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#201 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() <div class='quotetop'>QUOTE(Japofran @ Jul 12 2007, 03:58 PM) [snapback]299102[/snapback]</div>
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#202 | ||
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![]() Okay, here is my problem I am trying to play Anvil of Dawn. I bought the game again since my other copy was scratched. I copied over the files off the cd to the folder were I kept the downloaded version of Anvil of Dawn. Instead of crashing when I talk to an NPC, the text goes super fast and there is no voices. Any suggestions?
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La última y nos vamos - Sarcastic way of saying that we will, in fact, keep drinking all night. |
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#203 | ||
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![]() <div class='quotetop'>QUOTE(mrniceguy @ Apr 23 2005, 07:59 PM) [snapback]99158[/snapback]</div>
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La última y nos vamos - Sarcastic way of saying that we will, in fact, keep drinking all night. |
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#204 | ||
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Posts: 20
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![]() <div class='quotetop'>QUOTE(Tom Henrik @ Nov 16 2004, 10:25 PM) [snapback]26873[/snapback]</div>
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#205 | ||
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Location: Wilmington, United States
Posts: 2,660
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![]() If someone finds the ISO for this for the ISO section that would be amazing. This game really isn't the same without the voices, however cheesy they may have been.
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#206 | ||
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![]() <div class='quotetop'>QUOTE(rabadi @ Jul 4 2005, 07:30 AM) [snapback]127269[/snapback]</div>
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1. Turn based combat allows me time to think and strategize during combat, which to me, is one of the aspects of RPG's I like the most. 2. Real-time combat generally amounts to nothing more than a twitchy, click-fest. If I'm in the mood for that kind of action, I'll load up a shooter and blast away. In this particular case, Anvil isn't half the game Wizardy VII is. That holds true whether one prefers real-time or turn-based combat. Despite the real-time combat, I figured to give Anvil a try based on the glowing review. I was disappointed. The game looks good for it's age and does have a refined quality about it. The story is compelling enough too. But there were too many things I didn't like. 1. The game is way too simplistic for an RPG. Head & body are it for armor locations, there is not nearly enough weapon variety, there's very little to character development... To me, Anvil is to RPG's what Mario Kart is to racing sims. 2. The "puzzles" are way too easy. Move blocks, put stones on pressure plates, etc. Nothing challenged me. 3. I don't like the way the dungeons are - obstacles like periodic fire rain, rolling boulders, laughing heads, etc. belong on a Lara Croft type game, not an RPG. What kind of a keep would have boulders rolling around in it anyway? 4. The combat is a boring click-fest. Gets really old really fast. 5. And finally, the only innovative / really original concept is the spell casting animations. Everything else has a been-there-done-that feel to it. I played until I got part way through the underground village, and I can't bear to go any further. For folks who love action RPGs this is probably a good fit, but for die hard RPG fans like myself, not so much. |
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#207 | ||
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Location: Wilmington, United States
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![]() Yeah the combat is absolutely terrible.
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#208 | ||
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![]() I agree. I've always wondered what makes these 1st person step by step 3D pixelated RPGs so addictive (relative to their technical and gameplay lameness) and I never reached a rational answer. But whatever it is this game doesn't have it IMO.
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#209 | ||
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![]() <div class='quotetop'>QUOTE(NorthSaber @ Feb 24 2005, 08:52 PM) [snapback]71425[/snapback]</div>
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I play the game in DOSBox and every time I talk to Lord Gryphon this Screen is shown to me http://img112.imageshack.us/my.php?image=anvilwo3.jpg Can anybody help me? |
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#210 | ||
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![]() Did you download it from here? Odd, I played through that with no problem. But I think it was with DOSBox 0.70. Anyway there seem to be reports about similar crashes with 0.65.
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