![]() |
#231 | ||
|
![]() It's a definite bug, I've found it a few times.
|
||
|
|
![]() |
#232 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Gand, Belgium
Posts: 29
|
![]() Quote:
hi I have the same problem as you. But the QOLF goes down in the year 1996 already for me. I don't know how that happened ..... . Everything was going very well. I had a high economical growth , budget was fine, not in any wars, leadership was fine, approval rating was fine. So I have no idea why it suddenly dropped from 100% to 74%. it wasn't just the USA QOLF that dropped but it dropped all over the world with similar %. So I guess I will repeat the question. Does anyone know why this happens and how to fix it ? Also the next year I suddenly noticed that the winning alliance was the Sovjet-union ..... and I don't know why that happened either. My military and total influence was higher than ever before and I had like 50 or more countries in my team and they have like 5 countries .... . And is there a manual for this game ? That would be very helpfull to deal with certain issues. Overall this is a great game, but as I said above a manual would be very helpfull to explain certain things that happen. |
||
![]() ![]() |
|
![]() |
#233 | ||
![]() ![]() Join Date: Nov 2007
Posts: 1
|
![]() There is a Manual. It came with the original CD-ROM version (I must be the only person who actully owns a ligit version of Shadow President.) I'll dig it out and send it in. It's in PDF format, and admittedly it's not alot of help.
In my version at least, there is a problem when you encorage social spending or vice-versa, it acutully goes down. Take a look at your social spending stats. That may be the reason for your declining QoL. One question - is there any place where there are any other scenarios? If there is not, does anyone know how I could make a new one? One last comment - has anyone seen a resergance of Fascism? |
||
![]() ![]() |
|
![]() |
#234 | ||
![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Werribee, Australia
Posts: 17
|
![]() There is a manual at The Underdogs which I managed to download after a few attempts. It tells you even less than the tutorial, IMO.
|
||
![]() ![]() |
|
![]() |
#235 | ||
![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Werribee, Australia
Posts: 17
|
![]() |
||
![]() ![]() |
|
![]() |
#236 | ||
![]() ![]() Join Date: Dec 2007
Location: ,
Posts: 2
|
![]() OK, this is the next best thing to a fansite I've ever found, so a bit of posting seems in order.
A friend of mine and I used to play this quite a bit when we were in the West Indies. I was pretty young at the time and absolutely apeshit horrified of nuclear war, so I wasn't *quite* as bellicose as he was - but I picked up a few interesting things. To wit: war is REALLY hard to manage properly, but it CAN be done. There are a few rules that can be exploited pretty heavily, although they're not universally true. 1) Quantity is a quality all its own. Call this Rule #1 of Shadow President. Whether intentionally or as an accidental quirk of the engine, it is almost always a better idea to do whatever it is you want to do repeatedly instead of just once. Negative consequences for any action either stop working long before the 'positives', or are so drastic that a single action isn't going to do anything near enough to justify them. Take surgical strikes, my favorite military tool. (This game, made in the wake of Stormin' Norman's absurd military campaign in Iraq - which killed a lot of innocents, but nowhere near as much as the current campaign, and had the fourth-strongest army on the planet surrendering to camera crews - clearly understands JUST how important air power is to a global superpower like the US, although a lack of any other air/sea options is disappointing.) Surgical strikes do a number of different things: they kill what seems to be a more or less fixed number of military personnel (grumble: if only they could be programmed differently, because using air power to sweep and destroy the enemy military would be really nice), destroy a certain amount of military spending, dramatically affect social numbers in the US and wherever you hit, immediately flattens their nuclear program, etc. (More on surgical strikes in relation to society later.) The social effects are such that a single strike WILL top out military/nuclear/etc. anxieties in the target country, and likely the US. The problem is that the military effects are pretty minor. The best solution is to press zero and launch surgical strikes until your clicking finger gets tired, then resume time and authorize every last one as they come. There's probably an ideal number - there's a certain granularity of time in Shadow President, and so many actions of a certain type in a day/week/month/whatever stop doing much, but start again after a time. I've never had an Iraq war last longer than December. This WILL bottom/top a lot of seriously important things: your LER is going to be in the stratosphere, but so is your ambition and anxiety. Your ethic level is going to be at rock bottom before the first week. But it's a very efficient way of getting things done. Nukes are best used in a similar fashion - if you choose to use them at all. I've never encountered nuclear winter, but the post-nuclear world is a violent place suited only for violent men. World conquest REQUIRES nukes. There's no way to get around it, and usually the only way to create a favorable climate for conquest is through nuclear attacks. The more peaceable options might pose more of a problem this way: rejections seem to have a bigger effect on LER than acceptance, so only do this with actions in the 80%+ range of success, or your LER is going to plummet. There are a few options for which this obviously doesn't work - econ settings, for instance. 2) Your National Security Advisor is more important than he looks. If he dies, waging war and remaining popular will become effectively impossible. Why? Simple: country attitude. You may have noticed that taking an action towards some countries raises your popularity (and LER, but we won't tackle that now), while doing the same with others will lower it. While there's a range of reasons for this, the one that seems dominant in the calculus to me is the country interaction attitude, or whatever the game calls it. Select country, select NSA, first or so paragraph. It might be wise to try and compile a list of attitudes and their effects on various actions, but this much I know: surgical strikes improve popularity if and only if the target's attitude towards you is Rivalry. This is why repeated surgical strikes on Iraq can put you in the 80s-90s for approval, yet a single nuclear strike on, say, Iran (enmity) or Nigeria (competition) will pretty much shitcan you immediately (I've had drops of better than 8%, something difficult to exceed without a nuke strike). This is actually a fairly good way to get really popular and stay really popular, as well as shooting your LER into the clouds. Bomb the bejesus out of a country who hates you, but only a lot instead of a whole bunch - Iraq, Syria, and Libya are initially good ones, although there are probably others, and I'm fairly sure others crop up over time as well. Libya is actually a pretty much ideal punching bag, they've got an extremely weak military and nobody likes them. Chad did it, and so can you! (IIRC, they have a military size >50,000, so they're a walkover after softening with military strikes anyway) Be warned that this is NOT going to work with Rivalry countries who are aligned with the USSR. Gorbachev will nuke you and you will cry. Or nuke back, but either which way you're out of office within the month. 3) The War Room has a bizarre significance that takes a little while to get used to. It's a lot easier to observe trends within it - there's a pause every 24 hours no matter what, and events happen a lot faster (no animation/sound for every international event). You are immediately apprised of any drops in popularity (I've had deaths of a thousand cuts outside of the War Room, where my popularity went down by degrees to 35% by signing too many trade agreements, without anyone saying a word about it), and obviously it's where you want to be in a war. Additionally, and this is REALLY important: YOU ARE IMMORTAL IN THE WAR ROOM. You know how people were claiming it's impossible to essentially declare martial law/civil war in response to popularity being low enough to cause impeachment? That's how you avoid it. It's also the only way I've ever been able to see an assassination carried out by domestic agents; you can stay in the war room during an unpopular war and have your popularity plummet to 1-2%, and the moment you emerge, blam! Someone shoots you. Or, if you're really lucky, you get impeached. I'm not 100% sure if the immortality is true of a paused simulation outside of the war room, but I'd go with no to be safe. It *might* be possible to leave the war room, perform actions, then return to your subterranean lair; I dunno. Beneath 25% or so, if you step out of the war room you're essentially a dead POTUS walking. 4) Miscellaneous observations: *The scenarios are pretty fun, although the setup is a little different: initial 50% global LER, stuff like. And every country has different attitudes towards YOU in each one. And there's a Somali-Ethiopian war going on in each and every one, oddly enough. *Free trade is good, but unpopular. (In the game. In real life, it sucks ass but is easy to pull off politically - but we won't get into that.) There should be a way to predict how changing trade levels will affect your LER; as far as I can tell, for popularity, more trade is always worse, and there seems to be a 1x inverse correspondance between trade levels and popularity. It took me MFNing every little country in South America to realize that; by that point, I was in the low 30s. Then I had to deal with Iraq. *Play it as a game. The ideological/professional slant is paleocon/wonk, something that can be summed up pretty well with 60% of the budget being devoted to 'social' and social reducing GNP growth. (Ay yi yi.) Pressure for social/education reforms *reduces* spending instead of increasing it; one of the scenarios proposes a spending orgy 1981-1996 as a cause for massive US decline, Iraq as a nuclear superpower is treated as a serious option, and then there's the cute terror of Japan/Germany growing into hyperpowers and extinguishing the poor US. (Remember that? Back when Michael Crichton was writing about the menace posed by the Japanese - for him, generally evil, racist cyborgs bent on the destruction of the innocent West - instead of anybody who thinks global warming is real - i.e. ecologo-islamofascists bent on the destruction of the innocent West? Ah, good times; how innocent we were before South Africa fell to communism.) A few of the country setups are basically politically inflammatory, and the enemies of the US policy establishment at the time are all Evil Bad Ambitious Unethical Police States(TM), with few US allies getting the same treatment. As an ardent leftist I take issue with a lot of it, but I don't write it, folks - I just play it. * It's a LOT easier to exploit a warlike world than a peaceable one. The real challenge might just be in creating Global Peace - and in this regard, SP simulates reality admirably. 5) Search through the game files. You can find a lot of stuff in there you wouldn't normally encounter. For instance, here's a list of ideologies, with a representative scenario/country for each: Democratic Capitalism - 1990, US Communism - 1990, USSR Democratic Socialism - Resource Wars, Sweden (?) Fascism - Never encountered Democratic Islam - 1990, Egypt (?) Fundamental Islam - 1990, Iran Zionism - 1990, Israel {NOTE: Only seems to occur in Israel/colonies} Imperialism - 1990, South Africa -- index 8 Developing Capitalism - 1990, Mexico (?) Democratic Nationalism - Resource Wars, Vietnam Developing Centralism - Never encountered (? - might be wrong) Centralized Islam - ? Resource Wars, Sudan? index 13 Capitalism Communism Socialism Fascism Demo Islam Fund Islam Zionism Imperialism Environment {Seems to have been cut out; never encountered it} Dev.Capital Nationalism Centralism Cent. Islam Last edited by Deavile; 16-12-2007 at 03:36 AM. |
||
![]() ![]() |
|
![]() |
#237 | ||
![]() ![]() Join Date: Dec 2007
Location: ,
Posts: 2
|
![]() Huh. The forum keeps on calling me Deavile. Strange.
*mutter* |
||
![]() ![]() |
|
![]() |
#238 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
|
![]() You probably registered through the forum rather than the site. Go to www.abandonia.com/user and register there.
|
||
![]() ![]() |
|
![]() |
#239 | ||
![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: Longridge Station, Australia
Posts: 5
|
![]() Great game!! I love it already. There are a couple of issues / questions I have however...
#1: During peace-time my ambition heads downwards. HARD. In fact global ambition is often between 1 and 2 (I am 2.3, making America one of the most ambitious countries in the world), EXCEPT for the Middle East, which has ambition, quite often, maxed out. How do I increase my ambition, or is the only way to declare war, or have a terrible economy? [Edit] I know WHY my ambition is slumping: Its all the trade / cultural / diplomatic missions I am doing... [/Edit] #2: I want to strengthen ties with the economic hotspots of the world... how do I find out who has a strong economy?? #3: Is it possible to find out Police State Level / Peace Level WITHOUT doing a mission? #4: Is it just me, or is the Great Britian <-> American alliance VERY weak?? #5: I want more Humantitarian Aid, and less Nuclear aid (and preferrably less Military Aid). I note that the total Economic and Humanitarian Aid is less than either of the Military, or Nuclear Aid. How do I change the aid rates?? Other than NZ, I don't want any new nuclear super-powers. Otherwise its a great game. I would have thought that Iraq losing a war would crush their ambition totally, but it didn't, so I wasted ALOT of time and effort defending Kuwait. Otherwise, there hasn't been much action ATM... China / Soviets seemed to nearly invade Japan, but they have shyed away. I am currently trying to get China to love America, by spreading tons of cultural trade deals, as well as giving them TONS of aid :P I am building up for a massive military strike on Iraq in '92, and it seems as if no-one has noticed that 800,000 troops have been deployed. As is, I will NOT declare war before the election, as there is nothing I could do to get re-elected (last time, I went down to 8% popularity in the polls... I think the only reason I didn't get assasinated was due to the fact I was cowering in the War Room :P) Anyway, could someone answer my questions? Cheers. |
||
![]() ![]() |
|
![]() |
#240 | ||
Join Date: May 2008
Location: Swan River, Canada
Posts: 842
|
![]() Shadow President is awesome..
My quality of life tanked in August 2001. I first noticed it on the second, and by the 30th it had, (by my calculations) gone down by a head numbing 2%. To quell this, I lowered the personaly tax per dollar an entire cent, hoping My people wouldn't impeach me. I lasted until December 2nd, and when this happend, I was really mad at china, and meracusously, got CAUGHT trying to perform a coup... I was sucked into war almost immiediatly. By this time, however, Russia came to save me Only to have France and Brazil launch nukes at us. In no time at all, after numerous deaths all over the world with the never ending Nuclear war that was just started, My people tore me away from my conosle and I lost...all because I tried to fix QoL... ..Anyone know if CyberJudas (sequel to shadow) Is free? |
||
![]() ![]() |
|
![]() |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Shadow President, Super Power, Civilization. | dismills87 | Gaming Zone | 6 | 11-08-2008 04:31 PM |
The President Is Missing | steve3131 | Gaming Zone | 6 | 13-07-2008 05:55 PM |
President Bush Poll | TheChosen | Blah, blah, blah... | 60 | 18-04-2006 02:26 PM |
Shadow President | Triton | Tech Corner | 10 | 04-07-2005 04:52 PM |
Crisis in the Kremlin & Shadow President [On Site] | Ramidel | On site | 1 | 02-02-2005 12:51 PM |
|
|
||
  |