly be able to tackle enemies in real time using first person shooting, V.A.T.S. lets players pause time and select a target at their leisure". Battle system still uses action points, but once you've used them up you'll still be able to fight targets in real time while they charge back up.

Ovo je svima na sluzbenom forumu dosta nejasno,nespretno je napisano,tako da sami izvlačite zaključke kako će to točno borba bit izvedena,dok developeri sami ne objasne.

- Game is still violent and gory. One of the featured screens is of a guy's head exploding in super gory detail. Apparently all gory deaths in the game will be in slow motion.

- More than one way to play the game. Go balls out and kill people, or sneak past situations, or perhaps talk your way out of situations.

- Enemies can target you just like you can target them, so you can get injured in very specific points on you body. This in addition to an all new health/radiation system. This new system has you measuring how radiated certain things (like water) are and how they affect you when you consume them.

- Karma system returns

- The game does not scale like oblivion, so if you enter a high level area expect to be promptly murdered.
- Level cap is 20.

- Definite ending to the game, but there are 9 - 12 possible endings.
- There are NPC's you can hire, but this is not a party based game.
I confirm the above mentioned specifications.
They are all based upon the interview among GameInformer Magazine[/b]
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Old 15-06-2007, 08:41 PM   #198
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so... we'll see if it won't become crap...
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Old 15-06-2007, 09:05 PM   #199
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<div class='quotetop'>QUOTE(Tulac @ Jun 15 2007, 03:17 PM) [snapback]294595[/snapback]</div>
Quote:
New info:

Quote:
This is where most of your worries or doubts come to an end.

Everything said here is logical and stable.

Seems some people got their magazine and shared them with us.

Here they are:

- Game runs on an evolved version of the Oblivion engine. Third person view has been reworked since the verdict was that the Oblivion version was bad.

- Game starts with your birth and your mother's death in a vault hospital. This is essentially the character customization part of the game. Your father hands you up to have your DNA analyzed and you get to pick out all your character traits. Your dad takes off his mask to reveal similar traits to the ones you picked.

- You grow up in the vault and as you grow you get your first book titled "You're Special" which allows you to choose you baseline stats for each of your 7 primary aptitudes. You'll also get your first weapons and wrist computer (menu) as you get older and take tests to determine the initial layout of your skills and traits.

- Every aspect of character creation is based on S.P.E.C.I.A.L. system. Of your 14 skills you can tag 3 to grow at a faster rate than the rest as you level up.

- Battle system is called the Vault-tec Assisted Targeting System (V.A.T.S.). The article states. "While you'll certainly be able to tackle enemies in real time using first person shooting, V.A.T.S. lets players pause time and select a target at their leisure". Battle system still uses action points, but once you've used them up you'll still be able to fight targets in real time while they charge back up.

Ovo je svima na sluzbenom forumu dosta nejasno,nespretno je napisano,tako da sami izvlačite zaključke kako će to točno borba bit izvedena,dok developeri sami ne objasne.

- Game is still violent and gory. One of the featured screens is of a guy's head exploding in super gory detail. Apparently all gory deaths in the game will be in slow motion.

- More than one way to play the game. Go balls out and kill people, or sneak past situations, or perhaps talk your way out of situations.

- Enemies can target you just like you can target them, so you can get injured in very specific points on you body. This in addition to an all new health/radiation system. This new system has you measuring how radiated certain things (like water) are and how they affect you when you consume them.

- Karma system returns

- The game does not scale like oblivion, so if you enter a high level area expect to be promptly murdered.
- Level cap is 20.

- Definite ending to the game, but there are 9 - 12 possible endings.
- There are NPC's you can hire, but this is not a party based game.
I confirm the above mentioned specifications.
They are all based upon the interview among GameInformer Magazine[/b]
[/b]
BS, that's from No Mutants Allowed and it isn't even from a reliable source, it's just some random silly person who said he got the magazine, we'll see if it's true, it's poorly worded and dumb, I bet the actual magazine will say something totally different if he did get it, because that person can't even use a proper English sentence.

If it's true, it's good news, most of it sounds to be a good all around base for the mechanics, if it isn't, oh well, I'll never trust what some unreliable moron on the internet says.
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Old 16-06-2007, 07:24 AM   #200
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Double-post, but it needs to be made public.

Scans people, scans.
*whistling bomb drop*

Here ya go, NMA.

http://www.nma-fallout.com/

*Runs away*

*ORGASMS*

YESS! LOOK AT IT! I SCREAMED IN MY ROOM! AT THREE AM AND MY MOM CAME IN AND SAID "PIERRE WHAT THE *meep* ARE YOU DOING!?"

But I didn't care, this is exactly what I wanted! Look at the screens! Read the article, it's damn near perfect, I want to give Bethesda BIG SEXINGS!

YEEEEEEEEEEEEEEEESSSSSS!
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