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View Poll Results: Did you like it? | |||
Yes |
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2 | 40.00% |
No |
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3 | 60.00% |
Voters: 5. You may not vote on this poll |
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#21 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: Emilia, Italy
Posts: 8,518
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![]() I really like the soldiers' rpg elements, for example when one of them is promoted you can add some extra points to one of the abilities.
Yeah they don't die, but like XCom you have to wait years before using them again. |
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#22 | ||
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![]() I like some of the aliens... but they look too much like apocalipsys...
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#23 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: Emilia, Italy
Posts: 8,518
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![]() Here you can see two classic Snakemans
![]() But most of them are new...big and dangerous! ![]() |
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#24 | ||
![]() ![]() ![]() Join Date: Feb 2004
Location: Agalli, Albania
Posts: 1,021
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![]() what about the landscape? can it be demolished?
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Crantius Colto: Fear not. You are safe here with me. Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not! Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear. Lifts-Her-Tail: But it is huge! It could take me all night! Crantius Colto: Plenty of time, my sweet. Plenty of time. From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind |
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#25 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: Emilia, Italy
Posts: 8,518
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![]() Sure
FMS Free Movement Standard - destroy anything you want! Free Movement Standard makes a unit's movements very real. For example, if your soldier can't get inside a building due to aliens blocking all the entrances, do not worry. Go around the building and use a proper weapon, for instance a rocket launcher, to make an entrance of your own. |
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#26 | ||
![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
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![]() I'm considering buying this but I'm not sure what the best online store is.
I live in the US obviously, so if anyone has a good idea of the best place to buy it from is, I'd like to know.
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Youtube Channel - http://youtube.com/user/BloodPigggy My Site - http://sites.google.com/site/eyenixon |
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#27 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: Emilia, Italy
Posts: 8,518
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![]() At the offical site they suggest this:
http://www.matrixgames.com/games/store.asp?gid=342 Code:
We're Sorry. The requested product is not available for purchase at your location. (Error Number: 30029909 - 0) http://www.digitalriver.com/dr/v2/ec_Main....&CACHE_ID=0 Did you try it? |
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#28 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2005
Location: Calgary, Canada
Posts: 105
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![]() I took the gamble and plunked down the lucre to purchase the game. The first impression is that it is classic XCOM with better graphics. The next thing I noticed was that scientists and engineers are housed in their lab/workshop. You cannot hire soldiers/scientists/engineers. Each lab or workshop comes with ten people. Do to only having a fifth of the scientists, research is slower.
Soldiers are recruited at a snails' pace . . . it is good that no wound is so terrible that they actually die. Some of the micromanaging required to run the Counter Alien Force (CAF) is done away with. There are no Base Stores, and you no longer have to figure out how to leave space in them. You do not have to configure the loadout of your transport to be able to launch it in a hurry. You do not get to tweak its stores, at all, actually. However, when you order a launch, the game prompts you to load up the troopers and select who is getting into the transport-- one of the best good things added. The really horrible thing that they took out, that I cannot understand any motive for, is the tactical map. I will have to play the original to fully remind me why i thought that it was indespensible, but I really miss it. They changed the initial weapons mix. Gone are the assault cannon, heavy cannon, and incendiary rounds. The rocket launcher has two rounds available: small explosive and stun. The stun rockets even knock aliens out. The other new weapon is the shotgun. I have had severe difficulty throwing grenades, as nearly every time I try to throw one, I am not allowed to throw it near the desired target. Annoyances aside, it does eat up time like the original. I found my copy on the shelves of my local Walmart. They changed the way that intercepts are initiated and resolved. At first, I did notice any significance to the changes, but they are really big. You do not have to wait for an interceptor to be fully refuelled before you launch it against another UFO, but do not expect fly for long on fumes. The big change is that closing with an alien does not pull up the little intercept screen any more. The craft weapons have enough range, even the cannon, to duke it out on the geoscape. This means that breaking off from an intercept does not immediately get your craft out of combat (so break off early). It also means that UFO's can hunt down your transport-- a big change, as the old Skyranger was never, ever, shot at, let alone shot down. It is a good thing that the craft are cheaper, as you will be losing more of them. The soldiers are now equipped with low-light gear, and it works! One of the devices available at the start is called the stimpack. It allows a trooper to regain lost hit points, but does not stop bleeding. The tech tree is still a bit of a mystery, as I have yet to be able to research the alien plasma weaponry. The big lopsided things in David86's screenshot are truly nasty. They can telepathically induce paralysis and three hits from a laser rifle do not always kill them. The large, well muscled claw can take down a trooper with a single swipe, or shuck the operator from a weapons platform, like a clam from its shell. For no good reason, they are called hallucinoids Last edited by rlbell; 24-11-2007 at 06:35 PM. Reason: spent more time playing |
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#29 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: Emilia, Italy
Posts: 8,518
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![]() Yes, as you can see there are many differences, I think it is a good thing, the first X-Com is a legend..they didn't want to substitute it with this game.
Unfortunately now I don't have much time to play it, but I assure you that I won't forget about it |
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#30 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: Axbridge, England
Posts: 54
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![]() Looks alright, but I'll probably still wait for Xenocide.
Even if it is taking a long time. |
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